Searched refs:who_kills_me (Results 1 – 2 of 2) sorted by relevance
29 EX eMonster who_kills_me; variable114 who_kills_me = moArrowTrap; res++; in monstersnear()118 who_kills_me = moCrusher; res++; in monstersnear()129 res++; who_kills_me = moOutlaw; in monstersnear()160 res++, who_kills_me = c3->monst; in monstersnear()182 res++, who_kills_me = m; in monstersnear()187 if (res == 0) who_kills_me = moWarning; in monstersnear()213 who_kills_me = moEnergySword; in monstersnear_aux()218 { b = true; who_kills_me = moAirball; } in monstersnear_aux()224 b = true; who_kills_me = moTongue; in monstersnear_aux()[all …]
310 if(who_kills_me == moOutlaw && items[itRevolver] && !checkonly) { in movepcto()1624 if(who_kills_me == moWarning) in wouldkill()1626 else if(who_kills_me == moFireball) in wouldkill()1628 else if(who_kills_me == moAirball) in wouldkill()1630 else if(who_kills_me == moTongue) in wouldkill()1632 else if(who_kills_me == moCrushball) in wouldkill()1635 addMessage(XLAT(msg, who_kills_me)); in wouldkill()