/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 26 char xrepeat, yrepeat, xpanning, ypanning; member 65 char xrepeat, yrepeat, xpanning, ypanning; member 140 to->xpanning = from->xpanning; in convertv5wallv6() 226 to->xpanning = from->xpanning; in convertv6wallv7()
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H A D | polymost.cpp | 5203 polymost_setClamp((npot || xpanning != 0) ? 0 : 2); in polymost_flatskyrender() 6339 otex.u += (float)wal->xpanning*otex.d; in polymost_drawalls() 6340 xtex.u += (float)wal->xpanning*xtex.d; in polymost_drawalls() 6424 otex.u += (float)(nwal->xpanning - wal->xpanning) * otex.d; in polymost_drawalls() 6425 xtex.u += (float)(nwal->xpanning - wal->xpanning) * xtex.d; in polymost_drawalls() 6426 ytex.u += (float)(nwal->xpanning - wal->xpanning) * ytex.d; in polymost_drawalls() 7238 otex.u += (float)wal->xpanning*otex.d; in polymost_drawmaskwallinternal() 7239 xtex.u += (float)wal->xpanning*xtex.d; in polymost_drawmaskwallinternal() 8312 if (spriteext[spritenum].xpanning) in polymost_drawsprite() 8485 if (spriteext[spritenum].xpanning) in polymost_drawsprite() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | animatesprites.con | 28 // spriteext[].xpanning (Polymost only) 41 getactor[THISACTOR].xpanning xp 43 setactor[THISACTOR].xpanning xp
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 57 wall[dest_wall_num].xpanning = wall[src_wall_num].xpanning; in CopySectorWalls() 75 wall[dest_nextwall].xpanning = wall[src_nextwall].xpanning; in CopySectorWalls()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 54 wall[dest_wall_num].xpanning = wall[src_wall_num].xpanning; in CopySectorWalls() 69 … wall[wall[dest_wall_num].nextwall].xpanning = wall[wall[src_wall_num].nextwall].xpanning; in CopySectorWalls()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 88 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning; 295 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning;
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 82 char pal, xrepeat, yrepeat, xpanning, ypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 102 char pal, xrepeat, yrepeat, xpanning, ypanning; member
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H A D | sector1.c | 538 wall[i].xpanning += 6; in animatewalls() 540 wall[i].xpanning += 6; in animatewalls() 600 wall[i].xpanning -= t>>10; // sintable[(t+512)&2047]>>12; in animatewalls()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 83 char pal, xrepeat, yrepeat, xpanning, ypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 327 int px = (wall[nWall].xpanning<<8)+pXWall->xpanFrac; in DoSectorPanning() 331 wall[nWall].xpanning = px>>8; in DoSectorPanning()
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H A D | mapedit.cpp | 8155 … AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning),changedir,0,0); in Keys3d() 8252 wall[w].xpanning = changechar(wall[w].xpanning, changedir, smooshyalign, 0); in Keys3d() 8265 …AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning), changedir, smooshyalign, 0… in Keys3d() 8445 tempxpanning = AIMED_SEL_WALL(xpanning); in Keys3d() 8463 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d() 8561 … CEILINGFLOOR(searchsector, xpanning) = CEILINGFLOOR(tempsectornum, xpanning) + dy; in Keys3d() 8716 wall[i].xpanning = tempxpanning; in Keys3d() 8816 wall[searchwall].xpanning = tempxpanning; in Keys3d() 8984 wall[w].xpanning = 0; in Keys3d() 9003 AIMED_CEILINGFLOOR(xpanning) = 0; in Keys3d() [all …]
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H A D | m32structures.cpp | 87 case WALL_XPANNING: wall[i].xpanning=lValue; break; in VM_AccessWall() 126 case WALL_XPANNING: lValue=wall[i].xpanning; break; in VM_AccessWall()
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/dports/audio/soundtracker/soundtracker-1.0.2.1/app/ |
H A D | tracker.h | 78 void (*xpanning)(Tracker* t, int leftchan); member
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 137 xpanning, member
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H A D | astub.cpp | 6076 … AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning),changedir,0,0); in Keys3d() 6173 wall[w].xpanning = changechar(wall[w].xpanning, changedir, smooshyalign, 0); in Keys3d() 6186 …AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning), changedir, smooshyalign, 0… in Keys3d() 6366 tempxpanning = AIMED_SEL_WALL(xpanning); in Keys3d() 6384 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d() 6482 … CEILINGFLOOR(searchsector, xpanning) = CEILINGFLOOR(tempsectornum, xpanning) + dy; in Keys3d() 6637 wall[i].xpanning = tempxpanning; in Keys3d() 6737 wall[searchwall].xpanning = tempxpanning; in Keys3d() 6905 wall[w].xpanning = 0; in Keys3d() 6924 AIMED_CEILINGFLOOR(xpanning) = 0; in Keys3d() [all …]
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H A D | m32structures.cpp | 87 case WALL_XPANNING: wall[i].xpanning=lValue; break; in VM_AccessWall() 126 case WALL_XPANNING: lValue=wall[i].xpanning; break; in VM_AccessWall()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 207 uint8_t xpanning; member
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H A D | reality.cpp | 614 wall[i].xpanning = rt_wall[i].xpanning; in RT_LoadBoard()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 112 uint8_t xrepeat, yrepeat, xpanning, ypanning; 341 wall[nWall].xpanning = wall_6[nWall].xpanning; in LoadLevel()
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H A D | lighting.cpp | 679 wall[nWall].xpanning = sFlowInfo[i].field_4 >> 14; in DoFlows() 699 wall[nWall].xpanning = sFlowInfo[i].field_4 >> 14; in DoFlows()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 6113 … AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning),changedir,0,0); in Keys3d() 6210 wall[w].xpanning = changechar(wall[w].xpanning, changedir, smooshyalign, 0); in Keys3d() 6223 …AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning), changedir, smooshyalign, 0… in Keys3d() 6403 tempxpanning = AIMED_SEL_WALL(xpanning); in Keys3d() 6421 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d() 6519 … CEILINGFLOOR(searchsector, xpanning) = CEILINGFLOOR(tempsectornum, xpanning) + dy; in Keys3d() 6674 wall[i].xpanning = tempxpanning; in Keys3d() 6774 wall[searchwall].xpanning = tempxpanning; in Keys3d() 6942 wall[w].xpanning = 0; in Keys3d() 6961 AIMED_CEILINGFLOOR(xpanning) = 0; in Keys3d() [all …]
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H A D | m32structures.cpp | 87 case WALL_XPANNING: wall[i].xpanning=lValue; break; in VM_AccessWall() 126 case WALL_XPANNING: lValue=wall[i].xpanning; break; in VM_AccessWall()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 459 xpanning = SX".xpanning", 774 xpanning = WAL".xpanning",
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | map2stl.cpp | 15 typedef struct { int16_t picnum, heinum; int8_t shade; uint8_t pal, xpanning, ypanning; } build7sur… member 28 uint8_t pal, xrepeat, yrepeat, xpanning, ypanning; member
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