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Searched refs:which_mfd (Results 1 – 3 of 3) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dnewmfd.c806 mfd_change_slot(which_mfd, new_slot); in mfd_object_cursor_handler()
807 mfd_force_update_single(which_mfd); in mfd_object_cursor_handler()
858 int which_mfd; in mfd_view_callback() local
866 which_mfd = (int)udata; in mfd_view_callback()
869 if (which_mfd == MFD_LEFT) in mfd_view_callback()
878 func_id = mfd_get_active_func(which_mfd); in mfd_view_callback()
889 if (which_mfd == 0) in mfd_view_callback()
1173 void mfd_force_update_single(int which_mfd) { in mfd_force_update_single() argument
1178 mfd_draw_all_buttons(which_mfd); in mfd_force_update_single()
1180 f_id = mfd_get_active_func(which_mfd); in mfd_force_update_single()
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H A Dwrapper.c1174 extern void mfd_force_update_single(int which_mfd); in wrapper_panel_close()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dmfdext.h120 extern void mfd_force_update_single(int which_mfd);