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Searched refs:weaponsGroup (Results 1 – 1 of 1) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/ship/
H A DPlayerShipController.cpp25 auto weaponsGroup = controlsPage->GetBindingGroup("Weapons"); in REGISTER_INPUT_BINDING() local
26 input->AddActionBinding("BindTargetObject", weaponsGroup, Action({ SDLK_y })); in REGISTER_INPUT_BINDING()
27 input->AddActionBinding("BindPrimaryFire", weaponsGroup, Action({ SDLK_SPACE })); in REGISTER_INPUT_BINDING()
28 input->AddActionBinding("BindSecondaryFire", weaponsGroup, Action({ SDLK_m })); in REGISTER_INPUT_BINDING()