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Searched refs:wsswordshield (Results 1 – 1 of 1) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp208 static int **wsswordshield = NULL; variable
1721 if (wsswordshield) { in ReleaseMemory()
1723 free(wsswordshield[i]); in ReleaseMemory()
1725 free(wsswordshield); in ReleaseMemory()
1726 wsswordshield=NULL; in ReleaseMemory()
2462 wsswordshield = (int **) calloc(STYLE_MAX+1, sizeof(int *)); in InitActorTables()
2465 wsswordshield[i] = (int *) calloc(cols, sizeof(int)); in InitActorTables()
2467 wsswordshield[i][j] = atoi(tm->QueryField(i, j)); in InitActorTables()
7022 } else if (wsswordshield && weapon) { in GetCombatDetails()
7264 if (!IsDualWielding() && wssingle && wsswordshield) { in GetDefense()
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