Searched refs:xtra_mega_time (Results 1 – 3 of 3) sorted by relevance
117 uint32 xtra_mega_time; variable
285 …los_time(0), event_time(0), sound_time(0), xtra_mega_time(0), nActorsDrawn(0), nActorsConsidered(0… in _mission()375 xtra_mega_time = 0; in Game_cycle()
897 g_mission->xtra_mega_time += time; in One_logic_cycle()