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Searched refs:windowed_full (Results 1 – 6 of 6) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dwin32_common.h73 unsigned *width, unsigned *height, bool fullscreen, bool windowed_full,
108 bool fullscreen, bool windowed_full, void *rect_data);
H A Dwin32_common.c1703 unsigned *width, unsigned *height, bool fullscreen, bool windowed_full, in win32_set_style() argument
1729 if (windowed_full) in win32_set_style()
2008 bool fullscreen, bool windowed_full, void *rect_data) in win32_set_window() argument
2013 if (!fullscreen || windowed_full) in win32_set_window()
2065 bool windowed_full = settings->bools.video_windowed_fullscreen; in win32_set_video_mode() local
2079 fullscreen, windowed_full, &rect, &mon_rect, &style); in win32_set_video_mode()
2086 fullscreen, windowed_full, &rect); in win32_set_video_mode()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_context/
H A Dx_vk_ctx.c259 bool windowed_full = settings->bools.video_windowed_fullscreen; in gfx_ctx_x_vk_set_video_mode() local
288 if (fullscreen && !windowed_full) in gfx_ctx_x_vk_set_video_mode()
H A Dx_ctx.c462 bool windowed_full = settings->bools.video_windowed_fullscreen; in gfx_ctx_x_set_video_mode() local
506 if (fullscreen && !windowed_full) in gfx_ctx_x_set_video_mode()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d8.c1119 bool windowed_full; in d3d8_init_internal() local
1166 windowed_full = settings->bools.video_windowed_fullscreen; in d3d8_init_internal()
1168 full_x = (windowed_full || info->width == 0) ? in d3d8_init_internal()
1170 full_y = (windowed_full || info->height == 0) ? in d3d8_init_internal()
1189 info->fullscreen, windowed_full, &rect, &mon_rect, &style); in d3d8_init_internal()
1195 windowed_full, &rect); in d3d8_init_internal()
H A Dd3d9.c1119 bool windowed_full; in d3d9_init_internal() local
1166 windowed_full = settings->bools.video_windowed_fullscreen; in d3d9_init_internal()
1168 full_x = (windowed_full || info->width == 0) ? in d3d9_init_internal()
1170 full_y = (windowed_full || info->height == 0) ? in d3d9_init_internal()
1191 info->fullscreen, windowed_full, &rect, &mon_rect, &style); in d3d9_init_internal()
1197 windowed_full, &rect); in d3d9_init_internal()