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Searched refs:weapon_cur (Results 1 – 2 of 2) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dpaddle.c134 (int)paddle->weapon_cur * weapon_w, 0, weapon_w, weapon_h, in paddle_show()
172 (int)paddle->weapon_cur * weapon_w, 0, weapon_w, weapon_h, in paddle_alphashow()
204 if ( (paddle->weapon_cur+=ms*weapon_fpms) >= weapon_fr_num) in client_paddle_update()
205 paddle->weapon_cur -= weapon_fr_num; in client_paddle_update()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dgamedefs.h271 double weapon_cur; member