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Searched refs:wlump (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_data.c297 lumpnum_t wlump = W_CheckNumForName("FADEWMAP"); in R_CreateFadeColormaps() local
303 if (wlump != LUMPERROR) in R_CreateFadeColormaps()
304 W_ReadLumpHeader(wlump, fadecolormap+len, len, 0U); in R_CreateFadeColormaps()
307 if (lump != LUMPERROR && wlump == LUMPERROR) in R_CreateFadeColormaps()
310 else if (lump == LUMPERROR && wlump != LUMPERROR) in R_CreateFadeColormaps()
313 else if (lump != LUMPERROR && wlump != LUMPERROR) in R_CreateFadeColormaps()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp1323 FWadLump wlump = Wads.OpenLumpNum(sfx->lumpnum); in S_LoadSound() local
1325 wlump.Read(sfxdata, size); in S_LoadSound()