Searched refs:wsswordshield (Results 1 – 1 of 1) sorted by relevance
208 static int **wsswordshield = NULL; variable1721 if (wsswordshield) { in ReleaseMemory()1723 free(wsswordshield[i]); in ReleaseMemory()1725 free(wsswordshield); in ReleaseMemory()1726 wsswordshield=NULL; in ReleaseMemory()2462 wsswordshield = (int **) calloc(STYLE_MAX+1, sizeof(int *)); in InitActorTables()2465 wsswordshield[i] = (int *) calloc(cols, sizeof(int)); in InitActorTables()2467 wsswordshield[i][j] = atoi(tm->QueryField(i, j)); in InitActorTables()7022 } else if (wsswordshield && weapon) { in GetCombatDetails()7264 if (!IsDualWielding() && wssingle && wsswordshield) { in GetDefense()[all …]