Searched refs:wstwohanded (Results 1 – 1 of 1) sorted by relevance
207 static int **wstwohanded = NULL; variable1714 if (wstwohanded) { in ReleaseMemory()1716 free(wstwohanded[i]); in ReleaseMemory()1718 free(wstwohanded); in ReleaseMemory()1719 wstwohanded=NULL; in ReleaseMemory()2449 wstwohanded = (int **) calloc(STYLE_MAX+1, sizeof(int *)); in InitActorTables()2452 wstwohanded[i] = (int *) calloc(cols, sizeof(int)); in InitActorTables()2454 wstwohanded[i][j] = atoi(tm->QueryField(i, j)); in InitActorTables()7009 DamageBonus += wstwohanded[stars][0]; in GetCombatDetails()7010 CriticalBonus = wstwohanded[stars][1]; in GetCombatDetails()[all …]