Searched refs:worldMapRender (Results 1 – 7 of 7) sorted by relevance
327 …Menu() && (!dsq->game->isPaused() || (dsq->game->isPaused() && dsq->game->worldMapRender->isOn()))) in onUpdate()348 if (!dsq->game->worldMapRender->isOn()) in onUpdate()372 if (dsq->game->worldMapRender->isOn()) in onUpdate()374 dsq->game->worldMapRender->toggle(false); in onUpdate()385 dsq->game->worldMapRender->toggle(true); in onUpdate()
1225 worldMapRender = 0; in Game()6135 if (worldMapRender) in toggleWorldMap()6137 worldMapRender->toggle(!worldMapRender->isOn()); in toggleWorldMap()6651 worldMapRender = 0; in applyState()6658 worldMapRender = new WorldMapRender; in applyState()6659 addRenderObject(worldMapRender, LR_WORLDMAP); in applyState()7053 if (worldMapRender) in bindInput()7054 worldMapRender->bindInput(); in bindInput()7829 if (worldMapRender->isOn()) in onToggleHelpScreen()8121 dsq->game->worldMapRender->toggle(false); in onPressEscape()[all …]
2478 if (dsq->game->worldMapRender) in saveFile()3480 g.pos = dsq->game->worldMapRender->getAvatarWorldMapPosition() + Vector(sz*16-64, -64); in pickupGem()3485 g.pos = dsq->game->worldMapRender->getAvatarWorldMapPosition(); in pickupGem()
876 WorldMapRender *worldMapRender; variable
226 if (!dsq->game->worldMapRender->isOn()) return; in onUpdate()
2931 if (dsq->game->worldMapRender && dsq->game->worldMapRender->isOn()) return; in toggle()
8502 pos = dsq->game->worldMapRender->getWorldToTile(tile, pos, true, true); in luaFunc()8570 if(dsq->game->worldMapRender->isOn()) in luaFunc()8571 dsq->game->worldMapRender->fixGems(); in luaFunc()