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Searched refs:willUseGeoShader (Results 1 – 25 of 72) sorted by relevance

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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
43 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
56 if (willUseGeoShader) { in addVarying()
63 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
97 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
H A DGrGLSLProgramBuilder.cpp44 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
85 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
121 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
367 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
43 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
56 if (willUseGeoShader) { in addVarying()
63 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
96 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
H A DGrGLSLProgramBuilder.cpp44 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
74 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
109 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
357 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
43 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
56 if (willUseGeoShader) { in addVarying()
63 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
97 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
H A DGrGLSLProgramBuilder.cpp44 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
85 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
121 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
367 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
43 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
56 if (willUseGeoShader) { in addVarying()
63 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
97 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
H A DGrGLSLProgramBuilder.cpp44 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
85 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
121 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
367 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
43 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
56 if (willUseGeoShader) { in addVarying()
63 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
96 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
H A DGrGLSLProgramBuilder.cpp46 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
77 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
110 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
344 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
43 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
56 if (willUseGeoShader) { in addVarying()
63 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
97 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
H A DGrGLSLProgramBuilder.cpp44 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
85 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
121 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
367 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp15 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local
57 if (willUseGeoShader) { in addVarying()
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()
100 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
H A DGrGLSLProgramBuilder.cpp46 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()
79 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()
107 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()
297 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in updateSamplerCounts()
424 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
57 if (willUseGeoShader) {
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/
H A DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
H A DGrPathProcessor.h31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/
H A DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/
H A DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/
H A DGrGeometryProcessor.h26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
H A DGrPathProcessor.h31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp162 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
186 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/gpu/gl/
H A DGrGLVaryingHandler.cpp22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/gpu/
H A DGrGeometryProcessor.h28 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/gpu/gl/
H A DGrGLVaryingHandler.cpp23 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()

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