/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | weaponclass.cpp | 22 if(idx < 0 || idx >= weapon_info_size()) 34 if(idx1 < 0 || idx1 >= weapon_info_size()) 37 if(idx2 < 0 || idx2 >= weapon_info_size()) 50 if(idx < 0 || idx >= weapon_info_size()) 69 if(idx < 0 || idx >= weapon_info_size()) 88 if(idx < 0 || idx >= weapon_info_size()) 107 if(idx < 0 || idx >= weapon_info_size()) 135 if(idx < 0 || idx >= weapon_info_size()) 154 if(idx < 0 || idx >= weapon_info_size()) 173 if(idx < 0 || idx >= weapon_info_size()) [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | initialships.cpp | 92 for (int i = 0; i < weapon_info_size(); ++i) { in BEGIN_MESSAGE_MAP() 100 for (int i = 0; i < weapon_info_size(); ++i) { in BEGIN_MESSAGE_MAP()
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H A D | playerstarteditor.cpp | 307 for (i=0; i<weapon_info_size(); i++) { in reset_controls() 885 for(idx=0; idx<weapon_info_size(); idx++) in OnOK()
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H A D | freddoc.cpp | 310 for (j = 0; j < weapon_info_size(); j++) { in load_mission()
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H A D | management.cpp | 926 for ( j = 0; j < weapon_info_size(); j++ ) { in clear_mission() 2419 if (swp->primary_bank_weapons[j] >= 0 && swp->primary_bank_weapons[j] < weapon_info_size()) { in generate_weaponry_usage_list() 2426 if (swp->secondary_bank_weapons[j] >=0 && swp->secondary_bank_weapons[j] < weapon_info_size()) { in generate_weaponry_usage_list()
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H A D | missionsave.cpp | 1160 for (i = 0; i < weapon_info_size(); i++) { in save_campaign_file() 3849 for (j = 0; j < weapon_info_size(); j++) { in save_players() 3865 for (j = 0; j < weapon_info_size(); j++) { in save_players() 3878 for (j = 0; j < weapon_info_size(); j++) { in save_players()
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H A D | weaponeditordlg.cpp | 197 end2 = weapon_info_size(); in BEGIN_MESSAGE_MAP()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionscreencommon.cpp | 1132 if ((slot->wep[j] >= 0) && (slot->wep[j] < weapon_info_size())) { in wss_maybe_restore_loadout() 1145 if ((Wss_slots[i].wep[j] >= 0) && (Wss_slots[i].wep[j] < weapon_info_size())) { in wss_maybe_restore_loadout() 1163 for (i = 0; i < weapon_info_size(); i++) { in wss_maybe_restore_loadout() 1185 if ((slot->ship_class >= 0) && (slot->wep[j] >= 0) && (slot->wep[j] < weapon_info_size())) { in wss_maybe_restore_loadout() 1201 for ( i = 0; i < weapon_info_size(); i++ ) { in wss_maybe_restore_loadout() 1382 for (i = 0; i < weapon_info_size(); i++) { in store_wss_data() 1392 for (i = 0; i < weapon_info_size(); i++) { in store_wss_data()
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H A D | missionweaponchoice.cpp | 1766 for ( wep_pool_index = 0; wep_pool_index < weapon_info_size(); wep_pool_index++ ) { in wl_remove_weps_from_pool() 1872 for ( i = 0; i < weapon_info_size(); i++ ) { in wl_init_icon_lists() 2701 Assert(Selected_wl_class >= 0 && Selected_wl_class < weapon_info_size()); in weapon_select_do() 2727 Assert(Carried_wl_icon.weapon_class < weapon_info_size()); in weapon_select_do()
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H A D | missionshipchoice.cpp | 1940 for (j=0; j<weapon_info_size(); j++) in commit_pressed()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multi_campaign.cpp | 295 for(idx = 0; idx < weapon_info_size(); idx++) { in multi_campaign_process_update() 496 for(idx = 0; idx < weapon_info_size(); idx++){ in multi_campaign_send_pool_status() 520 for(idx = 0; idx < weapon_info_size(); idx++){ in multi_campaign_send_pool_status()
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H A D | multimsgs.cpp | 3426 if ( (wid < 0) || (wid >= weapon_info_size()) ) { in process_turret_fired_packet() 8630 …if ( (wid < 0) || (wid >= weapon_info_size()) || !(Weapon_info[wid].wi_flags[Weapon::Info_Flags::F… in process_flak_fired_packet() 8742 Assert((windex < weapon_info_size()) && (Weapon_info[windex].subtype == WP_LASER)); in process_player_pain_packet() 8743 if(! ((windex < weapon_info_size()) && (Weapon_info[windex].subtype == WP_LASER)) ){ in process_player_pain_packet()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/ |
H A D | tables.cpp | 143 return ade_set_args(L, "i", weapon_info_size());
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | corkscrew.cpp | 94 Assert( weapon_info_index >= 0 && weapon_info_index < weapon_info_size()); in cscrew_maybe_fire_missile()
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H A D | weapons.cpp | 888 w_id = weapon_info_size(); in parse_weapon() 3430 for (i = 0; i < weapon_info_size(); i++) in translate_spawn_types() 3551 for (i = 0; i < weapon_info_size(); i++) { in weapon_sort_by_type() 3629 for (i = 0; i < weapon_info_size(); i++) { in weapon_sort_by_type() 4150 for (i = 0; i < weapon_info_size(); i++) { in weapon_close() 4195 for (i = 0; i < weapon_info_size(); i++) { in weapon_level_init() 7173 Assert( weapon_type < weapon_info_size() ); in weapon_mark_as_used() 7175 if (weapon_type < weapon_info_size()) { in weapon_mark_as_used() 7202 for (i = 0; i < weapon_info_size(); i++) { in weapons_page_in() 7219 for (i = 0; i < weapon_info_size(); i++) { in weapons_page_in() [all …]
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H A D | swarm.cpp | 100 Assert( weapon_info_index >= 0 && weapon_info_index < weapon_info_size() ); in swarm_maybe_fire_missile()
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H A D | weapon.h | 657 inline int weapon_info_size() in weapon_info_size() function
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H A D | beam.cpp | 355 …if ((fire_info->beam_info_index < 0) || (fire_info->beam_info_index >= weapon_info_size()) || !(We… in beam_fire() 356 …id (either <0, >= %d, or not actually a beam)!\n", fire_info->beam_info_index, weapon_info_size()); in beam_fire() 583 …Assert((fire_info->beam_info_index >= 0) && (fire_info->beam_info_index < weapon_info_size()) && (… in beam_fire_targeting() 584 …if((fire_info->beam_info_index < 0) || (fire_info->beam_info_index >= weapon_info_size()) || !(Wea… in beam_fire_targeting() 722 …instance].weapon_info_index > -1) && (Beams[bm->instance].weapon_info_index < weapon_info_size())); in beam_get_weapon_info_index() 3582 if((b->weapon_info_index < 0) || (b->weapon_info_index >= weapon_info_size())){ in beam_handle_collisions()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/ |
H A D | scripting.cpp | 479 …apons.primary_bank_weapons[j] > 0 && shipp->weapons.primary_bank_weapons[j] < weapon_info_size()) { in ConditionsValid() 484 ….secondary_bank_weapons[j] >= 0 && (shipp->weapons.secondary_bank_weapons[j] < weapon_info_size())) in ConditionsValid()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/pilotfile/ |
H A D | csg.cpp | 201 cfwrite_int(weapon_info_size(), cfp); in csg_write_info() 241 for (idx = 0; idx < weapon_info_size(); idx++) { in csg_write_info() 682 for (idx = 0; idx < weapon_info_size(); idx++) { in csg_write_loadout()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/io/ |
H A D | keycontrol.cpp | 644 int size = weapon_info_size(); in get_prev_weapon_looped() 662 int size = weapon_info_size(); in get_next_weapon_looped()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 5629 for (int j = 0; j < weapon_info_size(); ++j) in DCF_BOOL() 10993 Assert(shipp->current_cmeasure < weapon_info_size()); in ship_launch_countermeasure() 11418 Assert( weapon_idx >= 0 && weapon_idx < weapon_info_size()); in ship_fire_primary() 11419 if ( (weapon_idx < 0) || (weapon_idx >= weapon_info_size()) ) { in ship_fire_primary() 12355 Assert(swp->secondary_bank_weapons[bank] < weapon_info_size()); in ship_fire_secondary() 16880 …ion(ammo_type < weapon_info_size(), "Invalid ammo_type of %d is >= Weapon_info.size() (%d); get a … in get_max_ammo_count_for_primary_bank() 16899 …ion(ammo_type < weapon_info_size(), "Invalid ammo_type of %d is >= Weapon_info.size() (%d); get a … in get_max_ammo_count_for_bank() 16919 …ion(ammo_type < weapon_info_size(), "Invalid ammo_type of %d is >= Weapon_info.size() (%d); get a … in get_max_ammo_count_for_turret_bank() 19124 for(j = 0; j < weapon_info_size(); ++j) { in parse_ai_target_priorities() 19130 if (j == weapon_info_size()) { in parse_ai_target_priorities() [all …]
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H A D | shiphit.cpp | 2284 …eapon_info_index(other_obj) >= 0) && (beam_get_weapon_info_index(other_obj) < weapon_info_size())); in ship_do_damage() 2292 ….weapon_info_index > -1) && (Weapons[other_obj->instance].weapon_info_index < weapon_info_size())); in ship_do_damage()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missioncampaign.cpp | 1815 for (i = 0; i < weapon_info_size(); i++) { in mission_campaign_jump_to_mission()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudlock.cpp | 371 Assert(swp->secondary_bank_weapons[swp->current_secondary_bank] < weapon_info_size()); in hud_lock_reset()
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