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Searched refs:worldlowslope (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_segs.c1802 worldlowslope -= viewz; in R_StoreWallRange()
1824 if (worldbottomslope > worldlowslope || worldbottom > worldlow) in R_StoreWallRange()
1867 if (worldlow >= worldtop && worldlowslope >= worldtopslope) in R_StoreWallRange()
1901 || worldlowslope != worldbottomslope in R_StoreWallRange()
1958 || (worldlow >= worldtop && worldlowslope >= worldtopslope)) in R_StoreWallRange()
2053 lowcutslope = max(worldbottomslope, worldlowslope) + viewz; in R_StoreWallRange()
2479 worldlowslope >>= 4; in R_StoreWallRange()
2526 (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && in R_StoreWallRange()
2549 (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && in R_StoreWallRange()
2583 (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && in R_StoreWallRange()
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c1062 fixed_t worldhighslope = 0, worldlowslope = 0; in HWR_ProcessSeg() local
1128 SLOPEPARAMS(gl_backsector->f_slope, worldlow, worldlowslope, gl_backsector->floorheight) in HWR_ProcessSeg()
1217 worldlowslope > worldbottomslope || in HWR_ProcessSeg()
1250 wallVerts[2].t -= (worldlowslope - gl_backsector->floorheight) * grTex->scaleY; in HWR_ProcessSeg()
1257 wallVerts[2].t = wallVerts[1].t - (worldlowslope - worldbottomslope) * grTex->scaleY; in HWR_ProcessSeg()
1263 wallVerts[1].t = (texturevpegbottom + worldlowslope - worldbottomslope) * grTex->scaleY; in HWR_ProcessSeg()
1270 wallVerts[2].y = FIXED_TO_FLOAT(worldlowslope); in HWR_ProcessSeg()
1414 : worldlowslope-worldlow; in HWR_ProcessSeg()
1428 : worldlowslope-worldlow; in HWR_ProcessSeg()