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Searched refs:weapon_name_end_y (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DHUDRenderer.h164 short weapon_name_end_y; member
H A Dgame_window.cpp609 weapon.read_attr("end_y", def.weapon_name_end_y); in parse_mml_interface()
H A DHUDRenderer.cpp314 source.bottom= definition->weapon_name_end_y; in update_weapon_panel()
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1569 lua_pushnumber(L, wid->weapon_name_end_y - wid->weapon_name_start_y); in Lua_HUDPlayer_Weapon_Name_Rect_Get_Height()