Searched refs:weaponuptics (Results 1 – 4 of 4) sorted by relevance
378 pstate->weaponuptics = 0; in ResetPlayerstate()4380 pstate->weaponuptics = KESTICS/(2*GMOVE); in T_Attack()4390 pstate->weaponuptics = FREE.screenheight/GMOVE; in T_Attack()4745 pstate2->weaponuptics = (144 - TAGHANDHEIGHT)/GMOVE; in Switch_Who_Is_It_For_Tag()5006 if (pstate->weaponuptics) in CheckWeaponStates()5008 pstate->weaponuptics --; in CheckWeaponStates()5021 else if (pstate->weaponuptics) in CheckWeaponStates()5028 pstate->weaponuptics --; in CheckWeaponStates()6007 pstate->weaponuptics = FREE.screenheight/GMOVE; in T_Player()6008 pstate->weaponheight = pstate->weaponuptics*GMOVE ; in T_Player()[all …]
53 #define W_CHANGE(x) ((x->weapondowntics) || (x->weaponuptics))
159 signed short weapondowntics,weaponuptics; member
1309 locplayerstate->weaponuptics); in DrawPlayerWeapon()