Searched refs:wrapped_faces (Results 1 – 6 of 6) sorted by relevance
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | room_instance.cpp | 200 DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces, &error); in compute_room_from_subtree() local 202 if (wrapped_faces.size() == 0) in compute_room_from_subtree() 205 BSP_Tree tree(wrapped_faces, error); in compute_room_from_subtree() 209 room->set_geometry_hint(wrapped_faces); in compute_room_from_subtree()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | room_instance.cpp | 200 DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces, &error); in compute_room_from_subtree() local 202 if (wrapped_faces.size() == 0) in compute_room_from_subtree() 205 BSP_Tree tree(wrapped_faces, error); in compute_room_from_subtree() 209 room->set_geometry_hint(wrapped_faces); in compute_room_from_subtree()
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | geometry.cpp | 683 DVector<Face3> wrapped_faces; in wrap_geometry() local 691 _build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces); in wrap_geometry() 700 int wrapped_faces_count = wrapped_faces.size(); in wrap_geometry() 701 DVector<Face3>::Write wrapped_facesw = wrapped_faces.write(); in wrap_geometry() 732 return wrapped_faces; in wrap_geometry()
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | geometry.cpp | 683 DVector<Face3> wrapped_faces; in wrap_geometry() local 691 _build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces); in wrap_geometry() 700 int wrapped_faces_count = wrapped_faces.size(); in wrap_geometry() 701 DVector<Face3>::Write wrapped_facesw = wrapped_faces.write(); in wrap_geometry() 732 return wrapped_faces; in wrap_geometry()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | geometry.cpp | 641 PoolVector<Face3> wrapped_faces; in wrap_geometry() local 649 _build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces); in wrap_geometry() 656 int wrapped_faces_count = wrapped_faces.size(); in wrap_geometry() 657 PoolVector<Face3>::Write wrapped_facesw = wrapped_faces.write(); in wrap_geometry() 686 return wrapped_faces; in wrap_geometry()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | geometry.cpp | 641 PoolVector<Face3> wrapped_faces; in wrap_geometry() local 649 _build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces); in wrap_geometry() 656 int wrapped_faces_count = wrapped_faces.size(); in wrap_geometry() 657 PoolVector<Face3>::Write wrapped_facesw = wrapped_faces.write(); in wrap_geometry() 686 return wrapped_faces; in wrap_geometry()
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