Searched refs:whichVertex (Results 1 – 8 of 8) sorted by relevance
112 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in normalizeModel() local113 int index = g_3DModel.pObject[i].pFaces[j].vertIndex[whichVertex]; in normalizeModel()160 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in normalizeModel() local161 int index = g_3DModel.pObject[i].pFaces[j].vertIndex[whichVertex]; in normalizeModel()180 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in normalizeModel() local181 int index = g_3DModel.pObject[i].pFaces[j].vertIndex[whichVertex]; in normalizeModel()283 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in preRenderLight() local284 int index = pObject->pFaces[j].vertIndex[whichVertex]; in preRenderLight()391 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in drawShape() local393 int index = pObject->pFaces[j].vertIndex[whichVertex]; in drawShape()
1294 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in RenderModel() local1296 int index = pObject->pFaces[j].vertIndex[whichVertex]; in RenderModel()1372 for ( int whichVertex = 0; whichVertex < 3; whichVertex++ ) { in findModelBounds() local1373 int index = pObject->pFaces[j].vertIndex[whichVertex]; in findModelBounds()
36 for(int whichVertex = 0; whichVertex < 3; whichVertex++) in draw() local38 int index = pFaces[j].vertIndex[whichVertex]; in draw()39 int index2 = pFaces[j].coordIndex[whichVertex]; in draw()105 for (int whichVertex = 0; whichVertex < 3; whichVertex++) in animate() local107 int vertIndex = pFirstFrame->pFaces[j].vertIndex[whichVertex]; in animate()109 int texIndex = pFirstFrame->pFaces[j].coordIndex[whichVertex]; in animate()
144 for(int whichVertex = 0; whichVertex < 3; whichVertex++) in load3DS() local147 unsigned int index = pObject->pFaces[j].vertIndex[whichVertex]; in load3DS()
806 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw() local850 for (int whichVertex = 0; whichVertex < 4; whichVertex++) in draw() local852 v = cm->quad [j].v [whichVertex]; in draw()987 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw2() local1019 for (int whichVertex = 0; whichVertex < 4; whichVertex ++) in draw2() local1021 v = cm->quad [j].v [whichVertex]; in draw2()1121 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw3() local1148 for (int whichVertex = 0; whichVertex < 4; whichVertex ++) in draw3() local1150 v = cm->quad [j].v [whichVertex]; in draw3()1256 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in draw3() local[all …]
859 for (int whichVertex = 0; whichVertex < 3; whichVertex ++) in drawGL() local861 v = cm->triangle [j].v [whichVertex]; in drawGL()879 for (int whichVertex = 0; whichVertex < 4; whichVertex ++) in drawGL() local881 v = cm->quad [j].v [whichVertex]; in drawGL()
794 bool vertexOnEdge(VertexType *anEdge, VertexType whichVertex) { in vertexOnEdge() argument798 if (*++anEdge == whichVertex) in vertexOnEdge()914 void setVertexUsed(BombEdgeList edges, VertexType whichVertex, VertexType value) { in setVertexUsed() argument915 *(getUsedVertices(edges) + whichVertex) = value; in setVertexUsed()
797 bool vertexOnEdge(VertexType *anEdge, VertexType whichVertex) { in vertexOnEdge() argument801 if (*++anEdge == whichVertex) in vertexOnEdge()917 void setVertexUsed(BombEdgeList edges, VertexType whichVertex, VertexType value) { in setVertexUsed() argument918 *(getUsedVertices(edges) + whichVertex) = value; in setVertexUsed()