Searched refs:wheelGround (Results 1 – 1 of 1) sorted by relevance
282 vector<CCollisionFace> wheelGround; in determineGroundPlane() local319 wheelGround.push_back(cf); in determineGroundPlane()325 switch(wheelGround.size()) in determineGroundPlane()351 wheelGround[indices[0]].nor + in determineGroundPlane()352 wheelGround[indices[1]].nor + in determineGroundPlane()353 wheelGround[indices[2]].nor; in determineGroundPlane()404 m_Ground.isWater = wheelGround[0].isWater; in determineGroundPlane()434 CVector norsum = wheelGround[0].nor + wheelGround[1].nor + wheelGround[2].nor; in determineGroundPlane()471 CVector nor0_comp = wheelGround[0].nor - wheelGround[0].nor.component(line); in determineGroundPlane()472 CVector nor1_comp = wheelGround[1].nor - wheelGround[1].nor.component(line); in determineGroundPlane()[all …]