Searched refs:winmgr (Results 1 – 23 of 23) sorted by relevance
48 WindowManager* winmgr; variable52 : winmgr(NULL) {}; in GUIFactory()55 void SetWindowManager(WindowManager& mgr) { winmgr = &mgr; } in SetWindowManager()
27 assert(winmgr); in CreateWindow()28 Window* win = winmgr->MakeWindow(frame); in CreateWindow()
145 winmgr = NULL; in Interface()302 delete winmgr; in ~Interface()514 winmgr->DestroyAllWindows(); in HandleFlags()538 winmgr->DestroyAllWindows(); in HandleFlags()546 winmgr->FadeColor = Color(); in HandleFlags()933 winmgr->DrawWindows(); in Main()943 auto lock = winmgr->DrawHUD(); in Main()2517 winmgr->FocusWindow( win ); in LoadWindow()2885 winmgr->DrawWindows(); in PlayMovie()3812 winmgr->DrawWindows(); in LoadProgress()[all …]
358 WindowManager* winmgr; variable487 WindowManager *GetWindowManager() const { return winmgr; }; in GetWindowManager()
120 winmgr.o \192 winmgr.h \
129 winmgr.o \201 winmgr.h \
119 winmgr.o \
120 winmgr.o \
121 winmgr.o \
122 winmgr.o \
153 winmgr.obj \
194 winmgr.obj \
216 WindowManager& winmgr(WindowManager::getSingleton()); in createDefaultTooltipWindowInstance() local218 if (winmgr.isLocked()) in createDefaultTooltipWindowInstance()222 winmgr.createWindow(d_defaultTooltipType, in createDefaultTooltipWindowInstance()
80 winmgr = self.simpledoc.doc.uistate.gwm81 self.track = winmgr.get_item_from_window(wid).track
353 AC_ARG_WITH(winmgr, optwith354 AC_HELP_STRING([--with-winmgr=NAME_OF_WM], [specify an arbitrary window manager]))
171 --with-winmgr=NAME_OF_WM244 --with-winmgr=NAME and --with-winmgr_path=PATH. If specified, this name
223 - new ./configure options --with-winmgr to specify arbitrary
171 changed to specify it via --with-winmgr and (if needed)
918 --with-winmgr=NAME_OF_WM
176 - In direct video, clean up all trash when moving (opaque winmgr moves)
749 Added the winmgr module to the spunk library (has been in use in some