/dports/games/angband/Angband-4.2.2/src/ |
H A D | obj-gear.h | 45 int wield_slot(const struct object *obj);
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H A D | obj-power.c | 178 if ((wield_slot(obj) != slot_by_name(player, "shooting")) && in to_damage_power() 200 } else if (wield_slot(obj) != slot_by_name(player, "shooting")) { in damage_dice_power() 222 if (wield_slot(obj) == slot_by_name(player, "shooting")) { in ammo_damage_power() 433 if (wield_slot(obj) == slot_by_name(player, "shooting")) { in rescale_bow_power()
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H A D | obj-util.c | 692 return (wield_slot(obj) >= 0); in obj_can_wear() 798 return wield_slot(o) == -1 ? false : true; in obj_can_fail()
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H A D | cmd-obj.c | 303 slot = wield_slot(obj); in do_cmd_wield()
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H A D | obj-gear.c | 246 int wield_slot(const struct object *obj) in wield_slot() function
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H A D | player-birth.c | 475 slot = wield_slot(obj); in wield_all()
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H A D | obj-info.c | 1421 int slot = wield_slot(obj); in obj_known_digging()
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H A D | ui-equip-cmp.c | 1805 e->slot = wield_slot(obj); in add_obj_to_summary()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | object1.c | 2532 if (wield_slot(p_ptr, o_ptr) < INVEN_WIELD) return; in compare_object_info_screen() 2535 j_ptr = &p_ptr->inventory[wield_slot(p_ptr, o_ptr)]; in compare_object_info_screen() 2647 s16b wield_slot(player_type *p_ptr, object_type *o_ptr) in wield_slot() function
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H A D | cmd3.c | 307 if (wield_slot(p_ptr, o_ptr) >= INVEN_WIELD) return (TRUE); in item_tester_hook_wear() 367 slot = wield_slot(p_ptr, o_ptr); in do_cmd_wield()
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H A D | externs.h | 781 extern s16b wield_slot(player_type *p_ptr, object_type *o_ptr);
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H A D | object2.c | 856 if (wield_slot(p_ptr, o_ptr) >= INVEN_WIELD) in object_tester_flag()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | lua_bind.c | 1008 wield_slot(Ind, &p_ptr->inventory[i]) != i && in lua_fix_equip_slots() 1009 !(i == INVEN_ARM && wield_slot(Ind, &p_ptr->inventory[i]) == INVEN_WIELD)) { in lua_fix_equip_slots()
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H A D | object1.c | 3856 int slot = wield_slot(Ind, o_ptr); /* slot the item goes into */ in display_armour_handling() 4221 if (wield_slot(Ind, o_ptr) == INVEN_WIELD) { in observe_aux() 4247 if (wield_slot(Ind, o_ptr) != INVEN_WIELD in observe_aux() 4609 if (wield_slot(Ind, o_ptr) == INVEN_AMMO) 5147 if (wield_slot(Ind, o_ptr) == INVEN_WIELD) 5151 if (wield_slot(Ind, o_ptr) == INVEN_BOW) { 5187 if (eff_full && wield_slot(Ind, o_ptr) == INVEN_AMMO) { 5356 s16b wield_slot(int Ind, object_type *o_ptr) { function
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H A D | traps.c | 1032 slot1 = wield_slot(Ind, j_ptr); in player_activate_trap_type() 1038 slot2 = wield_slot(Ind, k_ptr); in player_activate_trap_type()
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H A D | cmd3.c | 812 slot = wield_slot(Ind, o_ptr);
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H A D | externs.h | 1182 extern s16b wield_slot(int Ind, object_type *o_ptr);
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H A D | object2.c | 7072 if (!item_tester_hook_wear(Ind, i = wield_slot(Ind, &tmp_obj))) {
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H A D | slash.c | 1054 if (wield_slot(Ind, o_ptr) != i) continue;
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/dports/games/zangband/zangband/src/ |
H A D | cmd3.c | 121 slot = wield_slot(q_ptr); in do_cmd_wield()
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H A D | object1.c | 991 s16b wield_slot(const object_type *o_ptr) in wield_slot() function 1523 if (wield_slot(o_ptr) >= EQUIP_WIELD) return (TRUE); in item_tester_hook_wear()
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H A D | externs.h | 539 extern s16b wield_slot(const object_type *o_ptr);
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H A D | wizard1.c | 942 if (wield_slot(o_ptr) == EQUIP_WIELD) in analyze_misc()
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H A D | spells3.c | 1966 if (wield_slot(o_ptr) == -1) return; in bad_luck()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 460 extern s16b wield_slot(int Ind, object_type *o_ptr);
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