Searched refs:went_unseen_this_turn (Results 1 – 6 of 6) sorted by relevance
383 if (you.turn_is_over && !mons->went_unseen_this_turn in _handle_unseen_mons()451 mons->went_unseen_this_turn = false; in _update_monster()
120 bool went_unseen_this_turn; variable
1261 (*mi)->went_unseen_this_turn = true; in _mark_unseen_monsters()
328 went_unseen_this_turn = true; in add_enchantment_effect()
95 went_unseen_this_turn = false; in monster()145 went_unseen_this_turn = false; in reset()
5673 marshallByte(th, m.went_unseen_this_turn); in marshallMonster()6666 m.went_unseen_this_turn = false; in unmarshallMonster()6672 m.went_unseen_this_turn = unmarshallByte(th); in unmarshallMonster()