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Searched refs:xpanning (Results 1 – 25 of 64) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h26 char xrepeat, yrepeat, xpanning, ypanning; member
65 char xrepeat, yrepeat, xpanning, ypanning; member
140 to->xpanning = from->xpanning; in convertv5wallv6()
226 to->xpanning = from->xpanning; in convertv6wallv7()
H A Dpolymost.cpp5203 polymost_setClamp((npot || xpanning != 0) ? 0 : 2); in polymost_flatskyrender()
6339 otex.u += (float)wal->xpanning*otex.d; in polymost_drawalls()
6340 xtex.u += (float)wal->xpanning*xtex.d; in polymost_drawalls()
6424 otex.u += (float)(nwal->xpanning - wal->xpanning) * otex.d; in polymost_drawalls()
6425 xtex.u += (float)(nwal->xpanning - wal->xpanning) * xtex.d; in polymost_drawalls()
6426 ytex.u += (float)(nwal->xpanning - wal->xpanning) * ytex.d; in polymost_drawalls()
7238 otex.u += (float)wal->xpanning*otex.d; in polymost_drawmaskwallinternal()
7239 xtex.u += (float)wal->xpanning*xtex.d; in polymost_drawmaskwallinternal()
8312 if (spriteext[spritenum].xpanning) in polymost_drawsprite()
8485 if (spriteext[spritenum].xpanning) in polymost_drawsprite()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Danimatesprites.con28 // spriteext[].xpanning (Polymost only)
41 getactor[THISACTOR].xpanning xp
43 setactor[THISACTOR].xpanning xp
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp57 wall[dest_wall_num].xpanning = wall[src_wall_num].xpanning; in CopySectorWalls()
75 wall[dest_nextwall].xpanning = wall[src_nextwall].xpanning; in CopySectorWalls()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c54 wall[dest_wall_num].xpanning = wall[src_wall_num].xpanning; in CopySectorWalls()
69 … wall[wall[dest_wall_num].nextwall].xpanning = wall[wall[src_wall_num].nextwall].xpanning; in CopySectorWalls()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h88 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning;
295 StructTracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning;
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H82 char pal, xrepeat, yrepeat, xpanning, ypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H102 char pal, xrepeat, yrepeat, xpanning, ypanning; member
H A Dsector1.c538 wall[i].xpanning += 6; in animatewalls()
540 wall[i].xpanning += 6; in animatewalls()
600 wall[i].xpanning -= t>>10; // sintable[(t+512)&2047]>>12; in animatewalls()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H83 char pal, xrepeat, yrepeat, xpanning, ypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp327 int px = (wall[nWall].xpanning<<8)+pXWall->xpanFrac; in DoSectorPanning()
331 wall[nWall].xpanning = px>>8; in DoSectorPanning()
H A Dmapedit.cpp8155 … AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning),changedir,0,0); in Keys3d()
8252 wall[w].xpanning = changechar(wall[w].xpanning, changedir, smooshyalign, 0); in Keys3d()
8265 …AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning), changedir, smooshyalign, 0… in Keys3d()
8445 tempxpanning = AIMED_SEL_WALL(xpanning); in Keys3d()
8463 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d()
8561 … CEILINGFLOOR(searchsector, xpanning) = CEILINGFLOOR(tempsectornum, xpanning) + dy; in Keys3d()
8716 wall[i].xpanning = tempxpanning; in Keys3d()
8816 wall[searchwall].xpanning = tempxpanning; in Keys3d()
8984 wall[w].xpanning = 0; in Keys3d()
9003 AIMED_CEILINGFLOOR(xpanning) = 0; in Keys3d()
[all …]
H A Dm32structures.cpp87 case WALL_XPANNING: wall[i].xpanning=lValue; break; in VM_AccessWall()
126 case WALL_XPANNING: lValue=wall[i].xpanning; break; in VM_AccessWall()
/dports/audio/soundtracker/soundtracker-1.0.2.1/app/
H A Dtracker.h78 void (*xpanning)(Tracker* t, int leftchan); member
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h137 xpanning, member
H A Dastub.cpp6076 … AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning),changedir,0,0); in Keys3d()
6173 wall[w].xpanning = changechar(wall[w].xpanning, changedir, smooshyalign, 0); in Keys3d()
6186 …AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning), changedir, smooshyalign, 0… in Keys3d()
6366 tempxpanning = AIMED_SEL_WALL(xpanning); in Keys3d()
6384 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d()
6482 … CEILINGFLOOR(searchsector, xpanning) = CEILINGFLOOR(tempsectornum, xpanning) + dy; in Keys3d()
6637 wall[i].xpanning = tempxpanning; in Keys3d()
6737 wall[searchwall].xpanning = tempxpanning; in Keys3d()
6905 wall[w].xpanning = 0; in Keys3d()
6924 AIMED_CEILINGFLOOR(xpanning) = 0; in Keys3d()
[all …]
H A Dm32structures.cpp87 case WALL_XPANNING: wall[i].xpanning=lValue; break; in VM_AccessWall()
126 case WALL_XPANNING: lValue=wall[i].xpanning; break; in VM_AccessWall()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h207 uint8_t xpanning; member
H A Dreality.cpp614 wall[i].xpanning = rt_wall[i].xpanning; in RT_LoadBoard()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp112 uint8_t xrepeat, yrepeat, xpanning, ypanning;
341 wall[nWall].xpanning = wall_6[nWall].xpanning; in LoadLevel()
H A Dlighting.cpp679 wall[nWall].xpanning = sFlowInfo[i].field_4 >> 14; in DoFlows()
699 wall[nWall].xpanning = sFlowInfo[i].field_4 >> 14; in DoFlows()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp6113 … AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning),changedir,0,0); in Keys3d()
6210 wall[w].xpanning = changechar(wall[w].xpanning, changedir, smooshyalign, 0); in Keys3d()
6223 …AIMED_CEILINGFLOOR(xpanning) = changechar(AIMED_CEILINGFLOOR(xpanning), changedir, smooshyalign, 0… in Keys3d()
6403 tempxpanning = AIMED_SEL_WALL(xpanning); in Keys3d()
6421 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d()
6519 … CEILINGFLOOR(searchsector, xpanning) = CEILINGFLOOR(tempsectornum, xpanning) + dy; in Keys3d()
6674 wall[i].xpanning = tempxpanning; in Keys3d()
6774 wall[searchwall].xpanning = tempxpanning; in Keys3d()
6942 wall[w].xpanning = 0; in Keys3d()
6961 AIMED_CEILINGFLOOR(xpanning) = 0; in Keys3d()
[all …]
H A Dm32structures.cpp87 case WALL_XPANNING: wall[i].xpanning=lValue; break; in VM_AccessWall()
126 case WALL_XPANNING: lValue=wall[i].xpanning; break; in VM_AccessWall()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua459 xpanning = SX".xpanning",
774 xpanning = WAL".xpanning",
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dmap2stl.cpp15 typedef struct { int16_t picnum, heinum; int8_t shade; uint8_t pal, xpanning, ypanning; } build7sur… member
28 uint8_t pal, xrepeat, yrepeat, xpanning, ypanning; member

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