/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | weapons.sample.con | 54 gamevar weaponscale 0 1 108 mulvarvar hud_int_temp2 weaponscale 116 mulvarvar hud_int_x weaponscale 119 mulvarvar hud_int_temp2 weaponscale 124 mulvarvar hud_int_y weaponscale 128 mulvarvar hud_int_temp2 weaponscale 133 mulvarvar hud_int_scale weaponscale 1536 getuserdef[THISACTOR].weaponscale weaponscale
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_view.h | 103 extern int weaponscale;
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H A D | rt_view.c | 80 int weaponscale; variable 336 weaponscale = ( height << 16 ) / 168; in SetViewSize()
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H A D | rt_scale.c | 845 h=((p->origsize*weaponscale)>>17); in ScaleWeapon() 846 centeryclipped=(viewheight-h)+FixedMul(y,weaponscale); in ScaleWeapon() 847 xcent=centerx+FixedMul(xoff,weaponscale); in ScaleWeapon()
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H A D | rt_draw.c | 1460 temp = weaponscale; in DrawPlayerWeapon() 1461 delta = FixedMul((weaponbobx<<9),weaponscale); in DrawPlayerWeapon() 1462 weaponscale += delta; in DrawPlayerWeapon() 1464 weaponscale -= delta; in DrawPlayerWeapon() 1466 weaponscale = temp; in DrawPlayerWeapon() 1473 temp = weaponscale; in DrawPlayerWeapon() 1474 delta = FixedMul((weaponbobx<<9),weaponscale); in DrawPlayerWeapon() 1475 weaponscale -= delta; in DrawPlayerWeapon() 1477 weaponscale = temp; in DrawPlayerWeapon()
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_draw.cpp | 1247 WeaponScale weaponscale; variable 1253 weaponscale = { in initialize_weapon_constants() 1277 ::weaponscale[static_cast<int>(::gamestate.weapon)] + in DrawPlayerWeapon()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | game.h | 170 int32_t team, viewbob, weaponsway, althud, weaponscale, textscale; member
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H A D | gamestructures.cpp | 1183 case USERDEFS_WEAPONSCALE: labelNum = ud.weaponscale; break; in VM_GetUserdef() 1386 case USERDEFS_WEAPONSCALE: ud.weaponscale = iSet; break; in VM_SetUserdef()
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H A D | config.cpp | 322 ud.weaponscale = 100; in CONFIG_SetDefaults()
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H A D | osdcmds.cpp | 1599 { "hud_weaponscale","weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, in registerosdcommands()
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H A D | player.cpp | 1832 #define weapsc(sc) scale(sc, ud.weaponscale, 100)
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | game.h | 164 int32_t team, viewbob, weaponsway, althud, weaponscale, textscale; member
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H A D | config.cpp | 304 ud.weaponscale = 100; in CONFIG_SetDefaults()
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H A D | osdcmds.cpp | 1451 … { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, in registerosdcommands()
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H A D | player.cpp | 1735 #define weapsc(sc) scale(sc, ud.weaponscale, 100)
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 905 weaponscale = UDRO".weaponscale",
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_player.cpp | 74 #define weapsc(sc) scale(sc, ud.weaponscale, 100)
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