Searched refs:wi_framedef_c (Results 1 – 3 of 3) sorted by relevance
215 wi_framedef_c *f = new wi_framedef_c(buffer_framedef); in DDF_GameAddFrame()254 wi_framedef_c *f = (wi_framedef_c *) storage; in DDF_GameGetAnim()471 wi_framedef_c::wi_framedef_c() in wi_framedef_c() function in wi_framedef_c479 wi_framedef_c::wi_framedef_c(wi_framedef_c &rhs) in wi_framedef_c() function in wi_framedef_c487 wi_framedef_c::~wi_framedef_c() in ~wi_framedef_c()494 void wi_framedef_c::Copy(wi_framedef_c &src) in Copy()505 void wi_framedef_c::Default() in Default()515 wi_framedef_c& wi_framedef_c::operator=(wi_framedef_c &rhs) in operator =()555 wi_framedef_c *f = *(wi_framedef_c**)obj; in CleanupObject()569 wi_framedef_c *f; in Copy()[all …]
69 class wi_framedef_c77 wi_framedef_c(); 78 wi_framedef_c(wi_framedef_c &rhs); 79 ~wi_framedef_c();83 wi_framedef_c& operator=(wi_framedef_c &rhs);86 void Copy(wi_framedef_c &src);102 int Insert(wi_framedef_c *f) { return InsertObject((void*)&f); } in Insert()104 wi_framedef_c* operator[](int idx) { return *(wi_framedef_c**)FetchObject(idx); }
211 wi_framedef_c *info;