Searched refs:wlump (Results 1 – 2 of 2) sorted by relevance
297 lumpnum_t wlump = W_CheckNumForName("FADEWMAP"); in R_CreateFadeColormaps() local303 if (wlump != LUMPERROR) in R_CreateFadeColormaps()304 W_ReadLumpHeader(wlump, fadecolormap+len, len, 0U); in R_CreateFadeColormaps()307 if (lump != LUMPERROR && wlump == LUMPERROR) in R_CreateFadeColormaps()310 else if (lump == LUMPERROR && wlump != LUMPERROR) in R_CreateFadeColormaps()313 else if (lump != LUMPERROR && wlump != LUMPERROR) in R_CreateFadeColormaps()
1323 FWadLump wlump = Wads.OpenLumpNum(sfx->lumpnum); in S_LoadSound() local1325 wlump.Read(sfxdata, size); in S_LoadSound()