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Searched refs:winf (Results 1 – 25 of 71) sorted by relevance

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/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcombat.cc78 if (!winf) in not_in_melee_range()
560 int weapon_dist = winf ? winf->get_range() : 3; in back_off()
613 int dist = for_projectile ? 1 : winf ? winf->get_range() : 3; in approach_foe()
725 if (!winf) in Get_usable_weapon()
734 winf->get_ammo_consumed(), winf->get_projectile(), in Get_usable_weapon()
814 if (!winf) { in start_strike()
829 else if (winf) { in start_strike()
886 if (winf) in start_strike()
887 sfx = winf->get_sfx(); in start_strike()
888 if (sfx < 0 || !winf) { in start_strike()
[all …]
H A Dactors.cc350 if (!winf) { in get_effective_range()
394 if (!winf) in find_weapon_ammo()
469 if (!winf) in Is_weapon_usable()
501 if (!winf) in ready_ammo()
621 if (!winf) in ready_best_weapon()
2864 if (!winf) in reduce_health()
2992 if (!winf) in get_property()
3762 return winf; in get_weapon()
3765 return winf; in get_weapon()
3830 winf = nullptr; in figure_hit_points()
[all …]
H A Dmonsters.cc426 const Weapon_info *winf = Actor::get_weapon(points, shape, obj); in get_weapon() local
427 if (!winf) { // No readied weapon? in get_weapon()
430 winf = get_info().get_weapon_info(); in get_weapon()
431 if (winf) { in get_weapon()
433 points = winf->get_damage(); in get_weapon()
440 return winf; in get_weapon()
H A Deffects.cc703 const Weapon_info *winf = ShapeID::get_info(weapon).get_weapon_info(); in handle_event() local
704 if (winf && winf->get_rotation_speed()) { in handle_event()
706 int new_frame = sprite.get_framenum() + winf->get_rotation_speed(); in handle_event()
726 bool explodes = (winf && winf->explodes()) || (ainf && ainf->explodes()); in handle_event()
751 bool returns = (winf && winf->returns()) || (ainf && ainf->returns()); in handle_event()
766 if (winf && winf->get_usecode() > 0) in handle_event()
767 ucmachine->call_usecode(winf->get_usecode(), nullptr, in handle_event()
783 if (!winf) in handle_event()
786 int ammo = winf->get_ammo_consumed(); in handle_event()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dobjs.cc372 const Weapon_info *winf, in get_effective_range() argument
376 if (!winf) in get_effective_range()
378 reach = winf->get_range(); in get_effective_range()
380 int uses = winf ? winf->get_uses() : static_cast<int>(Weapon_info::melee); in get_effective_range()
406 if (!winf) in get_weapon_ammo()
409 int uses = winf->get_uses(); in get_weapon_ammo()
1506 const Weapon_info *winf; in figure_hit_points() local
1513 winf = nullptr; in figure_hit_points()
1527 if (winf) { in figure_hit_points()
1553 if (winf && (winf->get_powers() & Weapon_data::no_damage) == 0) in figure_hit_points()
[all …]
H A Dcontain.cc759 const Weapon_info *winf = ShapeID::get_info(weapon).get_weapon_info(); in find_weapon_ammo() local
760 if (!winf) in find_weapon_ammo()
762 int family = winf->get_ammo_consumed(); in find_weapon_ammo()
/dports/audio/csound/csound-6.15.0/Opcodes/
H A Difd.c63 MYFLT *winf, *dwinf; in ifd_init() local
130 winf = (MYFLT *) p->win.auxp; in ifd_init()
148 winf[i] = (MYFLT) (alpha - (1.0 - alpha) * cos(fac * i)); in ifd_init()
152 dwinf[i] = winf[i] - (i + 1 < fftsize ? winf[i + 1] : FL(0.0)); in ifd_init()
153 p->norm += winf[i]; in ifd_init()
263 MYFLT *winf, *dwinf; in tifd_init() local
320 winf = (MYFLT *) p->win.auxp; in tifd_init()
338 winf[i] = (MYFLT) (alpha - (1.0 - alpha) * cos(fac * i)); in tifd_init()
342 dwinf[i] = winf[i] - (i + 1 < fftsize ? winf[i + 1] : FL(0.0)); in tifd_init()
343 p->norm += winf[i]; in tifd_init()
/dports/math/gap/gap-4.11.0/tst/testinstall/
H A Dwordrep.tst25 gap> winf:=ObjByExtRep(fam,[1,2^40,2,-10,1,4]);; IsInfBitsAssocWord(winf);
27 gap> ExtRepOfObj(winf);
77 gap> ExponentSums(winf);
79 gap> ExponentSums(winf, 3, 4);
81 gap> ExponentSums(winf, 4, 1);
83 gap> ExponentSums(winf, 0, 1);
85 gap> ExponentSums(winf, 1, 0);
93 gap> words := [w8, w16, w32, winf];;
/dports/devel/radare2/radare2-5.1.1/libr/main/
H A Drasign2.c31 char *winf = r_acp_to_utf8 (fname); in opencore() local
32 rfile = r_core_file_open (c, winf, 0, 0); in opencore()
33 free (winf); in opencore()
/dports/science/dynare/dynare-4.6.4/tests/dsge-var/
H A Dsimul_hybrid.mod1 var a g mc mrs n pie r rw winf y;
27 rw=rw(-1)+winf-pie;
H A Ddsgevar_forward_calibrated_lambda.mod2 var a g mc mrs n winf pie r rw y;
32 rw=rw(-1)+winf-pie;
H A Ddsgevar_forward_estimated_lambda.mod2 var a g mc mrs n winf pie r rw y;
31 rw=rw(-1)+winf-pie;
/dports/games/hyperrogue/hyperrogue-12.0f/devmods/
H A Dautoplay.cpp60 printf("Spam a hazard: %s\n", winf[hazard].name); in randomCheat()
116 printf("Randomizing wparam on %s at %p\n", winf[ct->wall].name, (void *)ct); in randomCheat()
207 printf("on a wall-type die: %s\n", winf[cwt.at->wall].name); in noteUnusualSituations()
237 … printf("ERROR: The round table of camelot is interrupted by a cell of %s\n", winf[c->wall].name); in isAnythingWrong()
/dports/games/wesnoth/wesnoth-1.14.17/data/tools/pywmlx/state/
H A Dmachine.py218 winf = '[lua]: ' + _pending_luafuncname
219 loc_wmlinfos.append(winf)
269 winf = _pending_winfotype + '=' + self.wmlstring
270 pywmlx.nodemanip.addWmlInfo(winf)
/dports/math/gretl/gretl-2021d/win32/windist/
H A Dmkiss.sh.in23 winf=`echo $f | sed s+/+'\\\'+g`
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dflags.cpp14 const inline flagtype& classflag(eWall w) { return winf[w].flags; } in classflag()
138 return winf[mirrored ? waMirror : waCloud].color; in mirrorcolor()
201 return winf[c->wall].snakelevel; in snakelevel()
207 return winf[c->wall].sg; in slimegroup()
343 return winf[c->wall].glyph == '#' || c->wall == waClosedGate; in highwall()
H A Dcelldrawer.cpp93 wcol = fcol = winf[c->wall].color; in setcolors()
96 wcol = fcol = winf[waMineUnknown].color; in setcolors()
355 fcol = winf[waCanopy].color; in setcolors()
657 col = winf[waRed1+i].color; in getSnakelevColor()
933 int vcol = winf[waVinePlant].color; in draw_halfvine()
945 int vcol = winf[waVinePlant].color; in draw_halfvine()
1302 char xch = winf[c->wall].glyph; in draw_features()
1472 color_t col = winf[waGlass].color; in draw_features()
1582 color_t col = winf[c->wall].color; in draw_features()
2364 moncol = winf[c->wall].color; in draw_monster_full()
[all …]
H A Dcolors.cpp60 c = gradient(c, winf[waMirror].color, 0, 0.5, 1); in darkened()
62 c = gradient(c, winf[waCloud].color, 0, 0.5, 1); in darkened()
H A Dhelp.cpp554 string s = helptitle(XLATN(winf[w].name), winf[w].color); in generateHelpForWall()
556 s += XLAT(winf[w].help); in generateHelpForWall()
944 out += ", "; out += XLAT1(winf[c->wall].name); in describeMouseover()
H A Dmapeffects.cpp147 drawParticles(c, c->wall == waFire ? 0xC00000 : winf[c->wall].color, 10, 50); in useup()
378 addMessage(XLAT("%The1 burns!", winf[c->wall].name)); in makeflame()
885 drawParticles(cf, winf[waWeakBranch].color, 4); in destroyWeakBranch()
893 drawParticles(cf, winf[waWeakBranch].color, 4); in destroyWeakBranch()
1015 if(c2->wall != ow && ow) drawParticles(c2, winf[ow].color, 16); in explodeAround()
/dports/math/octave/octave-6.4.0/scripts/linear-algebra/
H A Dnormest1.m341 %! [nminf, vinf, winf] = normest1 (A', 6);
345 %! assert (norm (winf, 1), nminf * norm (vinf, 1), -2*eps);
351 %! [nminf, vinf, winf] = normest1 (A', 6);
355 %! assert (norm (winf, 1), nminf * norm (vinf, 1), -2*eps);
365 %! [nminf, vinf, winf] = normest1 (A', 6);
369 %! assert (norm (winf, 1), nminf * norm (vinf, 1), -2*eps);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dplayer.cpp373 weaponinfo_t *winf = &weaponInfo[candidate][pclass]; in P_MaybeChangeWeapon() local
376 if(!(winf->mode[lvl].gameModeBits & gameModeBits)) in P_MaybeChangeWeapon()
388 if(!winf->mode[lvl].ammoType[ammotype]) in P_MaybeChangeWeapon()
394 player->ammo[ammotype].owned < winf->mode[0].perShot[ammotype]) in P_MaybeChangeWeapon()
401 if(player->ammo[ammotype].owned < winf->mode[lvl].perShot[ammotype]) in P_MaybeChangeWeapon()
439 weaponinfo_t *winf = &weaponInfo[candidate][pclass]; in P_MaybeChangeWeapon() local
442 if(!(winf->mode[lvl].gameModeBits & gameModeBits)) in P_MaybeChangeWeapon()
471 weaponinfo_t *winf = &weaponInfo[candidate][pclass]; in P_MaybeChangeWeapon() local
474 if(!(winf->mode[lvl].gameModeBits & gameModeBits)) in P_MaybeChangeWeapon()
482 if(!(winf->mode[lvl].ammoType[ammo])) in P_MaybeChangeWeapon()
/dports/multimedia/xine/xine-ui-0.99.12/src/xitk/xine-toolkit/
H A D_xitk.h235 int xitk_get_window_info(xitk_register_key_t key, window_info_t *winf);
H A Dxitk.c1324 int xitk_get_window_info(xitk_register_key_t key, window_info_t *winf) { in xitk_get_window_info() argument
1337 winf->window = fx->window; in xitk_get_window_info()
1340 winf->name = strdup(fx->name); in xitk_get_window_info()
1348 winf->x = fx->new_pos.x; in xitk_get_window_info()
1349 winf->y = fx->new_pos.y; in xitk_get_window_info()
1350 winf->height = fx->height; in xitk_get_window_info()
1351 winf->width = fx->width; in xitk_get_window_info()
/dports/games/hyperrogue/hyperrogue-12.0f/rogueviz/
H A Dbringris.cpp1118 if(c1->wall == waBarrier) wcol = winf[waBarrier].color; in draw_all_noray()
1557 …displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 1, 0, vid.fsize, its(isize(level)), winf[waB… in run()
1560 …ize, vid.yres - vid.fsize * 16, 0, vid.fsize, "LEVELS " + its(completed), winf[waBarrier].color, 0… in run()
1561 ….fsize, vid.yres - vid.fsize * 15, 0, vid.fsize, "BRICKS " + its(bricks), winf[waBarrier].color, 0… in run()
1562 …id.fsize, vid.yres - vid.fsize * 14, 0, vid.fsize, "CUBES " + its(cubes), winf[waBarrier].color, 0… in run()
1564 …ize, vid.yres - vid.fsize * 13, 0, vid.fsize, "SCORE " + fts(int(score)), winf[waBarrier].color, 0… in run()
1568 …displaystr(xstart + vid.fsize, vid.yres - vid.fsize * 27, 0, vid.fsize, "NEXT:", winf[waBarrier].c… in run()

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