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Searched refs:weapon_definition (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dweapons.cpp209 static weapon_definition *get_weapon_definition(
226 weapon_definition *get_weapon_definition( in get_weapon_definition()
377 struct weapon_definition *definition= get_weapon_definition(index); in mark_weapon_collections()
1102 struct weapon_definition *weapon_definition= get_weapon_definition(weapon_type); in debug_trigger_data() local
1114 if(weapon_definition->item_type != NONE) in debug_trigger_data()
1117 current_player->items[weapon_definition->item_type]); in debug_trigger_data()
1933 struct weapon_definition *get_current_weapon_definition( in get_current_weapon_definition()
2137 struct weapon_definition *definition= in check_reload()
4238 weapon_definition* ObjPtr = Objects; in unpack_weapon_definition()
4281 weapon_definition* ObjPtr = weapon_definitions; in unpack_m1_weapon_definition()
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H A Dweapon_definitions.h203 struct weapon_definition { struct
254 static struct weapon_definition weapon_definitions[NUMBER_OF_WEAPONS];
255 const struct weapon_definition original_weapon_definitions[NUMBER_OF_WEAPONS]=
1153 uint8 *unpack_weapon_definition(uint8 *Stream, weapon_definition *Objects, size_t Count);
1154 uint8 *pack_weapon_definition(uint8 *Stream, weapon_definition *Objects, size_t Count);