/dports/games/flightgear/flightgear-2020.3.11/utils/fgai/ |
H A D | fgai.cxx | 137 SGVec3d windVelocity = getLinearBodyVelocity(); 138 windVelocity -= getOrientation().transform(environment.getWindVelocity()); 141 double airSpeed = norm(windVelocity); 149 if (1e-3 < SGMiscd::max(fabs(windVelocity[0]), fabs(windVelocity[2]))) 150 alpha = atan2(windVelocity[2], windVelocity[0]); 151 double uw = sqrt(windVelocity[0]*windVelocity[0] + windVelocity[2]*windVelocity[2]); 152 if (1e-3 < SGMiscd::max(fabs(windVelocity[1]), fabs(uw))) 153 beta = atan2(windVelocity[1], uw);
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/unittest/ |
H A D | TestPotentialFlow.cc | 299 Vec3f windVelocity(0, 0, 1); in TEST_F() local 301 *domain, Vec3fGrid::Ptr(), windVelocity); in TEST_F() 348 tools::computePotentialFlow(*potential, *neumann, windVelocity); in TEST_F() 364 const Vec3f value2 = accessor2.getValue(iter.getCoord()) + windVelocity; in TEST_F() 377 Vec3d windVelocity(0, 0, 1); in TEST_F() local 379 *domain, Vec3dGrid::Ptr(), windVelocity); in TEST_F()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/ |
H A D | btSoftBody.h | 785 void addAeroForceToNode(const btVector3& windVelocity,int nodeIndex); 788 void addAeroForceToFace(const btVector3& windVelocity,int faceIndex);
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H A D | btSoftBody.cpp | 458 void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeIndex) in addAeroForceToNode() argument 479 medium.m_velocity = windVelocity; in addAeroForceToNode() 547 void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceIndex) in addAeroForceToFace() argument 568 medium.m_velocity = windVelocity; in addAeroForceToFace()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 782 void addAeroForceToNode(const btVector3& windVelocity,int nodeIndex); 785 void addAeroForceToFace(const btVector3& windVelocity,int faceIndex);
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H A D | btSoftBody.cpp | 456 void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeIndex) in addAeroForceToNode() argument 477 medium.m_velocity = windVelocity; in addAeroForceToNode() 545 void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceIndex) in addAeroForceToFace() argument 566 medium.m_velocity = windVelocity; in addAeroForceToFace()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 930 void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex); 933 void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
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H A D | btSoftBody.cpp | 575 void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex) in addAeroForceToNode() argument 596 medium.m_velocity = windVelocity; in addAeroForceToNode() 664 void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex) in addAeroForceToFace() argument 685 medium.m_velocity = windVelocity; in addAeroForceToFace()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 930 void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex); 933 void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
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H A D | btSoftBody.cpp | 575 void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex) in addAeroForceToNode() argument 596 medium.m_velocity = windVelocity; in addAeroForceToNode() 664 void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex) in addAeroForceToFace() argument 685 medium.m_velocity = windVelocity; in addAeroForceToFace()
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/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBody.h | 967 void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex); 970 void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
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H A D | btSoftBody.cpp | 705 void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex) in addAeroForceToNode() argument 726 medium.m_velocity = windVelocity; in addAeroForceToNode() 794 void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex) in addAeroForceToFace() argument 815 medium.m_velocity = windVelocity; in addAeroForceToFace()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/ |
H A D | btSoftBody.h | 951 void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex); 954 void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
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H A D | btSoftBody.cpp | 704 void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex) in addAeroForceToNode() argument 725 medium.m_velocity = windVelocity; in addAeroForceToNode() 793 void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex) in addAeroForceToFace() argument 814 medium.m_velocity = windVelocity; in addAeroForceToFace()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBody.h | 967 void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex); 970 void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
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H A D | btSoftBody.cpp | 705 void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex) in addAeroForceToNode() argument 726 medium.m_velocity = windVelocity; in addAeroForceToNode() 794 void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex) in addAeroForceToFace() argument 815 medium.m_velocity = windVelocity; in addAeroForceToFace()
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