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/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_p2p.cpp2287 …SteamNetworkingMicroseconds whenEnded = Connection().m_statsEndToEnd.m_usecWhenEndedConnectedState; in CalcTotalTimeSelected() local
2288 if ( whenEnded == 0 ) in CalcTotalTimeSelected()
2289 whenEnded = usecNow; in CalcTotalTimeSelected()
2290 Assert( whenEnded >= m_usecWhenSelected ); in CalcTotalTimeSelected()