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Searched refs:worldA (Results 1 – 3 of 3) sorted by relevance

/dports/devel/tokamak/tokamak_release/tokamaksrc/src/
H A Duseopcode.cpp33 IceMaths::Matrix4x4 worldA, worldB; variable
47 IceMaths::Point V0 = worldA * vertsA[trisA[pair->id0].mVRef[0]]; in GetTriangleOverlap()
49 IceMaths::Point V1 = worldA * vertsA[trisA[pair->id0].mVRef[1]]; in GetTriangleOverlap()
51 IceMaths::Point V2 = worldA * vertsA[trisA[pair->id0].mVRef[2]]; in GetTriangleOverlap()
97 transA.AssignIceMatrix(worldA); in Opcode2OpcodeTest()
101 bool IsOk = tc.Collide(ColCache, &worldA, &worldB); in Opcode2OpcodeTest()
/dports/math/gismo/gismo-21.12.0/unittests/
H A DgsSortedVector_test.cpp145 std::string worldA = world; in SUITE() local
152 vector.push_sorted_unique(worldA); in SUITE()
161 CHECK_EQUAL(1, (int )vector.getIndex(worldA)); in SUITE()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/
H A Dgish_tribute.py63 worldA = bodyA.GetWorldPoint(localA)
65 diff = worldB - worldA