Searched refs:weaponImmunity (Results 1 – 2 of 2) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 457 int GetSneakAttackDamage(Actor *target, WeaponInfo &wi, int &multiplier, bool weaponImmunity);
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H A D | Actor.cpp | 9375 bool weaponImmunity = target->fxqueue.WeaponImmunity(wi.enchantment, wi.itemflags); in ModifyWeaponDamage() local 9382 extraDamage = GetSneakAttackDamage(target, wi, multiplier, weaponImmunity); in ModifyWeaponDamage() 9391 if (weaponImmunity) { in ModifyWeaponDamage() 9432 int Actor::GetSneakAttackDamage(Actor *target, WeaponInfo &wi, int &multiplier, bool weaponImmunity… in GetSneakAttackDamage() argument 9448 if (target->Modified[IE_DISABLEBACKSTAB] || weaponImmunity || dodgy) { in GetSneakAttackDamage()
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