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Searched refs:weather_strength (Results 1 – 7 of 7) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavescreen.h57 int32_t weather_strength = 0; variable
90 && l.weather_strength == r.weather_strength;
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dlsd_savescreen.cpp227 &rpg::SaveScreen::weather_strength,
228 LSD_Reader::ChunkSaveScreen::weather_strength,
H A Drpg_savescreen.cpp49 os << ", weather_strength="<< obj.weather_strength; in operator <<()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_screen.cpp165 data.weather_strength != strength) { in SetWeatherEffect()
167 data.weather_strength = strength; in SetWeatherEffect()
H A Dgame_screen.h248 return data.weather_strength; in GetWeatherStrength()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h236 weather_strength = 0x31 enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv796 SaveScreen,weather_strength,f,Int32,0x31,0,0,0,int