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Searched refs:wield_slot (Results 1 – 25 of 25) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dobj-gear.h45 int wield_slot(const struct object *obj);
H A Dobj-power.c178 if ((wield_slot(obj) != slot_by_name(player, "shooting")) && in to_damage_power()
200 } else if (wield_slot(obj) != slot_by_name(player, "shooting")) { in damage_dice_power()
222 if (wield_slot(obj) == slot_by_name(player, "shooting")) { in ammo_damage_power()
433 if (wield_slot(obj) == slot_by_name(player, "shooting")) { in rescale_bow_power()
H A Dobj-util.c692 return (wield_slot(obj) >= 0); in obj_can_wear()
798 return wield_slot(o) == -1 ? false : true; in obj_can_fail()
H A Dcmd-obj.c303 slot = wield_slot(obj); in do_cmd_wield()
H A Dobj-gear.c246 int wield_slot(const struct object *obj) in wield_slot() function
H A Dplayer-birth.c475 slot = wield_slot(obj); in wield_all()
H A Dobj-info.c1421 int slot = wield_slot(obj); in obj_known_digging()
H A Dui-equip-cmp.c1805 e->slot = wield_slot(obj); in add_obj_to_summary()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dobject1.c2532 if (wield_slot(p_ptr, o_ptr) < INVEN_WIELD) return; in compare_object_info_screen()
2535 j_ptr = &p_ptr->inventory[wield_slot(p_ptr, o_ptr)]; in compare_object_info_screen()
2647 s16b wield_slot(player_type *p_ptr, object_type *o_ptr) in wield_slot() function
H A Dcmd3.c307 if (wield_slot(p_ptr, o_ptr) >= INVEN_WIELD) return (TRUE); in item_tester_hook_wear()
367 slot = wield_slot(p_ptr, o_ptr); in do_cmd_wield()
H A Dexterns.h781 extern s16b wield_slot(player_type *p_ptr, object_type *o_ptr);
H A Dobject2.c856 if (wield_slot(p_ptr, o_ptr) >= INVEN_WIELD) in object_tester_flag()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dlua_bind.c1008 wield_slot(Ind, &p_ptr->inventory[i]) != i && in lua_fix_equip_slots()
1009 !(i == INVEN_ARM && wield_slot(Ind, &p_ptr->inventory[i]) == INVEN_WIELD)) { in lua_fix_equip_slots()
H A Dobject1.c3856 int slot = wield_slot(Ind, o_ptr); /* slot the item goes into */ in display_armour_handling()
4221 if (wield_slot(Ind, o_ptr) == INVEN_WIELD) { in observe_aux()
4247 if (wield_slot(Ind, o_ptr) != INVEN_WIELD in observe_aux()
4609 if (wield_slot(Ind, o_ptr) == INVEN_AMMO)
5147 if (wield_slot(Ind, o_ptr) == INVEN_WIELD)
5151 if (wield_slot(Ind, o_ptr) == INVEN_BOW) {
5187 if (eff_full && wield_slot(Ind, o_ptr) == INVEN_AMMO) {
5356 s16b wield_slot(int Ind, object_type *o_ptr) { function
H A Dtraps.c1032 slot1 = wield_slot(Ind, j_ptr); in player_activate_trap_type()
1038 slot2 = wield_slot(Ind, k_ptr); in player_activate_trap_type()
H A Dcmd3.c812 slot = wield_slot(Ind, o_ptr);
H A Dexterns.h1182 extern s16b wield_slot(int Ind, object_type *o_ptr);
H A Dobject2.c7072 if (!item_tester_hook_wear(Ind, i = wield_slot(Ind, &tmp_obj))) {
H A Dslash.c1054 if (wield_slot(Ind, o_ptr) != i) continue;
/dports/games/zangband/zangband/src/
H A Dcmd3.c121 slot = wield_slot(q_ptr); in do_cmd_wield()
H A Dobject1.c991 s16b wield_slot(const object_type *o_ptr) in wield_slot() function
1523 if (wield_slot(o_ptr) >= EQUIP_WIELD) return (TRUE); in item_tester_hook_wear()
H A Dexterns.h539 extern s16b wield_slot(const object_type *o_ptr);
H A Dwizard1.c942 if (wield_slot(o_ptr) == EQUIP_WIELD) in analyze_misc()
H A Dspells3.c1966 if (wield_slot(o_ptr) == -1) return; in bad_luck()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dexterns.h460 extern s16b wield_slot(int Ind, object_type *o_ptr);