Searched refs:xminLocal (Results 1 – 5 of 5) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | actor.cpp | 55 int16 xminLocal = -100; // -1m in QuickActorCull() local 65 bboxLocal[0].vx = xminLocal; in QuickActorCull() 69 bboxLocal[1].vx = xminLocal; in QuickActorCull() 89 bboxLocal[6].vx = xminLocal; in QuickActorCull() 93 bboxLocal[7].vx = xminLocal; in QuickActorCull()
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H A D | shadow_pc.cpp | 51 …int32 debug, SVECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, … 63 int16 xminLocal = +32767; in DrawShadow1PC() local 72 …int32 nVertices = softskinPC(srap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawShadow1PC() 85 …urs, world2screen, local2world, debug, shadowBox[s], shadowBoxMin + s, shadowBoxMax + s, xminLocal, in DrawShadow1PC() 93 …int32 debug, SVECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, … in MakeShadowPC() argument 231 bbox[0].vx = xminLocal; in MakeShadowPC() 235 bbox[1].vx = xminLocal; in MakeShadowPC() 255 bbox[6].vx = xminLocal; in MakeShadowPC() 259 bbox[7].vx = xminLocal; in MakeShadowPC()
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H A D | softskin_pc.cpp | 36 int32 softskinPC(rap_API *rap, int32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, in… in softskinPC() argument 74 int32 xmin = *xminLocal; in softskinPC() 229 *xminLocal = (int16)xmin; in softskinPC()
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H A D | softskin_pc.h | 36 int32 softskinPC(rap_API *rap, int32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, in…
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H A D | actor_pc.cpp | 531 int16 xminLocal = +32767; in DrawModel4PC() local 540 …int32 nVertices = softskinPC(mrap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawModel4PC() 560 bbox[0].vx = xminLocal; in DrawModel4PC() 564 bbox[1].vx = xminLocal; in DrawModel4PC() 584 bbox[6].vx = xminLocal; in DrawModel4PC() 588 bbox[7].vx = xminLocal; in DrawModel4PC()
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