Searched refs:x2_y2 (Results 1 – 5 of 5) sorted by relevance
/dports/graphics/p5-Geo-GDAL/gdal-3.3.3/frmts/pdf/ |
H A D | pdfreadvectors.cpp | 583 const double* x2_y2, in AddBezierCurve() argument 590 double x2 = x2_y2[0]; in AddBezierCurve() 591 double y2 = x2_y2[1]; in AddBezierCurve()
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/dports/graphics/gdal/gdal-3.3.3/frmts/pdf/ |
H A D | pdfreadvectors.cpp | 583 const double* x2_y2, in AddBezierCurve() argument 590 double x2 = x2_y2[0]; in AddBezierCurve() 591 double y2 = x2_y2[1]; in AddBezierCurve()
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/dports/graphics/py-gdal/gdal-3.3.3/frmts/pdf/ |
H A D | pdfreadvectors.cpp | 583 const double* x2_y2, in AddBezierCurve() argument 590 double x2 = x2_y2[0]; in AddBezierCurve() 591 double y2 = x2_y2[1]; in AddBezierCurve()
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_arm_neon.S | 95 #define x2_y2 d5 macro 299 vdup.u16 xxxx2, x2_y2[0] @ xxxx2 = { xx2, xx2 } 316 vdup.u16 yyyy2, x2_y2[1] @ yyyy2 = { yy2, yy2 }
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_arm_neon.S | 95 #define x2_y2 d5 macro 299 vdup.u16 xxxx2, x2_y2[0] @ xxxx2 = { xx2, xx2 } 316 vdup.u16 yyyy2, x2_y2[1] @ yyyy2 = { yy2, yy2 }
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