/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | flag.c | 16 flag_item[CTF_TEAM1]->world_model = "players/male/flag1.md2"; in flag_init() 17 flag_item[CTF_TEAM2]->world_model = "players/male/flag2.md2"; in flag_init() 98 gi.setmodel(new_flag, new_flag->item->world_model); in flags_drop() 142 gi.setmodel(new_flag, new_flag->item->world_model); in flag_spawn2() 343 gi.setmodel(flag, flag->item->world_model); in flag_place() 486 player->s.modelindex3 = gi.modelindex(flag_item[CTF_TEAM1]->world_model); in flag_set_effects() 489 player->s.modelindex3 = gi.modelindex(flag_item[CTF_TEAM2]->world_model); in flag_set_effects()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_weapons.c | 1129 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() 1156 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon() 1160 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() 1162 } else if ( item->world_model[W_TP_MODEL] ) { in CG_RegisterWeapon() 1175 if ( !item->world_model[i] ) { in CG_RegisterWeapon() 1178 Q_strncpyz( path, item->world_model[i], sizeof(path) ); in CG_RegisterWeapon() 1187 if ( !item->world_model[i] ) { in CG_RegisterWeapon() 1212 if ( !item->world_model[2] ) { in CG_RegisterWeapon() 1227 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() 1237 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | z_mtest.c | 291 testWeapon->world_model = testWeap_gModel; in InitTestWeapon() 530 testItem->world_model = testItem_gModel; in InitTestItem() 564 gi.setmodel (testItemDroped, testItemDroped->item->world_model); in Drop_TestItem()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_weapons.c | 1082 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() 1109 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon() 1113 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() 1115 } else if ( item->world_model[W_TP_MODEL] ) { in CG_RegisterWeapon() 1127 if ( !item->world_model[i] ) { in CG_RegisterWeapon() 1130 Q_strncpyz( path, item->world_model[i], sizeof(path) ); in CG_RegisterWeapon() 1139 if ( !item->world_model[i] ) { in CG_RegisterWeapon() 1155 if ( !item->world_model[2] ) { in CG_RegisterWeapon() 1170 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() 1180 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_weapons.c | 74 itemInfo->models[0] = trap->R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals() 79 itemInfo->models[0] = trap->R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals() 83 itemInfo->models[0] = trap->R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals() 88 if (!Q_stricmp(&item->world_model[0][strlen(item->world_model[0]) - 4], ".glm")) in CG_RegisterItemVisuals() 90 …handle = trap->G2API_InitGhoul2Model(&itemInfo->g2Models[0], item->world_model[0], 0 , 0, 0, 0, 0); in CG_RegisterItemVisuals() 128 if ( item->world_model[1] ) { in CG_RegisterItemVisuals() 129 itemInfo->models[1] = trap->R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals() 2342 …trap->G2API_InitGhoul2Model(&g2WeaponInstances[/*i*/item->giTag], item->world_model[0], 0, 0, 0, 0… in CG_InitG2Weapons()
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H A D | cg_weaponinit.c | 71 weaponInfo->weaponModel = trap->R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon() 89 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon() 90 weaponInfo->ammoModel = trap->R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon() 654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon() 655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon() 658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals() 865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals() 866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon() 654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon() 655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon() 658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals() 865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals() 866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon() 654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon() 655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon() 658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals() 865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals() 866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon() 654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon() 655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon() 658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon() 852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals() 865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals() 866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
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/dports/games/cake/cake_src/cake/ |
H A D | entity.h | 146 char *world_model[MAX_ITEM_MODELS]; member
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_items.c | 178 gi.setmodel (minderaser, minderaser->item->world_model); in SpawnMinderaser() 878 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item() 954 gi.setmodel (ent, ent->item->world_model); in droptofloor() 1028 if (it->world_model) in PrecacheItem() 1029 gi.modelindex (it->world_model); in PrecacheItem()
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H A D | g_deathball.c | 46 gi.setmodel (ent, ent->item->world_model); in DeathballSetup()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_items.c | 178 gi.setmodel (minderaser, minderaser->item->world_model); in SpawnMinderaser() 878 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item() 954 gi.setmodel (ent, ent->item->world_model); in droptofloor() 1028 if (it->world_model) in PrecacheItem() 1029 gi.modelindex (it->world_model); in PrecacheItem()
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H A D | g_deathball.c | 46 gi.setmodel (ent, ent->item->world_model); in DeathballSetup()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_items.c | 726 gi.setmodel(dropped, dropped->item->world_model); in Drop_Item() 789 gi.setmodel(ent, ent->item->world_model); in droptofloor() 854 if(it->world_model) in PrecacheItem() 855 gi.modelindex(it->world_model); in PrecacheItem()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | dm_tag.c | 222 gi.setmodel (tag_token, tag_token->item->world_model); in Tag_DropToken()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | dm_tag.c | 222 gi.setmodel (tag_token, tag_token->item->world_model); in Tag_DropToken()
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_players.c | 78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_players.c | 78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon() 97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_items.c | 858 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item() 932 gi.setmodel (ent, ent->item->world_model); in droptofloor() 1005 if (it->world_model) in PrecacheItem() 1006 gi.modelindex (it->world_model); in PrecacheItem()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_items.c | 858 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item() 932 gi.setmodel (ent, ent->item->world_model); in droptofloor() 1005 if (it->world_model) in PrecacheItem() 1006 gi.modelindex (it->world_model); in PrecacheItem()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_items.c | 861 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item() 935 gi.setmodel (ent, ent->item->world_model); in droptofloor() 1008 if (it->world_model) in PrecacheItem() 1009 gi.modelindex (it->world_model); in PrecacheItem()
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