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Searched refs:xmaxLocal (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dactor.cpp59 int16 xmaxLocal = +100; // +1m in QuickActorCull() local
73 bboxLocal[2].vx = xmaxLocal; in QuickActorCull()
77 bboxLocal[3].vx = xmaxLocal; in QuickActorCull()
81 bboxLocal[4].vx = xmaxLocal; in QuickActorCull()
85 bboxLocal[5].vx = xmaxLocal; in QuickActorCull()
H A Dshadow_pc.cpp51 …ECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, int16 yminLocal…
64 int16 xmaxLocal = -32767; in DrawShadow1PC() local
72 …int32 nVertices = softskinPC(srap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawShadow1PC()
86 xmaxLocal, yminLocal, ymaxLocal, zminLocal, zmaxLocal); in DrawShadow1PC()
93 …ECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, int16 yminLocal… in MakeShadowPC() argument
239 bbox[2].vx = xmaxLocal; in MakeShadowPC()
243 bbox[3].vx = xmaxLocal; in MakeShadowPC()
247 bbox[4].vx = xmaxLocal; in MakeShadowPC()
251 bbox[5].vx = xmaxLocal; in MakeShadowPC()
H A Dsoftskin_pc.cpp36 …nt32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, int16 *xmaxLocal, int16 *yminLoca… in softskinPC() argument
78 int32 xmax = *xmaxLocal; in softskinPC()
233 *xmaxLocal = (int16)xmax; in softskinPC()
H A Dsoftskin_pc.h36 …nt32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, int16 *xmaxLocal, int16 *yminLoca…
H A Dactor_pc.cpp532 int16 xmaxLocal = -32767; in DrawModel4PC() local
540 …int32 nVertices = softskinPC(mrap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawModel4PC()
568 bbox[2].vx = xmaxLocal; in DrawModel4PC()
572 bbox[3].vx = xmaxLocal; in DrawModel4PC()
576 bbox[4].vx = xmaxLocal; in DrawModel4PC()
580 bbox[5].vx = xmaxLocal; in DrawModel4PC()