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Searched refs:whichVertex (Results 1 – 8 of 8) sorted by relevance

/dports/games/scourge/scourge/src/render/
H A D3dsshape.cpp112 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in normalizeModel() local
113 int index = g_3DModel.pObject[i].pFaces[j].vertIndex[whichVertex]; in normalizeModel()
160 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in normalizeModel() local
161 int index = g_3DModel.pObject[i].pFaces[j].vertIndex[whichVertex]; in normalizeModel()
180 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in normalizeModel() local
181 int index = g_3DModel.pObject[i].pFaces[j].vertIndex[whichVertex]; in normalizeModel()
283 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in preRenderLight() local
284 int index = pObject->pFaces[j].vertIndex[whichVertex]; in preRenderLight()
391 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in drawShape() local
393 int index = pObject->pFaces[j].vertIndex[whichVertex]; in drawShape()
H A DMd3.cpp1294 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in RenderModel() local
1296 int index = pObject->pFaces[j].vertIndex[whichVertex]; in RenderModel()
1372 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in findModelBounds() local
1373 int index = pObject->pFaces[j].vertIndex[whichVertex]; in findModelBounds()
/dports/games/sdb/sdb-1.0.2/src/
H A Dmd2.cpp36 for(int whichVertex = 0; whichVertex < 3; whichVertex++) in draw() local
38 int index = pFaces[j].vertIndex[whichVertex]; in draw()
39 int index2 = pFaces[j].coordIndex[whichVertex]; in draw()
105 for (int whichVertex = 0; whichVertex < 3; whichVertex++) in animate() local
107 int vertIndex = pFirstFrame->pFaces[j].vertIndex[whichVertex]; in animate()
109 int texIndex = pFirstFrame->pFaces[j].coordIndex[whichVertex]; in animate()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stunts3dedit/
H A Dload3ds.cpp144 for(int whichVertex = 0; whichVertex < 3; whichVertex++) in load3DS() local
147 unsigned int index = pObject->pFaces[j].vertIndex[whichVertex]; in load3DS()
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dmodel.cpp806 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw() local
850 for (int whichVertex = 0; whichVertex < 4; whichVertex++) in draw() local
852 v = cm->quad [j].v [whichVertex]; in draw()
987 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw2() local
1019 for (int whichVertex = 0; whichVertex < 4; whichVertex ++) in draw2() local
1021 v = cm->quad [j].v [whichVertex]; in draw2()
1121 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw3() local
1148 for (int whichVertex = 0; whichVertex < 4; whichVertex ++) in draw3() local
1150 v = cm->quad [j].v [whichVertex]; in draw3()
1256 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw3() local
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H A Deffects.cpp859 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in drawGL() local
861 v = cm->triangle [j].v [whichVertex]; in drawGL()
879 for (int whichVertex = 0; whichVertex < 4; whichVertex ++) in drawGL() local
881 v = cm->quad [j].v [whichVertex]; in drawGL()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/neighborhood/caldoria/
H A Dcaldoriabomb.cpp794 bool vertexOnEdge(VertexType *anEdge, VertexType whichVertex) { in vertexOnEdge() argument
798 if (*++anEdge == whichVertex) in vertexOnEdge()
914 void setVertexUsed(BombEdgeList edges, VertexType whichVertex, VertexType value) { in setVertexUsed() argument
915 *(getUsedVertices(edges) + whichVertex) = value; in setVertexUsed()
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/neighborhood/caldoria/
H A Dcaldoriabomb.cpp797 bool vertexOnEdge(VertexType *anEdge, VertexType whichVertex) { in vertexOnEdge() argument
801 if (*++anEdge == whichVertex) in vertexOnEdge()
917 void setVertexUsed(BombEdgeList edges, VertexType whichVertex, VertexType value) { in setVertexUsed() argument
918 *(getUsedVertices(edges) + whichVertex) = value; in setVertexUsed()