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Searched refs:whiteTexture (Results 1 – 19 of 19) sorted by relevance

/dports/emulators/emulationstation/EmulationStation-2.9.4/es-core/src/renderers/
H A DRenderer_GL14.cpp29 static GLuint whiteTexture = 0; variable
112 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext()
164 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture()
170 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
H A DRenderer_GL21.cpp29 static GLuint whiteTexture = 0; variable
112 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext()
164 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture()
170 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
H A DRenderer_GLES10.cpp29 static GLuint whiteTexture = 0; variable
112 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext()
164 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture()
170 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
H A DRenderer_GLES20.cpp37 static GLuint whiteTexture = 0; variable
274 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext()
363 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture()
369 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DVulkanUniformUpdatesTest.cpp211 GLTexture whiteTexture; in TEST_P() local
212 InitTexture(GLColor::white, &whiteTexture); in TEST_P()
216 glBindTexture(GL_TEXTURE_2D, whiteTexture); in TEST_P()
278 GLTexture whiteTexture; in TEST_P() local
279 InitTexture(GLColor::white, &whiteTexture); in TEST_P()
281 whiteTextures.emplace_back(std::move(whiteTexture)); in TEST_P()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp75 glGenTextures(1, &whiteTexture); in TexEnvSetupHandler()
76 glBindTexture(GL_TEXTURE_2D, whiteTexture); in TexEnvSetupHandler()
261 glBindTexture(GL_TEXTURE_2D, whiteTexture); in SetupShader()
H A DTerrainTexEnvCombine.h79 GLuint whiteTexture; variable
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_screen.c42 R_DrawPic (clMedia.whiteTexture, 0, x, y, w, h, 0, 0, 1, 1, color); in CL_DrawFill()
H A Dcl_local.h130 struct shader_s *whiteTexture; member
H A Dcl_main.c641 clMedia.whiteTexture = R_RegisterPic ("***r_whiteTexture***"); in CL_ImageMediaInit()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_draw.c33 cgi.R_DrawPic (cgMedia.whiteTexture, 0, x, y, w, h, 0, 0, 1, 1, color); in CG_DrawFill()
H A Dcg_media.h140 struct shader_s *whiteTexture; member
H A Dcg_media.c49 cgMedia.whiteTexture = cgi.R_RegisterPic ("***r_whiteTexture***"); in CG_InitBaseMedia()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_util.c275 static GLuint whiteTexture = 0; variable
455 qglGenTextures(1, &whiteTexture); in InitGLExtFuncs()
456 qglBindTexture(GL_TEXTURE_2D, whiteTexture); in InitGLExtFuncs()
755 qglBindTexture(GL_TEXTURE_2D, whiteTexture); in BindWhiteTexture()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h766 image_t *whiteTexture; // used in shaders/fallback member
H A Drf_image.c2700 memset (&ri.whiteTexture, 0, sizeof (ri.whiteTexture)); in R_InitSpecialTextures()
2701 ri.whiteTexture = R_Load2DImage ("***r_whiteTexture***", &data, INTTEXSIZE, INTTEXSIZE, in R_InitSpecialTextures()
H A Drf_shader.c2550 pass->animImages[pass->animNumImages] = ri.whiteTexture; in R_ReadyShader()
3215 r_whiteShader = R_RegisterShader (ri.whiteTexture->name, qTrue, SHADER_PIC, -1); in R_ShaderInit()
/dports/games/egl/egl-0.3.1_9/cgame/ui/
H A Dui_draw.c244 shader = cgMedia.whiteTexture; in Image_Draw()
/dports/games/egl/egl-0.3.1_9/cgame/menu/
H A Dm_opts_screen.c704 chShader = cgMedia.whiteTexture; in ScreenMenu_Draw()