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Searched refs:weaponscale (Results 1 – 17 of 17) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Dweapons.sample.con54 gamevar weaponscale 0 1
108 mulvarvar hud_int_temp2 weaponscale
116 mulvarvar hud_int_x weaponscale
119 mulvarvar hud_int_temp2 weaponscale
124 mulvarvar hud_int_y weaponscale
128 mulvarvar hud_int_temp2 weaponscale
133 mulvarvar hud_int_scale weaponscale
1536 getuserdef[THISACTOR].weaponscale weaponscale
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.h103 extern int weaponscale;
H A Drt_view.c80 int weaponscale; variable
336 weaponscale = ( height << 16 ) / 168; in SetViewSize()
H A Drt_scale.c845 h=((p->origsize*weaponscale)>>17); in ScaleWeapon()
846 centeryclipped=(viewheight-h)+FixedMul(y,weaponscale); in ScaleWeapon()
847 xcent=centerx+FixedMul(xoff,weaponscale); in ScaleWeapon()
H A Drt_draw.c1460 temp = weaponscale; in DrawPlayerWeapon()
1461 delta = FixedMul((weaponbobx<<9),weaponscale); in DrawPlayerWeapon()
1462 weaponscale += delta; in DrawPlayerWeapon()
1464 weaponscale -= delta; in DrawPlayerWeapon()
1466 weaponscale = temp; in DrawPlayerWeapon()
1473 temp = weaponscale; in DrawPlayerWeapon()
1474 delta = FixedMul((weaponbobx<<9),weaponscale); in DrawPlayerWeapon()
1475 weaponscale -= delta; in DrawPlayerWeapon()
1477 weaponscale = temp; in DrawPlayerWeapon()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_draw.cpp1247 WeaponScale weaponscale; variable
1253 weaponscale = { in initialize_weapon_constants()
1277 ::weaponscale[static_cast<int>(::gamestate.weapon)] + in DrawPlayerWeapon()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.h170 int32_t team, viewbob, weaponsway, althud, weaponscale, textscale; member
H A Dgamestructures.cpp1183 case USERDEFS_WEAPONSCALE: labelNum = ud.weaponscale; break; in VM_GetUserdef()
1386 case USERDEFS_WEAPONSCALE: ud.weaponscale = iSet; break; in VM_SetUserdef()
H A Dconfig.cpp322 ud.weaponscale = 100; in CONFIG_SetDefaults()
H A Dosdcmds.cpp1599 { "hud_weaponscale","weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, in registerosdcommands()
H A Dplayer.cpp1832 #define weapsc(sc) scale(sc, ud.weaponscale, 100)
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.h164 int32_t team, viewbob, weaponsway, althud, weaponscale, textscale; member
H A Dconfig.cpp304 ud.weaponscale = 100; in CONFIG_SetDefaults()
H A Dosdcmds.cpp1451 … { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, in registerosdcommands()
H A Dplayer.cpp1735 #define weapsc(sc) scale(sc, ud.weaponscale, 100)
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua905 weaponscale = UDRO".weaponscale",
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_player.cpp74 #define weapsc(sc) scale(sc, ud.weaponscale, 100)