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/dports/math/reduce/Reduce-svn5758-src/doc/manual2/
H A Dgeometry.tex6 \newcommand{\xxyy}[2] {\noindent{\f{#1}} \\\hspace*{1cm}
80 \xxyy{ALTITUDE(A,B,C:Point):Line \ttindex{ALTITUDE}}
110 \xxyy{LINE(a,b,c:Scalar):Line \ttindex{LINE}}
112 \xxyy{LOT(P:Point,a:Line):Line \ttindex{LOT}}
114 \xxyy{MEDIAN(A,B,C:Point):Line \ttindex{MEDIAN}}
118 \xxyy{MP(B,C:Point):Line \ttindex{MP}}
135 \xxyy{PAR(P:Point,a:Line):Line \ttindex{PAR}}
141 \xxyy{POINT(a,b:Scalar):Point \ttindex{POINT}}
152 \xxyy{PP\_LINE(A,B:Point):Line \ttindex{PP\_LINE}}
154 \xxyy{SQRDIST(A,B:Point):Scalar \ttindex{SQRDIST}}
[all …]
/dports/science/tinker/tinker/source/
H A Dquatfit.f33 real*8 xxyx,xxyy,xxyz
47 xxyy = 0.0d0
60 xxyy = xxyy + weigh*y1(i1)*x2(i2)
73 c(2,3) = xxyy + xyyx
75 c(1,4) = xyyx - xxyy
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/
H A DSwizzle.gp29 MOV.F result.color, {0, 1}.xxyy;
32 MOV.F result.color, {0, 1}.xxyy;
35 MOV.F result.color, {0, 1}.xxyy;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A DSwizzle.gp29 MOV.F result.color, {0, 1}.xxyy;
32 MOV.F result.color, {0, 1}.xxyy;
35 MOV.F result.color, {0, 1}.xxyy;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DSwizzle.gp29 MOV.F result.color, {0, 1}.xxyy;
32 MOV.F result.color, {0, 1}.xxyy;
35 MOV.F result.color, {0, 1}.xxyy;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/
H A DSwizzle.gp29 MOV.F result.color, {0, 1}.xxyy;
32 MOV.F result.color, {0, 1}.xxyy;
35 MOV.F result.color, {0, 1}.xxyy;
/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/
H A DssgaParticleSystem.cxx81 sgVec3 nxny, xxny, xxyy, nxyy ; in draw_geometry() local
99 sgSetVec3 ( xxyy, xx[0]+yy[0], xx[1]+yy[1], xx[2]+yy[2] ) ; in draw_geometry()
106 sgSetVec3 ( xxyy, sz, 0, sz ) ; in draw_geometry()
128 xxyy, particle[i].size ) ; in draw_geometry()
/dports/science/packmol/packmol-18.169/
H A Doutput.f9028 double precision :: xxyx, xxyy, xxyz, xyyz, xyyy, xzyx,& local
206 xxyy = 0.d0
230 xxyy = xxyy + xq * coor(idatom,2) * amass(idatom)
244 tens(2,3) = xxyy + xyyx
246 tens(1,4) = xyyx - xxyy
287 xxyy = 0.d0
305 xxyy = xxyy + xtemp * yq * amass(idatom)
318 tens(2,3) = xxyy + xyyx
320 tens(1,4) = xyyx - xxyy
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag19 highp vec4 b = vin_b.xxyy;
20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/legacy/fragment/
H A Dstruct-varying.legacy.frag22 vec4 b = vin.b.xxyy;
24 FragColor = v0.a + v0.b.xxyy + v1.a + v1.b.yyxx + a + b;

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