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Searched refs:weapon_info_size (Results 1 – 25 of 28) sorted by relevance

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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dweaponclass.cpp22 if(idx < 0 || idx >= weapon_info_size())
34 if(idx1 < 0 || idx1 >= weapon_info_size())
37 if(idx2 < 0 || idx2 >= weapon_info_size())
50 if(idx < 0 || idx >= weapon_info_size())
69 if(idx < 0 || idx >= weapon_info_size())
88 if(idx < 0 || idx >= weapon_info_size())
107 if(idx < 0 || idx >= weapon_info_size())
135 if(idx < 0 || idx >= weapon_info_size())
154 if(idx < 0 || idx >= weapon_info_size())
173 if(idx < 0 || idx >= weapon_info_size())
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dinitialships.cpp92 for (int i = 0; i < weapon_info_size(); ++i) { in BEGIN_MESSAGE_MAP()
100 for (int i = 0; i < weapon_info_size(); ++i) { in BEGIN_MESSAGE_MAP()
H A Dplayerstarteditor.cpp307 for (i=0; i<weapon_info_size(); i++) { in reset_controls()
885 for(idx=0; idx<weapon_info_size(); idx++) in OnOK()
H A Dfreddoc.cpp310 for (j = 0; j < weapon_info_size(); j++) { in load_mission()
H A Dmanagement.cpp926 for ( j = 0; j < weapon_info_size(); j++ ) { in clear_mission()
2419 if (swp->primary_bank_weapons[j] >= 0 && swp->primary_bank_weapons[j] < weapon_info_size()) { in generate_weaponry_usage_list()
2426 if (swp->secondary_bank_weapons[j] >=0 && swp->secondary_bank_weapons[j] < weapon_info_size()) { in generate_weaponry_usage_list()
H A Dmissionsave.cpp1160 for (i = 0; i < weapon_info_size(); i++) { in save_campaign_file()
3849 for (j = 0; j < weapon_info_size(); j++) { in save_players()
3865 for (j = 0; j < weapon_info_size(); j++) { in save_players()
3878 for (j = 0; j < weapon_info_size(); j++) { in save_players()
H A Dweaponeditordlg.cpp197 end2 = weapon_info_size(); in BEGIN_MESSAGE_MAP()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1132 if ((slot->wep[j] >= 0) && (slot->wep[j] < weapon_info_size())) { in wss_maybe_restore_loadout()
1145 if ((Wss_slots[i].wep[j] >= 0) && (Wss_slots[i].wep[j] < weapon_info_size())) { in wss_maybe_restore_loadout()
1163 for (i = 0; i < weapon_info_size(); i++) { in wss_maybe_restore_loadout()
1185 if ((slot->ship_class >= 0) && (slot->wep[j] >= 0) && (slot->wep[j] < weapon_info_size())) { in wss_maybe_restore_loadout()
1201 for ( i = 0; i < weapon_info_size(); i++ ) { in wss_maybe_restore_loadout()
1382 for (i = 0; i < weapon_info_size(); i++) { in store_wss_data()
1392 for (i = 0; i < weapon_info_size(); i++) { in store_wss_data()
H A Dmissionweaponchoice.cpp1766 for ( wep_pool_index = 0; wep_pool_index < weapon_info_size(); wep_pool_index++ ) { in wl_remove_weps_from_pool()
1872 for ( i = 0; i < weapon_info_size(); i++ ) { in wl_init_icon_lists()
2701 Assert(Selected_wl_class >= 0 && Selected_wl_class < weapon_info_size()); in weapon_select_do()
2727 Assert(Carried_wl_icon.weapon_class < weapon_info_size()); in weapon_select_do()
H A Dmissionshipchoice.cpp1940 for (j=0; j<weapon_info_size(); j++) in commit_pressed()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dmulti_campaign.cpp295 for(idx = 0; idx < weapon_info_size(); idx++) { in multi_campaign_process_update()
496 for(idx = 0; idx < weapon_info_size(); idx++){ in multi_campaign_send_pool_status()
520 for(idx = 0; idx < weapon_info_size(); idx++){ in multi_campaign_send_pool_status()
H A Dmultimsgs.cpp3426 if ( (wid < 0) || (wid >= weapon_info_size()) ) { in process_turret_fired_packet()
8630 …if ( (wid < 0) || (wid >= weapon_info_size()) || !(Weapon_info[wid].wi_flags[Weapon::Info_Flags::F… in process_flak_fired_packet()
8742 Assert((windex < weapon_info_size()) && (Weapon_info[windex].subtype == WP_LASER)); in process_player_pain_packet()
8743 if(! ((windex < weapon_info_size()) && (Weapon_info[windex].subtype == WP_LASER)) ){ in process_player_pain_packet()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/
H A Dtables.cpp143 return ade_set_args(L, "i", weapon_info_size());
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dcorkscrew.cpp94 Assert( weapon_info_index >= 0 && weapon_info_index < weapon_info_size()); in cscrew_maybe_fire_missile()
H A Dweapons.cpp888 w_id = weapon_info_size(); in parse_weapon()
3430 for (i = 0; i < weapon_info_size(); i++) in translate_spawn_types()
3551 for (i = 0; i < weapon_info_size(); i++) { in weapon_sort_by_type()
3629 for (i = 0; i < weapon_info_size(); i++) { in weapon_sort_by_type()
4150 for (i = 0; i < weapon_info_size(); i++) { in weapon_close()
4195 for (i = 0; i < weapon_info_size(); i++) { in weapon_level_init()
7173 Assert( weapon_type < weapon_info_size() ); in weapon_mark_as_used()
7175 if (weapon_type < weapon_info_size()) { in weapon_mark_as_used()
7202 for (i = 0; i < weapon_info_size(); i++) { in weapons_page_in()
7219 for (i = 0; i < weapon_info_size(); i++) { in weapons_page_in()
[all …]
H A Dswarm.cpp100 Assert( weapon_info_index >= 0 && weapon_info_index < weapon_info_size() ); in swarm_maybe_fire_missile()
H A Dweapon.h657 inline int weapon_info_size() in weapon_info_size() function
H A Dbeam.cpp355 …if ((fire_info->beam_info_index < 0) || (fire_info->beam_info_index >= weapon_info_size()) || !(We… in beam_fire()
356 …id (either <0, >= %d, or not actually a beam)!\n", fire_info->beam_info_index, weapon_info_size()); in beam_fire()
583 …Assert((fire_info->beam_info_index >= 0) && (fire_info->beam_info_index < weapon_info_size()) && (… in beam_fire_targeting()
584 …if((fire_info->beam_info_index < 0) || (fire_info->beam_info_index >= weapon_info_size()) || !(Wea… in beam_fire_targeting()
722 …instance].weapon_info_index > -1) && (Beams[bm->instance].weapon_info_index < weapon_info_size())); in beam_get_weapon_info_index()
3582 if((b->weapon_info_index < 0) || (b->weapon_info_index >= weapon_info_size())){ in beam_handle_collisions()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/
H A Dscripting.cpp479 …apons.primary_bank_weapons[j] > 0 && shipp->weapons.primary_bank_weapons[j] < weapon_info_size()) { in ConditionsValid()
484 ….secondary_bank_weapons[j] >= 0 && (shipp->weapons.secondary_bank_weapons[j] < weapon_info_size())) in ConditionsValid()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/pilotfile/
H A Dcsg.cpp201 cfwrite_int(weapon_info_size(), cfp); in csg_write_info()
241 for (idx = 0; idx < weapon_info_size(); idx++) { in csg_write_info()
682 for (idx = 0; idx < weapon_info_size(); idx++) { in csg_write_loadout()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/io/
H A Dkeycontrol.cpp644 int size = weapon_info_size(); in get_prev_weapon_looped()
662 int size = weapon_info_size(); in get_next_weapon_looped()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp5629 for (int j = 0; j < weapon_info_size(); ++j) in DCF_BOOL()
10993 Assert(shipp->current_cmeasure < weapon_info_size()); in ship_launch_countermeasure()
11418 Assert( weapon_idx >= 0 && weapon_idx < weapon_info_size()); in ship_fire_primary()
11419 if ( (weapon_idx < 0) || (weapon_idx >= weapon_info_size()) ) { in ship_fire_primary()
12355 Assert(swp->secondary_bank_weapons[bank] < weapon_info_size()); in ship_fire_secondary()
16880 …ion(ammo_type < weapon_info_size(), "Invalid ammo_type of %d is >= Weapon_info.size() (%d); get a … in get_max_ammo_count_for_primary_bank()
16899 …ion(ammo_type < weapon_info_size(), "Invalid ammo_type of %d is >= Weapon_info.size() (%d); get a … in get_max_ammo_count_for_bank()
16919 …ion(ammo_type < weapon_info_size(), "Invalid ammo_type of %d is >= Weapon_info.size() (%d); get a … in get_max_ammo_count_for_turret_bank()
19124 for(j = 0; j < weapon_info_size(); ++j) { in parse_ai_target_priorities()
19130 if (j == weapon_info_size()) { in parse_ai_target_priorities()
[all …]
H A Dshiphit.cpp2284 …eapon_info_index(other_obj) >= 0) && (beam_get_weapon_info_index(other_obj) < weapon_info_size())); in ship_do_damage()
2292 ….weapon_info_index > -1) && (Weapons[other_obj->instance].weapon_info_index < weapon_info_size())); in ship_do_damage()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissioncampaign.cpp1815 for (i = 0; i < weapon_info_size(); i++) { in mission_campaign_jump_to_mission()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.cpp371 Assert(swp->secondary_bank_weapons[swp->current_secondary_bank] < weapon_info_size()); in hud_lock_reset()

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