Searched refs:xmaxLocal (Results 1 – 5 of 5) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | actor.cpp | 59 int16 xmaxLocal = +100; // +1m in QuickActorCull() local 73 bboxLocal[2].vx = xmaxLocal; in QuickActorCull() 77 bboxLocal[3].vx = xmaxLocal; in QuickActorCull() 81 bboxLocal[4].vx = xmaxLocal; in QuickActorCull() 85 bboxLocal[5].vx = xmaxLocal; in QuickActorCull()
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H A D | shadow_pc.cpp | 51 …ECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, int16 yminLocal… 64 int16 xmaxLocal = -32767; in DrawShadow1PC() local 72 …int32 nVertices = softskinPC(srap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawShadow1PC() 86 xmaxLocal, yminLocal, ymaxLocal, zminLocal, zmaxLocal); in DrawShadow1PC() 93 …ECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, int16 yminLocal… in MakeShadowPC() argument 239 bbox[2].vx = xmaxLocal; in MakeShadowPC() 243 bbox[3].vx = xmaxLocal; in MakeShadowPC() 247 bbox[4].vx = xmaxLocal; in MakeShadowPC() 251 bbox[5].vx = xmaxLocal; in MakeShadowPC()
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H A D | softskin_pc.cpp | 36 …nt32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, int16 *xmaxLocal, int16 *yminLoca… in softskinPC() argument 78 int32 xmax = *xmaxLocal; in softskinPC() 233 *xmaxLocal = (int16)xmax; in softskinPC()
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H A D | softskin_pc.h | 36 …nt32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, int16 *xmaxLocal, int16 *yminLoca…
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H A D | actor_pc.cpp | 532 int16 xmaxLocal = -32767; in DrawModel4PC() local 540 …int32 nVertices = softskinPC(mrap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawModel4PC() 568 bbox[2].vx = xmaxLocal; in DrawModel4PC() 572 bbox[3].vx = xmaxLocal; in DrawModel4PC() 576 bbox[4].vx = xmaxLocal; in DrawModel4PC() 580 bbox[5].vx = xmaxLocal; in DrawModel4PC()
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