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Searched refs:wheelDirectionCS0 (Results 1 – 25 of 27) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp179 btVector3 wheelDirectionCS0(0, -1, 0); variable
504 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
507 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
510 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
512 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp179 btVector3 wheelDirectionCS0(0, -1, 0); variable
504 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
507 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
510 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
512 …m_vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, whee… in initPhysics()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/
H A DRaycastVehicle.cpp240 btVector3 wheelDirectionCS0(direction.x_, direction.y_, direction.z_); in ApplyAttributes() local
243 wheelDirectionCS0, in ApplyAttributes()
377 btVector3 wheelDirectionCS0(wheelDirection.x_, wheelDirection.y_, wheelDirection.z_); in AddWheel() local
380 wheelDirectionCS0, in AddWheel()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h107 …btWheelInfo& addWheel(const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0, con…
H A DbtRaycastVehicle.cpp59 …icle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVec… in addWheel() argument
64 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h107 …btWheelInfo& addWheel(const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0, con…
H A DbtRaycastVehicle.cpp59 …icle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVec… in addWheel() argument
64 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h117 …btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,con…
H A DbtRaycastVehicle.cpp65 …cle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVect… in addWheel() argument
71 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h115 …btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,con…
H A DbtRaycastVehicle.cpp65 …cle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVect… in addWheel() argument
71 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h107 …btWheelInfo& addWheel(const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0, con…
H A DbtRaycastVehicle.cpp59 …icle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVec… in addWheel() argument
64 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h117 …btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,con…
H A DbtRaycastVehicle.cpp65 …cle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVect… in addWheel() argument
71 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h107 …btWheelInfo& addWheel(const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0, con…
H A DbtRaycastVehicle.cpp59 …icle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVec… in addWheel() argument
64 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h117 …btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,con…
H A DbtRaycastVehicle.cpp65 …cle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVect… in addWheel() argument
71 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h107 …btWheelInfo& addWheel(const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0, con…
H A DbtRaycastVehicle.cpp59 …icle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVec… in addWheel() argument
64 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.h117 …btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,con…
H A DbtRaycastVehicle.cpp57 …cle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVect… in addWheel() argument
63 ci.m_wheelDirectionCS = wheelDirectionCS0; in addWheel()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A DbtKart.hpp159 const btVector3& wheelDirectionCS0,
/dports/devel/bullet/bullet3-3.21/examples/Vehicles/
H A DHinge2Vehicle.cpp133 static btVector3 wheelDirectionCS0(0, -1, 0); variable

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