/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | wild.c | 148 wild_info[y][x].town_lev = tlev; in init_wild_info_aux() 152 if (!(wild_info[y + 1][x].radius)) in init_wild_info_aux() 199 wild_info[y][x].type = WILD_TOWN; in addtown() 201 wild_info[y][x].radius = base; in addtown() 366 if (wild_info[y][x].dungeon || wild_info[y][x].tower) retry = TRUE; in wild_spawn_towns() 2614 if (wild_info[bleed_from_y][bleed_from_x].type == wild_info[bleed_to_y][bleed_to_x].type) { 3910 wild_info[y][x].type = type; 3944 wild_info[y][x].type = new; 3950 wild_info[y][x].type = edge; 4195 if (wild_info[j][i].type == WILD_SHORE1 || wild_info[j][i].type == WILD_SHORE2) { [all …]
|
H A D | cmd2.c | 83 if (wild_info[wpos->wy][wpos->wx].tower->flags2 & DF2_IRON || in do_cmd_go_up() 154 if (!(wild_info[wpos->wy][wpos->wx].flags & WILD_F_UP)) { in do_cmd_go_up() 242 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].tower; in do_cmd_go_up() 307 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].tower; in do_cmd_go_up() 454 if (wild_info[wpos->wy][wpos->wx].tower->flags2 & DF2_IRON) { in do_cmd_go_up() 789 if (!(wild_info[wpos->wy][wpos->wx].flags & WILD_F_DOWN)) { in do_cmd_go_down() 882 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].dungeon; in do_cmd_go_down() 949 dungeon_type *d_ptr = wild_info[wpos->wy][wpos->wx].dungeon; in do_cmd_go_down() 1101 if (wild_info[wpos->wy][wpos->wx].tower->flags2 & DF2_IRON) { in do_cmd_go_down() 7013 if (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].own) { [all …]
|
H A D | slash.c | 2771 if (!wild_info[apos.wy][apos.wx].tower) { 5478 wild_info[y][x].radius = base; 5546 if (wild_info[wy][wx].dungeon) { 5547 xo = wild_info[wy][wx].up_x; 5548 yo = wild_info[wy][wx].up_y; 5560 if (wild_info[wy][wx].tower) { 5561 xo = wild_info[wy][wx].dn_x; 5562 yo = wild_info[wy][wx].dn_y; 5624 wild = &wild_info[tpos->wy][tpos->wx]; 5824 wild = &wild_info[y][x]; [all …]
|
H A D | cave.c | 37 wild = &wild_info[wpos->wy][wpos->wx]; in getcave() 57 wild = &wild_info[wpos->wy][wpos->wx]; in getdungeon() 70 wild = &wild_info[wpos->wy][wpos->wx]; in getfloor() 85 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_up_x() 95 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_up_y() 105 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_down_x() 115 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_down_y() 125 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_rand_x() 135 wild = &wild_info[wpos->wy][wpos->wx]; in new_level_rand_y() 146 wild = &wild_info[wpos->wy][wpos->wx]; in level_up_x() [all …]
|
H A D | quests.c | 532 wild_info[y2][x2].type == wild_info[wpos->wy][wpos->wx].type) break; 577 switch (wild_info[y][x].type) { 592 switch (wild_info[y][x].type) { 685 if (wild_info[y][x].tower && wild_info[y][x].tower->type == i) { 688 min = wild_info[y][x].tower->baselevel; 689 max = wild_info[y][x].tower->baselevel + wild_info[y][x].tower->maxdepth - 1; 709 if (wild_info[y][x].dungeon && wild_info[y][x].dungeon->type == i) { 712 min = wild_info[y][x].dungeon->baselevel; 713 max = wild_info[y][x].dungeon->baselevel + wild_info[y][x].dungeon->maxdepth - 1; 4285 wild_info[q_del->wpos.wy][q_del->wpos.wx].type) [all …]
|
H A D | util.c | 1633 i = wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].dungeon->type; in handle_music() 1641 i = wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].tower->type; in handle_music() 1706 i = wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].town_idx; in handle_music() 1844 …(wild_info[wpos->wy][wpos->wx].type != WILD_LAKE && wild_info[wpos->wy][wpos->wx].bled != WILD_LAK… 1845 …wild_info[wpos->wy][wpos->wx].type != WILD_RIVER && wild_info[wpos->wy][wpos->wx].bled != WILD_RIV… 1846 …wild_info[wpos->wy][wpos->wx].type != WILD_SWAMP && wild_info[wpos->wy][wpos->wx].bled != WILD_SWA… 1862 …(wild_info[wpos->wy][wpos->wx].type == WILD_LAKE || wild_info[wpos->wy][wpos->wx].bled == WILD_LAK… 1863 …wild_info[wpos->wy][wpos->wx].type == WILD_RIVER || wild_info[wpos->wy][wpos->wx].bled == WILD_RIV… 1864 …wild_info[wpos->wy][wpos->wx].type == WILD_SWAMP || wild_info[wpos->wy][wpos->wx].bled == WILD_SWA… 1880 w_ptr = &wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx]; [all …]
|
H A D | dungeon.c | 5403 w_ptr = &wild_info[twpos.wy][twpos.wx]; 6354 wilderness_type *w_ptr = &wild_info[wpos->wy][wpos->wx]; 6774 if (wild_info[wpos->wy][wpos->wx].own) { 6775 cptr p = lookup_player_name(wild_info[wpos->wy][wpos->wx].own); 7691 w_ptr = &wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx]; 8036 w_ptr = &wild_info[y][x]; 8656 w_ptr = &wild_info[y][x]; 8876 w_ptr = &wild_info[y][x]; 9098 w_ptr = &wild_info[y][x]; 9166 wild_info[y][x].type == WILD_DESERT) [all …]
|
H A D | load2.c | 3361 wptr = &wild_info[y][x]; in new_rd_wild() 3534 wild_info[town[i].y][town[i].x].type = WILD_TOWN; in rd_towns() 3535 wild_info[town[i].y][town[i].x].radius = town[i].baselevel; in rd_towns() 3536 wild_info[town[i].y][town[i].x].town_idx = i; in rd_towns() 3623 if ((d_ptr = wild_info[y][x].tower)) { in fix_max_depth() 3632 if ((d_ptr = wild_info[y][x].dungeon)) { in fix_max_depth() 3656 wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].dungeon) in fix_max_depth_bug() 3695 if (!wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].tower && in fix_max_depth_towerdungeon() 3696 !wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].dungeon) { in fix_max_depth_towerdungeon() 3710 if (wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].tower && in fix_max_depth_towerdungeon() [all …]
|
H A D | variable.c | 344 wilderness_type wild_info[MAX_WILD_Y][MAX_WILD_X]; /* seems my world may be a bit bigger */ variable
|
H A D | save.c | 750 d_ptr = wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].tower; in wr_extra() 752 d_ptr = wild_info[p_ptr->max_depth_wy[i]][p_ptr->max_depth_wx[i]].dungeon; in wr_extra() 2209 w_ptr = &wild_info[y][x]; in new_wr_wild() 2282 w_ptr = &wild_info[y][x]; in new_wr_floors()
|
H A D | generate.c | 11087 wilderness_type *wild = &wild_info[wpos->wy][wpos->wx]; 11632 wilderness_type *w_ptr = &wild_info[wpos->wy][wpos->wx]; 11688 wilderness_type *w_ptr = &wild_info[wpos->wy][wpos->wx]; 11778 wilderness_type *wild = &wild_info[wpos->wy][wpos->wx]; 11796 wild_info[dungeon_y[i]][dungeon_x[i]].tower : 11797 wild_info[dungeon_y[i]][dungeon_x[i]].dungeon); 11799 wild_info[dungeon_y[i + 1]][dungeon_x[i + 1]].tower : 11818 wild_info[dungeon_y[i]][dungeon_x[i]].tower : 11819 wild_info[dungeon_y[i]][dungeon_x[i]].dungeon); 11876 wilderness_type *wild = &wild_info[wpos->wy][wpos->wx]; [all …]
|
H A D | xtra2.c | 7043 wild_info[p_ptr->own1].own = wild_info[p_ptr->own2].own = 0; 7666 wild_info[p_ptr->own1].own = wild_info[p_ptr->own2].own = 0; 10483 p_ptr->recall_pos.wz = (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & 10486 p_ptr->recall_pos.wz = (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & 10491 p_ptr->recall_pos.wz = (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & 10493 ((wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & WILD_F_UP) ? 11214 if(parms[3] == 't' && !(wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & WILD_F_UP)){ 11224 if(parms[3] == 'd' && !(wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].flags & WILD_F_DOWN)){
|
H A D | bldg.c | 2189 if ((d_ptr = wild_info[y][x].tower)) { in bldg_process_command() 2229 if ((d_ptr = wild_info[y][x].dungeon)) { in bldg_process_command()
|
H A D | files.c | 2440 wild = &wild_info[j][i]; 2469 w_ptr = &wild_info[y][x];
|
H A D | birth.c | 2050 if (((wpos->wz > 0) && (wild_info[wpos->wy][wpos->wx].tower == NULL)) || in player_setup() 2051 ((wpos->wz < 0) && (wild_info[wpos->wy][wpos->wx].dungeon == NULL))) { in player_setup()
|
H A D | xtra1.c | 7579 ge->extra[1] = wild_info[wpos.wy][wpos.wx].type; 7581 wild_info[wpos.wy][wpos.wx].type = ge->extra[2]; 7608 if (!wild_info[wpos.wy][wpos.wx].dungeon) { 7938 if (wild_info[wpos.wy][wpos.wx].dungeon) 7941 wild_info[wpos.wy][wpos.wx].type = ge->extra[1]; 7955 wild = &wild_info[wpos.wy][wpos.wx];
|
H A D | cmd4.c | 1835 if ((d_ptr = wild_info[y][x].tower)) { 1924 if ((d_ptr = wild_info[y][x].dungeon)) {
|
H A D | cmd6.c | 1307 switch (wild_info[p_ptr->wpos.wy][p_ptr->wpos.wx].type) { 2651 if ((d_ptr = wild_info[y][x].tower)) { 2657 if ((d_ptr = wild_info[y][x].dungeon)) { 2678 wilderness_type *wild = &wild_info[y][x];
|
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | wilderness.c | 74 cur_x = wild_info[Depth].world_x; in neighbor_index() 75 cur_y = wild_info[Depth].world_y; in neighbor_index() 102 cur_x = wild_info[Depth].world_x; in wild_cat_depth() 103 cur_y = wild_info[Depth].world_y; in wild_cat_depth() 125 wild_info[depth].world_x = x; in init_wild_info_aux() 126 wild_info[depth].world_y = y; in init_wild_info_aux() 362 switch (wild_info[Depth].type) in wild_add_monster() 1704 switch (wild_info[Depth].type) in wild_add_hotspot() 1922 if (wild_info[bleed_from].type == wild_info[bleed_to].type) return; in wild_bleed_level() 2010 if (wild_info[Depth].type != wild_info[neigh_idx].type) in should_we_bleed() [all …]
|
H A D | dungeon.c | 622 else monster_level = 2 + (wild_info[p_ptr->dun_depth].radius / 2); in process_world() 1678 new_world_x = wild_info[new_depth].world_x; in process_player_end() 1679 new_world_y = wild_info[new_depth].world_y; in process_player_end() 1947 for (i = 1; i < MAX_WILD; i++) wild_info[-i].flags &= ~(WILD_F_INHABITED); in process_various() 2099 if (Depth <= 0 ? (wild_info[Depth].radius <= 2) : 0) in dungeon()
|
H A D | variable.c | 444 wilderness_type *wild_info=&(world_info[MAX_WILD]); variable
|
H A D | party.c | 1083 …if (cfg_pvp_saferadius > -1 && Depth < 0 && wild_info[Depth].radius <= cfg_pvp_saferadius) hostili… in pvp_okay()
|
H A D | spells2.c | 39 if (Depth <= 0 ? wild_info[Depth].radius <= 2 : 0) in wipe_spell() 3632 if (Depth <= 0 ? (wild_info[Depth].radius <= 2) : 0) in destroy_area() 3880 if (Depth <= 0 ? wild_info[Depth].radius <= 2 : 0) in earthquake()
|
H A D | save.c | 1583 for (i = 1; i < tmp32u; i++) wr_wild(&wild_info[-i]); in wr_server_savefile()
|
H A D | load2.c | 1096 wilderness_type *w_ptr = &wild_info[-n]; in rd_wild()
|