/dports/lang/squeak/Squeak-4.10.2.2614-src/Cross/plugins/Squeak3D/ |
H A D | b3dTypes.h | 105 … vtx2) ( (vtx1)->windowPosY == (vtx2)->windowPosY ? (vtx1)->windowPosX <= (vtx2)->windowPosX : (vt…
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H A D | b3dMain.c | 38 #define windowPosY windowPos[1] macro 435 edge->v0->windowPosY == v1->windowPosY && in b3dAddLowerEdgeFromFace() 438 edge->v1->windowPosY == v2->windowPosY && in b3dAddLowerEdgeFromFace() 454 int nLines = (v2->windowPosY >> B3D_FixedToIntShift) - (v1->windowPosY >> B3D_FixedToIntShift); in b3dAddLowerEdgeFromFace() 501 (edge->v0->windowPosY != v0->windowPosY || in b3dAddEdgesFromFace() 508 edge->v1->windowPosY == v2->windowPosY && in b3dAddEdgesFromFace() 526 edge->v1->windowPosY == v1->windowPosY && in b3dAddEdgesFromFace() 543 int nLines = (v2->windowPosY >> B3D_FixedToIntShift) - (v0->windowPosY >> B3D_FixedToIntShift); in b3dAddEdgesFromFace() 564 int nLines = (v1->windowPosY >> B3D_FixedToIntShift) - (v0->windowPosY >> B3D_FixedToIntShift); in b3dAddEdgesFromFace() 623 if( (edge->v1->windowPosY >> B3D_FixedToIntShift) != yValue ) in b3dRemoveAETEdge() [all …]
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H A D | b3dInit.c | 28 #define windowPosY windowPos[1] macro 161 vtx->windowPosY = scaledY; in b3dMapObjectVertices() 476 (vtx)->windowPosY = 0x7FFFFFFF; \
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gui/ |
H A D | guidialog.cpp | 36 int windowPosX, windowPosY, windowPosWidth, windowPosHeight; variable 59 windowPosY = y; in prepare_gui_screen() 86 windowBuffer->Blit(ds, windowPosX, windowPosY, 0, 0, windowPosWidth, windowPosHeight); in refresh_gui_screen() 89 render_graphics(dialogBmp, windowPosX, windowPosY); in refresh_gui_screen() 92 ds->Blit(windowBuffer, 0, 0, windowPosX, windowPosY, windowPosWidth, windowPosHeight); in refresh_gui_screen()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/ |
H A D | fabdxlib.c | 48 int windowPosY = 0; variable 458 rect.top = windowPosY; in ScreenFlip() 460 rect.bottom = windowPosY + ScreenHeight - 1; in ScreenFlip()
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H A D | fabdxlib.h | 49 extern int windowPosY;
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H A D | win_main.c | 163 windowPosY = (SHORT) HIWORD(lParam); // vertical position in MainWndproc()
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H A D | win_sys.c | 1094 w_rect.top = windowPosY; in I_DoStartupSysMouse()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/win32/ |
H A D | fabdxlib.h | 56 extern int windowPosY;
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H A D | fabdxlib.c | 68 int windowPosY = 0; variable 492 rect.top = windowPosY; in FDX_ScreenFlip() 494 rect.bottom = windowPosY + ScreenHeight - 1; in FDX_ScreenFlip()
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H A D | win_main.c | 186 windowPosY = (SHORT) HIWORD(lParam); // vertical position in MainWndproc()
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H A D | win_sys.c | 1104 w_rect.top = windowPosY; in I_DoStartupSysMouse()
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/dports/games/burrtools/burrtools-0.6.3/src/gui/ |
H A D | configuration.h | 54 int windowPosY(void) { return i_window_pos_y; } in windowPosY() function
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H A D | mainwindow.cpp | 3763 resize(config.windowPosX(), config.windowPosY(), config.windowPosW(), config.windowPosH()); in mainWindow_c()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gui/ |
H A D | gui_dialog.cpp | 58 _G(windowPosY) = y; in prepare_gui_screen() 85 render_graphics(_G(dialogDDB), _G(windowPosX), _G(windowPosY)); in refresh_gui_screen()
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/dports/games/coronapoker/coronapoker-4.33/src/main/java/com/tonikelope/coronapoker/ |
H A D | Helpers.java | 638 int topLeftX, topLeftY, screenX, screenY, windowPosX, windowPosY; in centrarJFrame() local 655 windowPosY = ((screenY - window.getHeight()) / 2) + topLeftY; in centrarJFrame() 657 window.setLocation(windowPosX, windowPosY); in centrarJFrame()
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/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | core.c | 3722 int windowPosY = CORE.Window.display.height/2 - CORE.Window.screen.height/2; in InitGraphicsDevice() local 3725 if (windowPosY < 0) windowPosY = 0; in InitGraphicsDevice() 3727 glfwSetWindowPos(CORE.Window.handle, windowPosX, windowPosY); in InitGraphicsDevice()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/ |
H A D | simbody-visualizer.cpp | 2804 int windowPosY = 50; in main() local 2807 glutInitWindowPosition(windowPosX,windowPosY); in main()
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