/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | db.cpp | 50 XSECTOR xsector[kMaxXSectors]; variable 456 xsector[nXSector].reference = nSector; in dbInsertXSector() 463 dassert(xsector[nXSector].reference >= 0); in dbDeleteXSector() 466 xsector[nXSector].reference = -1; in dbDeleteXSector() 575 xsector[nXSector].reference = i; in dbXSectorClean() 585 if (xsector[nXSector].reference != i) in dbXSectorClean() 588 memcpy(&xsector[nXSector2], &xsector[nXSector], sizeof(XSECTOR)); in dbXSectorClean() 595 int nSector = xsector[i].reference; in dbXSectorClean() 602 xsector[i].reference = -1; in dbXSectorClean() 623 xsector[i].reference = -1; in dbInit() [all …]
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H A D | sectorfx.cpp | 119 XSECTOR *pXSector = &xsector[nXSector]; in DoSectorLighting() 214 XSECTOR *pXSector = &xsector[i]; in UndoSectorLighting() 265 XSECTOR *pXSector = &xsector[nXSector]; in DoSectorPanning() 349 XSECTOR *pXSector = &xsector[nXSector]; in InitSectorFX()
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H A D | aigilbst.cpp | 101 pXSector = &xsector[nXSector]; in thinkGoto() 126 pXSector = &xsector[nXSector]; in thinkChase() 148 pXSector = &xsector[nXSector]; in thinkChase() 162 pXSector = &xsector[nXSector]; in thinkChase() 188 pXSector = &xsector[nXSector]; in thinkChase() 232 pXSector = &xsector[nXSector]; in thinkChase()
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H A D | aicaleb.cpp | 110 pXSector = &xsector[nXSector]; in thinkGoto() 135 pXSector = &xsector[nXSector]; in thinkChase() 157 pXSector = &xsector[nXSector]; in thinkChase() 174 pXSector = &xsector[nXSector]; in thinkChase() 200 pXSector = &xsector[nXSector]; in thinkChase() 244 pXSector = &xsector[nXSector]; in thinkChase()
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H A D | aibeast.cpp | 209 pXSector = &xsector[nXSector]; in thinkGoto() 234 pXSector = &xsector[nXSector]; in thinkChase() 256 pXSector = &xsector[nXSector]; in thinkChase() 270 pXSector = &xsector[nXSector]; in thinkChase() 297 pXSector = &xsector[nXSector]; in thinkChase() 335 pXSector = &xsector[nXSector]; in thinkChase() 379 pXSector = &xsector[nXSector]; in thinkChase()
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H A D | loadsave.cpp | 341 memset(xsector, 0, sizeof(xsector)); in Load() 346 Read(&xsector[nXSector], sizeof(XSECTOR)); in Load() 458 Write(&xsector[nXSector], sizeof(XSECTOR)); in Save()
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H A D | triggers.cpp | 214 return xsector[nXIndex].busy; in GetSourceBusy() 846 XSECTOR *pXSector = &xsector[nXSector]; in TranslateSector() 1063 XSECTOR *pXSector = &xsector[nXSector]; in VCrushBusy() 1102 XSECTOR *pXSector = &xsector[nXSector]; in VSpriteBusy() 1151 XSECTOR *pXSector = &xsector[nXSector]; in VDoorBusy() 1251 XSECTOR *pXSector = &xsector[nXSector]; in HDoorBusy() 1279 XSECTOR *pXSector = &xsector[nXSector]; in RDoorBusy() 1306 XSECTOR *pXSector = &xsector[nXSector]; in StepRotateBusy() 1340 XSECTOR *pXSector = &xsector[nXSector]; in GenSectorBusy() 1359 XSECTOR *pXSector = &xsector[nXSector]; in PathBusy() [all …]
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H A D | eventq.cpp | 82 return xsector[nXIndex].rxID; in GetBucketChannel() 273 if (nXSector > 0 && xsector[nXSector].rxID > 0) in evInit() 329 return xsector[nXIndex].state; in evGetSourceState()
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H A D | mapedit.cpp | 611 XSECTOR* pXSector = &xsector[nXSector]; in TrackSector() 1221 if (xsector[nXSector].marker0 < 0) in cleanUp() 1295 xsector[nXSector].marker0 = -1; in cleanUp() 1296 xsector[nXSector].marker1 = -1; in cleanUp() 2275 t[xsector[nXSector].txID] = 1; in sub_1BE80() 2276 t[xsector[nXSector].rxID] = 1; in sub_1BE80() 2523 XSECTOR* pXSector = &xsector[nXSector]; in XSectorControlSet() 2589 XSECTOR* pXSector = &xsector[nXSector]; in XSectorControlRead() 2848 lt &= ~(int)(xsector[nXSector].rxID<=0); in ExtGetSectorCaption() 2864 if (xsector[nXSector].panVel) in ExtGetSectorCaption() [all …]
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H A D | nnexts.cpp | 700 … if (!sectRangeIsFine(xsector[i].reference) || xsector[i].txID != pXSprite->rxID) continue; in nnExtInitModernStuff() 705 pCond->obj[count].index = xsector[i].reference; in nnExtInitModernStuff() 706 pCond->obj[count++].cmd = xsector[i].command; in nnExtInitModernStuff() 1293 uwater = xsector[sector[nSector].extra].Underwater; in debrisMove() 1294 depth = xsector[sector[nSector].extra].Depth; in debrisMove() 1481 xsector[sector[pSource->sectnum].extra].windVel = 0; in windGenStopWindOnSectors() 2468 pXSector = &xsector[pSector->extra]; in useSectorWindGen() 4083 XSECTOR* pXSector = &xsector[sector[nSector].extra]; in sectorPauseMotion() 4103 XSECTOR* pXSector = &xsector[sector[nSector].extra]; in sectorContinueMotion() 5922 xsector[sector[objIndex].extra].data = value; in setDataValueOfObject() [all …]
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H A D | ai.cpp | 165 pXSector = &xsector[nXSector]; in CanMove() 244 …if ((nXSector < 0 || (!xsector[nXSector].Underwater && !xsector[nXSector].Depth)) && floorZ - bott… in CanMove() 544 pXSector = &xsector[sector[pSprite->sectnum].extra]; in aiActivateDude() 1315 pXSector = &xsector[sector[pSprite->sectnum].extra]; in RecoilDude() 1567 pXSector = &xsector[nXSector]; in aiInitSprite()
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H A D | seq.cpp | 248 int nSector = xsector[nXSector].reference; in UpdateFloor() 261 int nSector = xsector[nXSector].reference; in UpdateCeiling()
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H A D | db.h | 286 extern XSECTOR xsector[kMaxXSectors];
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H A D | player.cpp | 1299 if (*a3 > 0 && xsector[*a3].Wallpush) in ActionScan() 1307 if (*a3 > 0 && xsector[*a3].Push) in ActionScan() 1314 if (*a3 > 0 && xsector[*a3].Push) in ActionScan() 1499 XSECTOR *pXSector = &xsector[a3]; in ProcessInput() 2114 if (nXSector > 0 && xsector[nXSector].Exit) in playerDamageSprite() 2115 trTriggerSector(pSprite->sectnum, &xsector[nXSector], kCmdSectorExit); in playerDamageSprite()
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H A D | actor.cpp | 2397 if (nXSector > 0 && xsector[nXSector].Underwater) in IsUnderwaterSector() 3677 pXSector = &xsector[pSector->extra]; in actHitcodeToData() 4012 pXSector = &xsector[pSector->extra]; in actTouchFloor() 4358 XSECTOR *pXSector = &xsector[nXSector]; in actAirDrag() 4673 pXSector = &xsector[nXSector]; in MoveDude() 4695 XSECTOR *pXSector = &xsector[sector[nSector].extra]; in MoveDude() 5077 if (nXSector > 0 && xsector[nXSector].Underwater) in MoveDude() 5435 if (xsector[nXSector].Underwater) in IsUnderWater() 5560 dassert(xsector[nXSector].reference == nSector); in actProcessSprites() 5561 pXSector = &xsector[nXSector]; in actProcessSprites() [all …]
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H A D | view.cpp | 728 XSECTOR *pXSector = &xsector[nXSector]; in fakeMoveDude() 852 if (nXSector > 0 && xsector[nXSector].Underwater) in fakeMoveDude() 878 XSECTOR *pXSector = &xsector[nXSector]; in fakeActAirDrag() 906 dassert(xsector[nXSector].reference == nSector); in fakeActProcessSprites() 907 pXSector = &xsector[nXSector]; in fakeActProcessSprites() 2365 XSECTOR const *pXSector = nXSector >= 0 ? &xsector[nXSector] : NULL; in viewApplyDefaultPal() 2549 pXSector = &xsector[pSector->extra]; in viewProcessSprites() 3663 XSECTOR *pXSector = &xsector[pSector->extra]; in viewDrawScreen()
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H A D | gameutil.cpp | 693 XSECTOR *pXSector = &xsector[sector[nSector].extra]; in GetZRange() 735 XSECTOR *pXSector = &xsector[sector[nSector].extra]; in GetZRangeAtXYZ()
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H A D | callback.cpp | 369 XSECTOR *pXSector = &xsector[sector[nSector].extra]; in CounterCheck()
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H A D | aiunicult.cpp | 1182 …return ((sector[pSprite->sectnum].extra >= 0 && xsector[sector[pSprite->sectnum].extra].Underwater) in spriteIsUnderwater()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_spec.cpp | 822 xsector_t *xsector = P_ToXSector(sector); in P_PlayerInWindSector() local 824 switch(xsector->special) in P_PlayerInWindSector() 831 P_Thrust(player, 0, pushTab[xsector->special - 20]); in P_PlayerInWindSector() 839 P_Thrust(player, ANG90, pushTab[xsector->special - 25]); in P_PlayerInWindSector() 847 P_Thrust(player, ANG270, pushTab[xsector->special - 30]); in P_PlayerInWindSector() 855 P_Thrust(player, ANG180, pushTab[xsector->special - 35]); in P_PlayerInWindSector()
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/dports/math/p5-Math-Polygon/Math-Polygon-1.10/lib/Math/Polygon/ |
H A D | Clip.pm | 121 my $xsector = $point->[0] < $bbox->[0] ? 0 127 $ysector * 3 + $xsector;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_mapsetup.cpp | 441 xsector_t *xsector = P_ToXSector(Sector_AtPoint_FixedPrecision(spot->origin)); in initMapSpots() local 443 xsector->seqType = seqtype_t(spot->doomEdNum - 1400); in initMapSpots()
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H A D | p_xgsec.cpp | 2869 xsector_t *xsector = P_ToXSector(sector); in XS_Thinker() local 2874 if(!xsector) return; // Not an xsector? Most perculiar... in XS_Thinker() 2876 xg = xsector->xg; in XS_Thinker()
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