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Searched refs:wild_info (Results 1 – 25 of 34) sorted by relevance

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/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dwild.c148 wild_info[y][x].town_lev = tlev; in init_wild_info_aux()
152 if (!(wild_info[y + 1][x].radius)) in init_wild_info_aux()
199 wild_info[y][x].type = WILD_TOWN; in addtown()
201 wild_info[y][x].radius = base; in addtown()
366 if (wild_info[y][x].dungeon || wild_info[y][x].tower) retry = TRUE; in wild_spawn_towns()
2614 if (wild_info[bleed_from_y][bleed_from_x].type == wild_info[bleed_to_y][bleed_to_x].type) {
3910 wild_info[y][x].type = type;
3944 wild_info[y][x].type = new;
3950 wild_info[y][x].type = edge;
4195 if (wild_info[j][i].type == WILD_SHORE1 || wild_info[j][i].type == WILD_SHORE2) {
[all …]
H A Dcmd2.c83 if (wild_info[wpos->wy][wpos->wx].tower->flags2 & DF2_IRON || in do_cmd_go_up()
154 if (!(wild_info[wpos->wy][wpos->wx].flags & WILD_F_UP)) { in do_cmd_go_up()
242 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].tower; in do_cmd_go_up()
307 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].tower; in do_cmd_go_up()
454 if (wild_info[wpos->wy][wpos->wx].tower->flags2 & DF2_IRON) { in do_cmd_go_up()
789 if (!(wild_info[wpos->wy][wpos->wx].flags & WILD_F_DOWN)) { in do_cmd_go_down()
882 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].dungeon; in do_cmd_go_down()
949 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].dungeon; in do_cmd_go_down()
1101 if (wild_info[wpos->wy][wpos->wx].tower->flags2 & DF2_IRON) { in do_cmd_go_down()
7013 if (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].own) {
[all …]
H A Dslash.c2771 if (!wild_info[apos.wy][apos.wx].tower) {
5478 wild_info[y][x].radius = base;
5546 if (wild_info[wy][wx].dungeon) {
5547 xo = wild_info[wy][wx].up_x;
5548 yo = wild_info[wy][wx].up_y;
5560 if (wild_info[wy][wx].tower) {
5561 xo = wild_info[wy][wx].dn_x;
5562 yo = wild_info[wy][wx].dn_y;
5624 wild = &wild_info[tpos->wy][tpos->wx];
5824 wild = &wild_info[y][x];
[all …]
H A Dcave.c37 wild = &wild_info[wpos->wy][wpos->wx]; in getcave()
57 wild = &wild_info[wpos->wy][wpos->wx]; in getdungeon()
70 wild = &wild_info[wpos->wy][wpos->wx]; in getfloor()
85 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_up_x()
95 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_up_y()
105 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_down_x()
115 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_down_y()
125 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_rand_x()
135 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_rand_y()
146 wild = &wild_info[wpos->wy][wpos->wx]; in level_up_x()
[all …]
H A Dquests.c532 wild_info[y2][x2].type == wild_info[wpos->wy][wpos->wx].type) break;
577 switch (wild_info[y][x].type) {
592 switch (wild_info[y][x].type) {
685 if (wild_info[y][x].tower && wild_info[y][x].tower->type == i) {
688 min = wild_info[y][x].tower->baselevel;
689 max = wild_info[y][x].tower->baselevel + wild_info[y][x].tower->maxdepth - 1;
709 if (wild_info[y][x].dungeon && wild_info[y][x].dungeon->type == i) {
712 min = wild_info[y][x].dungeon->baselevel;
713 max = wild_info[y][x].dungeon->baselevel + wild_info[y][x].dungeon->maxdepth - 1;
4285 wild_info[q_del->wpos.wy][q_del->wpos.wx].type)
[all …]
H A Dutil.c1633 i = wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].dungeon->type; in handle_music()
1641 i = wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].tower->type; in handle_music()
1706 i = wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].town_idx; in handle_music()
1844 …(wild_info[wpos->wy][wpos->wx].type != WILD_LAKE && wild_info[wpos->wy][wpos->wx].bled != WILD_LAK…
1845wild_info[wpos->wy][wpos->wx].type != WILD_RIVER && wild_info[wpos->wy][wpos->wx].bled != WILD_RIV…
1846wild_info[wpos->wy][wpos->wx].type != WILD_SWAMP && wild_info[wpos->wy][wpos->wx].bled != WILD_SWA…
1862 …(wild_info[wpos->wy][wpos->wx].type == WILD_LAKE || wild_info[wpos->wy][wpos->wx].bled == WILD_LAK…
1863wild_info[wpos->wy][wpos->wx].type == WILD_RIVER || wild_info[wpos->wy][wpos->wx].bled == WILD_RIV…
1864wild_info[wpos->wy][wpos->wx].type == WILD_SWAMP || wild_info[wpos->wy][wpos->wx].bled == WILD_SWA…
1880 w_ptr = &wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx];
[all …]
H A Ddungeon.c5403 w_ptr = &wild_info[twpos.wy][twpos.wx];
6354 wilderness_type *w_ptr = &wild_info[wpos->wy][wpos->wx];
6774 if (wild_info[wpos->wy][wpos->wx].own) {
6775 cptr p = lookup_player_name(wild_info[wpos->wy][wpos->wx].own);
7691 w_ptr = &wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx];
8036 w_ptr = &wild_info[y][x];
8656 w_ptr = &wild_info[y][x];
8876 w_ptr = &wild_info[y][x];
9098 w_ptr = &wild_info[y][x];
9166 wild_info[y][x].type == WILD_DESERT)
[all …]
H A Dload2.c3361 wptr = &wild_info[y][x]; in new_rd_wild()
3534 wild_info[town[i].y][town[i].x].type = WILD_TOWN; in rd_towns()
3535 wild_info[town[i].y][town[i].x].radius = town[i].baselevel; in rd_towns()
3536 wild_info[town[i].y][town[i].x].town_idx = i; in rd_towns()
3623 if ((d_ptr = wild_info[y][x].tower)) { in fix_max_depth()
3632 if ((d_ptr = wild_info[y][x].dungeon)) { in fix_max_depth()
3656 wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].dungeon) in fix_max_depth_bug()
3695 if (!wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].tower && in fix_max_depth_towerdungeon()
3696 !wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].dungeon) { in fix_max_depth_towerdungeon()
3710 if (wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].tower && in fix_max_depth_towerdungeon()
[all …]
H A Dvariable.c344 wilderness_type wild_info[MAX_WILD_Y][MAX_WILD_X]; /* seems my world may be a bit bigger */ variable
H A Dsave.c750 d_ptr = wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].tower; in wr_extra()
752 d_ptr = wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].dungeon; in wr_extra()
2209 w_ptr = &wild_info[y][x]; in new_wr_wild()
2282 w_ptr = &wild_info[y][x]; in new_wr_floors()
H A Dgenerate.c11087 wilderness_type *wild = &wild_info[wpos->wy][wpos->wx];
11632 wilderness_type *w_ptr = &wild_info[wpos->wy][wpos->wx];
11688 wilderness_type *w_ptr = &wild_info[wpos->wy][wpos->wx];
11778 wilderness_type *wild = &wild_info[wpos->wy][wpos->wx];
11796 wild_info[dungeon_y[i]][dungeon_x[i]].tower :
11797 wild_info[dungeon_y[i]][dungeon_x[i]].dungeon);
11799 wild_info[dungeon_y[i + 1]][dungeon_x[i + 1]].tower :
11818 wild_info[dungeon_y[i]][dungeon_x[i]].tower :
11819 wild_info[dungeon_y[i]][dungeon_x[i]].dungeon);
11876 wilderness_type *wild = &wild_info[wpos->wy][wpos->wx];
[all …]
H A Dxtra2.c7043 wild_info[p_ptr->own1].own = wild_info[p_ptr->own2].own = 0;
7666 wild_info[p_ptr->own1].own = wild_info[p_ptr->own2].own = 0;
10483 p_ptr->recall_pos.wz = (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags &
10486 p_ptr->recall_pos.wz = (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags &
10491 p_ptr->recall_pos.wz = (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags &
10493 ((wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & WILD_F_UP) ?
11214 if(parms[3] == 't' && !(wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & WILD_F_UP)){
11224 if(parms[3] == 'd' && !(wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & WILD_F_DOWN)){
H A Dbldg.c2189 if ((d_ptr = wild_info[y][x].tower)) { in bldg_process_command()
2229 if ((d_ptr = wild_info[y][x].dungeon)) { in bldg_process_command()
H A Dfiles.c2440 wild = &wild_info[j][i];
2469 w_ptr = &wild_info[y][x];
H A Dbirth.c2050 if (((wpos->wz > 0) && (wild_info[wpos->wy][wpos->wx].tower == NULL)) || in player_setup()
2051 ((wpos->wz < 0) && (wild_info[wpos->wy][wpos->wx].dungeon == NULL))) { in player_setup()
H A Dxtra1.c7579 ge->extra[1] = wild_info[wpos.wy][wpos.wx].type;
7581 wild_info[wpos.wy][wpos.wx].type = ge->extra[2];
7608 if (!wild_info[wpos.wy][wpos.wx].dungeon) {
7938 if (wild_info[wpos.wy][wpos.wx].dungeon)
7941 wild_info[wpos.wy][wpos.wx].type = ge->extra[1];
7955 wild = &wild_info[wpos.wy][wpos.wx];
H A Dcmd4.c1835 if ((d_ptr = wild_info[y][x].tower)) {
1924 if ((d_ptr = wild_info[y][x].dungeon)) {
H A Dcmd6.c1307 switch (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].type) {
2651 if ((d_ptr = wild_info[y][x].tower)) {
2657 if ((d_ptr = wild_info[y][x].dungeon)) {
2678 wilderness_type *wild = &wild_info[y][x];
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dwilderness.c74 cur_x = wild_info[Depth].world_x; in neighbor_index()
75 cur_y = wild_info[Depth].world_y; in neighbor_index()
102 cur_x = wild_info[Depth].world_x; in wild_cat_depth()
103 cur_y = wild_info[Depth].world_y; in wild_cat_depth()
125 wild_info[depth].world_x = x; in init_wild_info_aux()
126 wild_info[depth].world_y = y; in init_wild_info_aux()
362 switch (wild_info[Depth].type) in wild_add_monster()
1704 switch (wild_info[Depth].type) in wild_add_hotspot()
1922 if (wild_info[bleed_from].type == wild_info[bleed_to].type) return; in wild_bleed_level()
2010 if (wild_info[Depth].type != wild_info[neigh_idx].type) in should_we_bleed()
[all …]
H A Ddungeon.c622 else monster_level = 2 + (wild_info[p_ptr->dun_depth].radius / 2); in process_world()
1678 new_world_x = wild_info[new_depth].world_x; in process_player_end()
1679 new_world_y = wild_info[new_depth].world_y; in process_player_end()
1947 for (i = 1; i < MAX_WILD; i++) wild_info[-i].flags &= ~(WILD_F_INHABITED); in process_various()
2099 if (Depth <= 0 ? (wild_info[Depth].radius <= 2) : 0) in dungeon()
H A Dvariable.c444 wilderness_type *wild_info=&(world_info[MAX_WILD]); variable
H A Dparty.c1083 …if (cfg_pvp_saferadius > -1 && Depth < 0 && wild_info[Depth].radius <= cfg_pvp_saferadius) hostili… in pvp_okay()
H A Dspells2.c39 if (Depth <= 0 ? wild_info[Depth].radius <= 2 : 0) in wipe_spell()
3632 if (Depth <= 0 ? (wild_info[Depth].radius <= 2) : 0) in destroy_area()
3880 if (Depth <= 0 ? wild_info[Depth].radius <= 2 : 0) in earthquake()
H A Dsave.c1583 for (i = 1; i < tmp32u; i++) wr_wild(&wild_info[-i]); in wr_server_savefile()
H A Dload2.c1096 wilderness_type *w_ptr = &wild_info[-n]; in rd_wild()

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