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Searched refs:world_model (Results 1 – 25 of 134) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dflag.c16 flag_item[CTF_TEAM1]->world_model = "players/male/flag1.md2"; in flag_init()
17 flag_item[CTF_TEAM2]->world_model = "players/male/flag2.md2"; in flag_init()
98 gi.setmodel(new_flag, new_flag->item->world_model); in flags_drop()
142 gi.setmodel(new_flag, new_flag->item->world_model); in flag_spawn2()
343 gi.setmodel(flag, flag->item->world_model); in flag_place()
486 player->s.modelindex3 = gi.modelindex(flag_item[CTF_TEAM1]->world_model); in flag_set_effects()
489 player->s.modelindex3 = gi.modelindex(flag_item[CTF_TEAM2]->world_model); in flag_set_effects()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_weapons.c1129 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
1156 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon()
1160 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
1162 } else if ( item->world_model[W_TP_MODEL] ) { in CG_RegisterWeapon()
1175 if ( !item->world_model[i] ) { in CG_RegisterWeapon()
1178 Q_strncpyz( path, item->world_model[i], sizeof(path) ); in CG_RegisterWeapon()
1187 if ( !item->world_model[i] ) { in CG_RegisterWeapon()
1212 if ( !item->world_model[2] ) { in CG_RegisterWeapon()
1227 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
1237 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dz_mtest.c291 testWeapon->world_model = testWeap_gModel; in InitTestWeapon()
530 testItem->world_model = testItem_gModel; in InitTestItem()
564 gi.setmodel (testItemDroped, testItemDroped->item->world_model); in Drop_TestItem()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_weapons.c1082 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
1109 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon()
1113 if ( item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
1115 } else if ( item->world_model[W_TP_MODEL] ) { in CG_RegisterWeapon()
1127 if ( !item->world_model[i] ) { in CG_RegisterWeapon()
1130 Q_strncpyz( path, item->world_model[i], sizeof(path) ); in CG_RegisterWeapon()
1139 if ( !item->world_model[i] ) { in CG_RegisterWeapon()
1155 if ( !item->world_model[2] ) { in CG_RegisterWeapon()
1170 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
1180 if ( !item->world_model[W_FP_MODEL] ) { in CG_RegisterWeapon()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_weapons.c74 itemInfo->models[0] = trap->R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
79 itemInfo->models[0] = trap->R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
83 itemInfo->models[0] = trap->R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals()
88 if (!Q_stricmp(&item->world_model[0][strlen(item->world_model[0]) - 4], ".glm")) in CG_RegisterItemVisuals()
90 …handle = trap->G2API_InitGhoul2Model(&itemInfo->g2Models[0], item->world_model[0], 0 , 0, 0, 0, 0); in CG_RegisterItemVisuals()
128 if ( item->world_model[1] ) { in CG_RegisterItemVisuals()
129 itemInfo->models[1] = trap->R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
2342 …trap->G2API_InitGhoul2Model(&g2WeaponInstances[/*i*/item->giTag], item->world_model[0], 0, 0, 0, 0… in CG_InitG2Weapons()
H A Dcg_weaponinit.c71 weaponInfo->weaponModel = trap->R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon()
89 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon()
90 weaponInfo->ammoModel = trap->R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon()
654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon()
655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon()
658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals()
865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals()
866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon()
654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon()
655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon()
658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals()
865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals()
866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_weapons.c638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon()
654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon()
655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon()
658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals()
865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals()
866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_weapons.c638 weaponInfo->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterWeapon()
654 if ( ammo->classname && ammo->world_model[0] ) { in CG_RegisterWeapon()
655 weaponInfo->ammoModel = trap_R_RegisterModel( ammo->world_model[0] ); in CG_RegisterWeapon()
658 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
663 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
668 strcpy( path, item->world_model[0] ); in CG_RegisterWeapon()
852 itemInfo->models[0] = trap_R_RegisterModel( item->world_model[0] ); in CG_RegisterItemVisuals()
865 if ( item->world_model[1] ) { in CG_RegisterItemVisuals()
866 itemInfo->models[1] = trap_R_RegisterModel( item->world_model[1] ); in CG_RegisterItemVisuals()
/dports/games/cake/cake_src/cake/
H A Dentity.h146 char *world_model[MAX_ITEM_MODELS]; member
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_items.c178 gi.setmodel (minderaser, minderaser->item->world_model); in SpawnMinderaser()
878 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item()
954 gi.setmodel (ent, ent->item->world_model); in droptofloor()
1028 if (it->world_model) in PrecacheItem()
1029 gi.modelindex (it->world_model); in PrecacheItem()
H A Dg_deathball.c46 gi.setmodel (ent, ent->item->world_model); in DeathballSetup()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_items.c178 gi.setmodel (minderaser, minderaser->item->world_model); in SpawnMinderaser()
878 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item()
954 gi.setmodel (ent, ent->item->world_model); in droptofloor()
1028 if (it->world_model) in PrecacheItem()
1029 gi.modelindex (it->world_model); in PrecacheItem()
H A Dg_deathball.c46 gi.setmodel (ent, ent->item->world_model); in DeathballSetup()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_items.c726 gi.setmodel(dropped, dropped->item->world_model); in Drop_Item()
789 gi.setmodel(ent, ent->item->world_model); in droptofloor()
854 if(it->world_model) in PrecacheItem()
855 gi.modelindex(it->world_model); in PrecacheItem()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Ddm_tag.c222 gi.setmodel (tag_token, tag_token->item->world_model); in Tag_DropToken()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Ddm_tag.c222 gi.setmodel (tag_token, tag_token->item->world_model); in Tag_DropToken()
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_players.c78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_players.c78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_players.c78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_players.c78 pi->weaponModel = trap_R_RegisterModel( item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
91 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
97 strcpy( path, item->world_model[0] ); in UI_PlayerInfo_SetWeapon()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_items.c858 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item()
932 gi.setmodel (ent, ent->item->world_model); in droptofloor()
1005 if (it->world_model) in PrecacheItem()
1006 gi.modelindex (it->world_model); in PrecacheItem()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_items.c858 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item()
932 gi.setmodel (ent, ent->item->world_model); in droptofloor()
1005 if (it->world_model) in PrecacheItem()
1006 gi.modelindex (it->world_model); in PrecacheItem()
/dports/games/q2pro/q2pro/game/
H A Dg_items.c861 gi.setmodel (dropped, dropped->item->world_model); in Drop_Item()
935 gi.setmodel (ent, ent->item->world_model); in droptofloor()
1008 if (it->world_model) in PrecacheItem()
1009 gi.modelindex (it->world_model); in PrecacheItem()

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