Home
last modified time | relevance | path

Searched refs:windowPosY (Results 1 – 18 of 18) sorted by relevance

/dports/lang/squeak/Squeak-4.10.2.2614-src/Cross/plugins/Squeak3D/
H A Db3dTypes.h105 … vtx2) ( (vtx1)->windowPosY == (vtx2)->windowPosY ? (vtx1)->windowPosX <= (vtx2)->windowPosX : (vt…
H A Db3dMain.c38 #define windowPosY windowPos[1] macro
435 edge->v0->windowPosY == v1->windowPosY && in b3dAddLowerEdgeFromFace()
438 edge->v1->windowPosY == v2->windowPosY && in b3dAddLowerEdgeFromFace()
454 int nLines = (v2->windowPosY >> B3D_FixedToIntShift) - (v1->windowPosY >> B3D_FixedToIntShift); in b3dAddLowerEdgeFromFace()
501 (edge->v0->windowPosY != v0->windowPosY || in b3dAddEdgesFromFace()
508 edge->v1->windowPosY == v2->windowPosY && in b3dAddEdgesFromFace()
526 edge->v1->windowPosY == v1->windowPosY && in b3dAddEdgesFromFace()
543 int nLines = (v2->windowPosY >> B3D_FixedToIntShift) - (v0->windowPosY >> B3D_FixedToIntShift); in b3dAddEdgesFromFace()
564 int nLines = (v1->windowPosY >> B3D_FixedToIntShift) - (v0->windowPosY >> B3D_FixedToIntShift); in b3dAddEdgesFromFace()
623 if( (edge->v1->windowPosY >> B3D_FixedToIntShift) != yValue ) in b3dRemoveAETEdge()
[all …]
H A Db3dInit.c28 #define windowPosY windowPos[1] macro
161 vtx->windowPosY = scaledY; in b3dMapObjectVertices()
476 (vtx)->windowPosY = 0x7FFFFFFF; \
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gui/
H A Dguidialog.cpp36 int windowPosX, windowPosY, windowPosWidth, windowPosHeight; variable
59 windowPosY = y; in prepare_gui_screen()
86 windowBuffer->Blit(ds, windowPosX, windowPosY, 0, 0, windowPosWidth, windowPosHeight); in refresh_gui_screen()
89 render_graphics(dialogBmp, windowPosX, windowPosY); in refresh_gui_screen()
92 ds->Blit(windowBuffer, 0, 0, windowPosX, windowPosY, windowPosWidth, windowPosHeight); in refresh_gui_screen()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Dfabdxlib.c48 int windowPosY = 0; variable
458 rect.top = windowPosY; in ScreenFlip()
460 rect.bottom = windowPosY + ScreenHeight - 1; in ScreenFlip()
H A Dfabdxlib.h49 extern int windowPosY;
H A Dwin_main.c163 windowPosY = (SHORT) HIWORD(lParam); // vertical position in MainWndproc()
H A Dwin_sys.c1094 w_rect.top = windowPosY; in I_DoStartupSysMouse()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/win32/
H A Dfabdxlib.h56 extern int windowPosY;
H A Dfabdxlib.c68 int windowPosY = 0; variable
492 rect.top = windowPosY; in FDX_ScreenFlip()
494 rect.bottom = windowPosY + ScreenHeight - 1; in FDX_ScreenFlip()
H A Dwin_main.c186 windowPosY = (SHORT) HIWORD(lParam); // vertical position in MainWndproc()
H A Dwin_sys.c1104 w_rect.top = windowPosY; in I_DoStartupSysMouse()
/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dconfiguration.h54 int windowPosY(void) { return i_window_pos_y; } in windowPosY() function
H A Dmainwindow.cpp3763 resize(config.windowPosX(), config.windowPosY(), config.windowPosW(), config.windowPosH()); in mainWindow_c()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gui/
H A Dgui_dialog.cpp58 _G(windowPosY) = y; in prepare_gui_screen()
85 render_graphics(_G(dialogDDB), _G(windowPosX), _G(windowPosY)); in refresh_gui_screen()
/dports/games/coronapoker/coronapoker-4.33/src/main/java/com/tonikelope/coronapoker/
H A DHelpers.java638 int topLeftX, topLeftY, screenX, screenY, windowPosX, windowPosY; in centrarJFrame() local
655 windowPosY = ((screenY - window.getHeight()) / 2) + topLeftY; in centrarJFrame()
657 window.setLocation(windowPosX, windowPosY); in centrarJFrame()
/dports/devel/raylib/raylib-3.7.0/src/
H A Dcore.c3722 int windowPosY = CORE.Window.display.height/2 - CORE.Window.screen.height/2; in InitGraphicsDevice() local
3725 if (windowPosY < 0) windowPosY = 0; in InitGraphicsDevice()
3727 glfwSetWindowPos(CORE.Window.handle, windowPosX, windowPosY); in InitGraphicsDevice()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/
H A Dsimbody-visualizer.cpp2804 int windowPosY = 50; in main() local
2807 glutInitWindowPosition(windowPosX,windowPosY); in main()