Searched refs:wound_mod (Results 1 – 1 of 1) sorted by relevance
1225 int16_t old_hp = ob->hitpoints, wound_mod, mod_before = 0, mod_after = 1; in DamageActor() local1347 wound_mod = starthitpoints[gamestate.difficulty][en_swat] / (ob->temp1 + 1) + 1; in DamageActor()1348 mod_before = old_hp / wound_mod; in DamageActor()1349 mod_after = ob->hitpoints / wound_mod; in DamageActor()