Searched refs:weapon_definition (Results 1 – 2 of 2) sorted by relevance
209 static weapon_definition *get_weapon_definition(226 weapon_definition *get_weapon_definition( in get_weapon_definition()377 struct weapon_definition *definition= get_weapon_definition(index); in mark_weapon_collections()1102 struct weapon_definition *weapon_definition= get_weapon_definition(weapon_type); in debug_trigger_data() local1114 if(weapon_definition->item_type != NONE) in debug_trigger_data()1117 current_player->items[weapon_definition->item_type]); in debug_trigger_data()1933 struct weapon_definition *get_current_weapon_definition( in get_current_weapon_definition()2137 struct weapon_definition *definition= in check_reload()4238 weapon_definition* ObjPtr = Objects; in unpack_weapon_definition()4281 weapon_definition* ObjPtr = weapon_definitions; in unpack_m1_weapon_definition()[all …]
203 struct weapon_definition { struct254 static struct weapon_definition weapon_definitions[NUMBER_OF_WEAPONS]; 255 const struct weapon_definition original_weapon_definitions[NUMBER_OF_WEAPONS]=1153 uint8 *unpack_weapon_definition(uint8 *Stream, weapon_definition *Objects, size_t Count);1154 uint8 *pack_weapon_definition(uint8 *Stream, weapon_definition *Objects, size_t Count);