Searched refs:world_pixels_corrected (Results 1 – 1 of 1) sorted by relevance
88 SDL_Surface *world_pixels_corrected = NULL; variable271 if (world_pixels_corrected) in Initialize()272 SDL_FreeSurface(world_pixels_corrected); in Initialize()275 world_pixels_corrected = NULL; in Initialize()576 if (world_pixels_corrected) { in reallocate_world_pixels()577 SDL_FreeSurface(world_pixels_corrected); in reallocate_world_pixels()578 world_pixels_corrected = NULL; in reallocate_world_pixels()603 …world_pixels_corrected = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, world_pixels->format->… in reallocate_world_pixels()1625 apply_gamma(world_pixels, world_pixels_corrected); in update_screen()1626 s = world_pixels_corrected; in update_screen()