Searched refs:weapon_name_end_y (Results 1 – 4 of 4) sorted by relevance
164 short weapon_name_end_y; member
609 weapon.read_attr("end_y", def.weapon_name_end_y); in parse_mml_interface()
314 source.bottom= definition->weapon_name_end_y; in update_weapon_panel()
1569 lua_pushnumber(L, wid->weapon_name_end_y - wid->weapon_name_start_y); in Lua_HUDPlayer_Weapon_Name_Rect_Get_Height()