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Searched refs:xminLocal (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dactor.cpp55 int16 xminLocal = -100; // -1m in QuickActorCull() local
65 bboxLocal[0].vx = xminLocal; in QuickActorCull()
69 bboxLocal[1].vx = xminLocal; in QuickActorCull()
89 bboxLocal[6].vx = xminLocal; in QuickActorCull()
93 bboxLocal[7].vx = xminLocal; in QuickActorCull()
H A Dshadow_pc.cpp51 …int32 debug, SVECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, …
63 int16 xminLocal = +32767; in DrawShadow1PC() local
72 …int32 nVertices = softskinPC(srap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawShadow1PC()
85 …urs, world2screen, local2world, debug, shadowBox[s], shadowBoxMin + s, shadowBoxMax + s, xminLocal, in DrawShadow1PC()
93 …int32 debug, SVECTOR *bbox, SVECTOR *minbbox, SVECTOR *maxbbox, int16 xminLocal, int16 xmaxLocal, … in MakeShadowPC() argument
231 bbox[0].vx = xminLocal; in MakeShadowPC()
235 bbox[1].vx = xminLocal; in MakeShadowPC()
255 bbox[6].vx = xminLocal; in MakeShadowPC()
259 bbox[7].vx = xminLocal; in MakeShadowPC()
H A Dsoftskin_pc.cpp36 int32 softskinPC(rap_API *rap, int32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, in… in softskinPC() argument
74 int32 xmin = *xminLocal; in softskinPC()
229 *xminLocal = (int16)xmin; in softskinPC()
H A Dsoftskin_pc.h36 int32 softskinPC(rap_API *rap, int32 poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, in…
H A Dactor_pc.cpp531 int16 xminLocal = +32767; in DrawModel4PC() local
540 …int32 nVertices = softskinPC(mrap, poseBone, lw, local, &xminLocal, &xmaxLocal, &yminLocal, &ymaxL… in DrawModel4PC()
560 bbox[0].vx = xminLocal; in DrawModel4PC()
564 bbox[1].vx = xminLocal; in DrawModel4PC()
584 bbox[6].vx = xminLocal; in DrawModel4PC()
588 bbox[7].vx = xminLocal; in DrawModel4PC()