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Searched refs:weaponImmunity (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h457 int GetSneakAttackDamage(Actor *target, WeaponInfo &wi, int &multiplier, bool weaponImmunity);
H A DActor.cpp9375 bool weaponImmunity = target->fxqueue.WeaponImmunity(wi.enchantment, wi.itemflags); in ModifyWeaponDamage() local
9382 extraDamage = GetSneakAttackDamage(target, wi, multiplier, weaponImmunity); in ModifyWeaponDamage()
9391 if (weaponImmunity) { in ModifyWeaponDamage()
9432 int Actor::GetSneakAttackDamage(Actor *target, WeaponInfo &wi, int &multiplier, bool weaponImmunity in GetSneakAttackDamage() argument
9448 if (target->Modified[IE_DISABLEBACKSTAB] || weaponImmunity || dodgy) { in GetSneakAttackDamage()