Searched refs:weather_strength (Results 1 – 7 of 7) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savescreen.h | 57 int32_t weather_strength = 0; variable 90 && l.weather_strength == r.weather_strength;
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | lsd_savescreen.cpp | 227 &rpg::SaveScreen::weather_strength, 228 LSD_Reader::ChunkSaveScreen::weather_strength,
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H A D | rpg_savescreen.cpp | 49 os << ", weather_strength="<< obj.weather_strength; in operator <<()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_screen.cpp | 165 data.weather_strength != strength) { in SetWeatherEffect() 167 data.weather_strength = strength; in SetWeatherEffect()
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H A D | game_screen.h | 248 return data.weather_strength; in GetWeatherStrength()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 236 weather_strength = 0x31 enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 796 SaveScreen,weather_strength,f,Int32,0x31,0,0,0,int
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