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Searched refs:wxDB_DEFAULT_CURSOR (Results 1 – 9 of 9) sorted by relevance

/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/include/wx/
H A Ddbtable.h30 const int wxDB_DEFAULT_CURSOR = 0; variable
300 void SetCursor(HSTMT *hstmtActivate = (void **) wxDB_DEFAULT_CURSOR);
372 const int DEFAULT_CURSOR = wxDB_DEFAULT_CURSOR;
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/include/wx/
H A Ddbtable.h30 const int wxDB_DEFAULT_CURSOR = 0; variable
300 void SetCursor(HSTMT *hstmtActivate = (void **) wxDB_DEFAULT_CURSOR);
372 const int DEFAULT_CURSOR = wxDB_DEFAULT_CURSOR;
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/include/wx/
H A Ddbtable.h30 const int wxDB_DEFAULT_CURSOR = 0; variable
300 void SetCursor(HSTMT *hstmtActivate = (void **) wxDB_DEFAULT_CURSOR);
372 const int DEFAULT_CURSOR = wxDB_DEFAULT_CURSOR;
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/include/wx/
H A Ddbtable.h30 const int wxDB_DEFAULT_CURSOR = 0; variable
300 void SetCursor(HSTMT *hstmtActivate = (void **) wxDB_DEFAULT_CURSOR);
372 const int DEFAULT_CURSOR = wxDB_DEFAULT_CURSOR;
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/
H A Ddbtable.h43 const int wxDB_DEFAULT_CURSOR = 0; variable
306 void SetCursor(HSTMT *hstmtActivate = (void **) wxDB_DEFAULT_CURSOR);
374 const int DEFAULT_CURSOR = wxDB_DEFAULT_CURSOR;
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/src/common/
H A Ddbtable.cpp2457 if (hstmtActivate == wxDB_DEFAULT_CURSOR) in SetCursor()
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/src/common/
H A Ddbtable.cpp2457 if (hstmtActivate == wxDB_DEFAULT_CURSOR) in SetCursor()
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/src/common/
H A Ddbtable.cpp2457 if (hstmtActivate == wxDB_DEFAULT_CURSOR) in SetCursor()
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/src/common/
H A Ddbtable.cpp2457 if (hstmtActivate == wxDB_DEFAULT_CURSOR) in SetCursor()