Searched refs:windowed_full (Results 1 – 6 of 6) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | win32_common.h | 73 unsigned *width, unsigned *height, bool fullscreen, bool windowed_full, 108 bool fullscreen, bool windowed_full, void *rect_data);
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H A D | win32_common.c | 1703 unsigned *width, unsigned *height, bool fullscreen, bool windowed_full, in win32_set_style() argument 1729 if (windowed_full) in win32_set_style() 2008 bool fullscreen, bool windowed_full, void *rect_data) in win32_set_window() argument 2013 if (!fullscreen || windowed_full) in win32_set_window() 2065 bool windowed_full = settings->bools.video_windowed_fullscreen; in win32_set_video_mode() local 2079 fullscreen, windowed_full, &rect, &mon_rect, &style); in win32_set_video_mode() 2086 fullscreen, windowed_full, &rect); in win32_set_video_mode()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_context/ |
H A D | x_vk_ctx.c | 259 bool windowed_full = settings->bools.video_windowed_fullscreen; in gfx_ctx_x_vk_set_video_mode() local 288 if (fullscreen && !windowed_full) in gfx_ctx_x_vk_set_video_mode()
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H A D | x_ctx.c | 462 bool windowed_full = settings->bools.video_windowed_fullscreen; in gfx_ctx_x_set_video_mode() local 506 if (fullscreen && !windowed_full) in gfx_ctx_x_set_video_mode()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | d3d8.c | 1119 bool windowed_full; in d3d8_init_internal() local 1166 windowed_full = settings->bools.video_windowed_fullscreen; in d3d8_init_internal() 1168 full_x = (windowed_full || info->width == 0) ? in d3d8_init_internal() 1170 full_y = (windowed_full || info->height == 0) ? in d3d8_init_internal() 1189 info->fullscreen, windowed_full, &rect, &mon_rect, &style); in d3d8_init_internal() 1195 windowed_full, &rect); in d3d8_init_internal()
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H A D | d3d9.c | 1119 bool windowed_full; in d3d9_init_internal() local 1166 windowed_full = settings->bools.video_windowed_fullscreen; in d3d9_init_internal() 1168 full_x = (windowed_full || info->width == 0) ? in d3d9_init_internal() 1170 full_y = (windowed_full || info->height == 0) ? in d3d9_init_internal() 1191 info->fullscreen, windowed_full, &rect, &mon_rect, &style); in d3d9_init_internal() 1197 windowed_full, &rect); in d3d9_init_internal()
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