/dports/math/reduce/Reduce-svn5758-src/doc/manual2/ |
H A D | geometry.tex | 6 \newcommand{\xxyy}[2] {\noindent{\f{#1}} \\\hspace*{1cm} 80 \xxyy{ALTITUDE(A,B,C:Point):Line \ttindex{ALTITUDE}} 110 \xxyy{LINE(a,b,c:Scalar):Line \ttindex{LINE}} 112 \xxyy{LOT(P:Point,a:Line):Line \ttindex{LOT}} 114 \xxyy{MEDIAN(A,B,C:Point):Line \ttindex{MEDIAN}} 118 \xxyy{MP(B,C:Point):Line \ttindex{MP}} 135 \xxyy{PAR(P:Point,a:Line):Line \ttindex{PAR}} 141 \xxyy{POINT(a,b:Scalar):Point \ttindex{POINT}} 152 \xxyy{PP\_LINE(A,B:Point):Line \ttindex{PP\_LINE}} 154 \xxyy{SQRDIST(A,B:Point):Scalar \ttindex{SQRDIST}} [all …]
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/dports/science/tinker/tinker/source/ |
H A D | quatfit.f | 33 real*8 xxyx,xxyy,xxyz 47 xxyy = 0.0d0 60 xxyy = xxyy + weigh*y1(i1)*x2(i2) 73 c(2,3) = xxyy + xyyx 75 c(1,4) = xyyx - xxyy
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/ |
H A D | Swizzle.gp | 29 MOV.F result.color, {0, 1}.xxyy; 32 MOV.F result.color, {0, 1}.xxyy; 35 MOV.F result.color, {0, 1}.xxyy;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | Swizzle.gp | 29 MOV.F result.color, {0, 1}.xxyy; 32 MOV.F result.color, {0, 1}.xxyy; 35 MOV.F result.color, {0, 1}.xxyy;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | Swizzle.gp | 29 MOV.F result.color, {0, 1}.xxyy; 32 MOV.F result.color, {0, 1}.xxyy; 35 MOV.F result.color, {0, 1}.xxyy;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/ |
H A D | Swizzle.gp | 29 MOV.F result.color, {0, 1}.xxyy; 32 MOV.F result.color, {0, 1}.xxyy; 35 MOV.F result.color, {0, 1}.xxyy;
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/ |
H A D | ssgaParticleSystem.cxx | 81 sgVec3 nxny, xxny, xxyy, nxyy ; in draw_geometry() local 99 sgSetVec3 ( xxyy, xx[0]+yy[0], xx[1]+yy[1], xx[2]+yy[2] ) ; in draw_geometry() 106 sgSetVec3 ( xxyy, sz, 0, sz ) ; in draw_geometry() 128 xxyy, particle[i].size ) ; in draw_geometry()
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/dports/science/packmol/packmol-18.169/ |
H A D | output.f90 | 28 double precision :: xxyx, xxyy, xxyz, xyyz, xyyy, xzyx,& local 206 xxyy = 0.d0 230 xxyy = xxyy + xq * coor(idatom,2) * amass(idatom) 244 tens(2,3) = xxyy + xyyx 246 tens(1,4) = xyyx - xxyy 287 xxyy = 0.d0 305 xxyy = xxyy + xtemp * yq * amass(idatom) 318 tens(2,3) = xxyy + xyyx 320 tens(1,4) = xyyx - xxyy
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 16 …vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) +…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 19 highp vec4 b = vin_b.xxyy; 20 gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/legacy/fragment/ |
H A D | struct-varying.legacy.frag | 22 vec4 b = vin.b.xxyy; 24 FragColor = v0.a + v0.b.xxyy + v1.a + v1.b.yyxx + a + b;
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