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Searched refs:weaponuptics (Results 1 – 4 of 4) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c378 pstate->weaponuptics = 0; in ResetPlayerstate()
4380 pstate->weaponuptics = KESTICS/(2*GMOVE); in T_Attack()
4390 pstate->weaponuptics = FREE.screenheight/GMOVE; in T_Attack()
4745 pstate2->weaponuptics = (144 - TAGHANDHEIGHT)/GMOVE; in Switch_Who_Is_It_For_Tag()
5006 if (pstate->weaponuptics) in CheckWeaponStates()
5008 pstate->weaponuptics --; in CheckWeaponStates()
5021 else if (pstate->weaponuptics) in CheckWeaponStates()
5028 pstate->weaponuptics --; in CheckWeaponStates()
6007 pstate->weaponuptics = FREE.screenheight/GMOVE; in T_Player()
6008 pstate->weaponheight = pstate->weaponuptics*GMOVE ; in T_Player()
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H A D_rt_play.h53 #define W_CHANGE(x) ((x->weapondowntics) || (x->weaponuptics))
H A Drt_playr.h159 signed short weapondowntics,weaponuptics; member
H A Drt_draw.c1309 locplayerstate->weaponuptics); in DrawPlayerWeapon()