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Searched refs:wound_mod (Results 1 – 1 of 1) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1225 int16_t old_hp = ob->hitpoints, wound_mod, mod_before = 0, mod_after = 1; in DamageActor() local
1347 wound_mod = starthitpoints[gamestate.difficulty][en_swat] / (ob->temp1 + 1) + 1; in DamageActor()
1348 mod_before = old_hp / wound_mod; in DamageActor()
1349 mod_after = ob->hitpoints / wound_mod; in DamageActor()