/dports/math/octave-forge-octclip/octclip-2.0.1/src/ |
H A D | segmento.c | 75 cod = ((yA<y)&&(y<yB))||((yA>y)&&(y>yB)); in PuntoEntreDosPuntos2DColin() 113 *y = yA; in PtoComunSegmParalelos2D() 124 *y = yA; in PtoComunSegmParalelos2D() 155 if(((xA==xC)&&(yA==yC))||((xA==xD)&&(yA==yD))) in PtoComunSegmParalelos2D() 159 *y = yA; in PtoComunSegmParalelos2D() 180 const double yA, in IntersecSegmentos2D() argument 214 yc = (yA+yB+yC+yD)/4.0; in IntersecSegmentos2D() 221 yAc = yA-yc; in IntersecSegmentos2D() 343 yc = (yA+yB+yC+yD)/4.0; in IntersecSegmentos2DSimple() 350 yAc = yA-yc; in IntersecSegmentos2DSimple() [all …]
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H A D | dpeuckerp.c | 518 double xA=0.0,yA=0.0,xB=0.0,yB=0.0; in DouglasPeuckerRobIntersecOrigPlano() local 553 yA = y[posIni*incY]; in DouglasPeuckerRobIntersecOrigPlano() 620 shared(posIni,posFin,incX,x,incY,y,xA,xB,yA,yB) \ in DouglasPeuckerRobIntersecOrigPlanoOMP() 637 GEOC_MIN(yA,yB),GEOC_MAX(yA,yB), in DouglasPeuckerRobIntersecOrigPlanoOMP() 683 GEOC_MIN(yA,yB),GEOC_MAX(yA,yB), in DouglasPeuckerRobIntersecOrigPlanoSerie() 718 double xA=0.0,yA=0.0,xB=0.0,yB=0.0; in DouglasPeuckerRobAutoIntersecPlano() local 751 yA = y[posIni*incY]; in DouglasPeuckerRobAutoIntersecPlano() 839 GEOC_MIN(yA,yB),GEOC_MAX(yA,yB), in DouglasPeuckerRobAutoIntersecPlanoOMP() 888 GEOC_MIN(yA,yB),GEOC_MAX(yA,yB), in DouglasPeuckerRobAutoIntersecPlanoSerie() 912 const double yA, in DouglasPeuckerRobIntersecPlano() argument [all …]
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/dports/devel/t1lib/t1lib-5.1.2/lib/type1/ |
H A D | curves.c | 116 static struct segment *StepBezierRecurse(I,xA,yA,xB,yB,xC,yC,xD,yD) in StepBezierRecurse() argument 124 if (BezierTerminationTest(xA,yA,xB,yB,xC,yC,xD,yD)) 127 return(PathSegment(LINETYPE, xD - xA, yD - yA)); 129 StepLine(I->region, I->origin.x + xA, I->origin.y + yA, 141 xAB = xA + xB; yAB = yA + yB; 167 StepBezierRecurse(I, xA, yA, xAB, yAB, xABC, yABC, xABCD, yABCD); 193 struct segment *StepBezier(R, xA, yA, xB, yB, xC, yC, xD, yD) in StepBezier() argument 204 Info.origin.y = yA; 209 yB -= yA; 210 yC -= yA; [all …]
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H A D | curves.h | 31 #define StepConic(R,xA,yA,xB,yB,xC,yC,r) t1_StepConic(R,xA,yA,xB,yB,xC,yC,r) argument 32 #define StepBezier(R,xA,yA,xB,yB,xC,yC,xD,yD) t1_StepBezier(R,xA,yA,xB,yB,xC,yC,xD,yD) argument
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/dports/net/tightvnc/vnc_unixsrc/Xvnc/lib/font/Type1/ |
H A D | curves.c | 115 static struct segment *StepBezierRecurse(I,xA,yA,xB,yB,xC,yC,xD,yD) in StepBezierRecurse() argument 123 if (BezierTerminationTest(xA,yA,xB,yB,xC,yC,xD,yD)) 126 return(PathSegment(LINETYPE, xD - xA, yD - yA)); 128 StepLine(I->region, I->origin.x + xA, I->origin.y + yA, 140 xAB = xA + xB; yAB = yA + yB; 166 StepBezierRecurse(I, xA, yA, xAB, yAB, xABC, yABC, xABCD, yABCD); 190 struct segment *StepBezier(R, xA, yA, xB, yB, xC, yC, xD, yD) in StepBezier() argument 201 Info.origin.y = yA; 206 yB -= yA; 207 yC -= yA; [all …]
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H A D | curves.h | 31 #define StepConic(R,xA,yA,xB,yB,xC,yC,r) t1_StepConic(R,xA,yA,xB,yB,xC,yC,r) argument 32 #define StepBezier(R,xA,yA,xB,yB,xC,yC,xD,yD) t1_StepBezier(R,xA,yA,xB,yB,xC,yC,xD,yD) argument
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/dports/math/grace/grace-5.1.25/T1lib/type1/ |
H A D | curves.c | 116 static struct segment *StepBezierRecurse(I,xA,yA,xB,yB,xC,yC,xD,yD) in StepBezierRecurse() argument 124 if (BezierTerminationTest(xA,yA,xB,yB,xC,yC,xD,yD)) 127 return(PathSegment(LINETYPE, xD - xA, yD - yA)); 129 StepLine(I->region, I->origin.x + xA, I->origin.y + yA, 141 xAB = xA + xB; yAB = yA + yB; 167 StepBezierRecurse(I, xA, yA, xAB, yAB, xABC, yABC, xABCD, yABCD); 193 struct segment *StepBezier(R, xA, yA, xB, yB, xC, yC, xD, yD) in StepBezier() argument 204 Info.origin.y = yA; 209 yB -= yA; 210 yC -= yA; [all …]
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H A D | curves.h | 31 #define StepConic(R,xA,yA,xB,yB,xC,yC,r) t1_StepConic(R,xA,yA,xB,yB,xC,yC,r) argument 32 #define StepBezier(R,xA,yA,xB,yB,xC,yC,xD,yD) t1_StepBezier(R,xA,yA,xB,yB,xC,yC,xD,yD) argument
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/dports/print/texlive-base/texlive-20150521-source/texk/ps2pk/ |
H A D | curves.c | 118 fractpel xA, fractpel yA, /* A control point */ in StepBezierRecurse() argument 124 if (BezierTerminationTest(xA,yA,xB,yB,xC,yC,xD,yD)) in StepBezierRecurse() 127 return(PathSegment(LINETYPE, xD - xA, yD - yA)); in StepBezierRecurse() 129 StepLine(I->region, I->origin.x + xA, I->origin.y + yA, in StepBezierRecurse() 141 xAB = xA + xB; yAB = yA + yB; in StepBezierRecurse() 160 StepBezierRecurse(I, xA, yA, xAB, yAB, xABC, yABC, xABCD, yABCD), in StepBezierRecurse() 167 StepBezierRecurse(I, xA, yA, xAB, yAB, xABC, yABC, xABCD, yABCD); in StepBezierRecurse() 206 Info.origin.y = yA; in StepBezier() 211 yB -= yA; in StepBezier() 212 yC -= yA; in StepBezier() [all …]
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | WeldJoint.cpp | 37 WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collide… in WeldJoint() argument 42 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in WeldJoint() 46 WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collide… in WeldJoint() argument 51 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in WeldJoint() 60 void WeldJoint::init(b2WeldJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, f… in init() argument 62 def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA))); in init()
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H A D | Physics.cpp | 226 RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, fl… in newRevoluteJoint() argument 228 return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected); in newRevoluteJoint() 233 return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newRevoluteJoint() 238 return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected); in newPrismaticJoint() 243 return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle); in newPrismaticJoint() 256 FrictionJoint *Physics::newFrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, fl… in newFrictionJoint() argument 258 return new FrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected); in newFrictionJoint() 261 WeldJoint *Physics::newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … in newWeldJoint() argument 263 return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected); in newWeldJoint() 268 return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newWeldJoint() [all …]
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H A D | Physics.h | 181 …RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … 183 …RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … 196 …PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB… 198 …PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB… 228 …FrictionJoint *newFrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … 239 …WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool col… 241 …WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool col… 253 …WheelJoint *newWheelJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float …
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H A D | RevoluteJoint.cpp | 37 RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool… in RevoluteJoint() argument 42 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in RevoluteJoint() 46 RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool… in RevoluteJoint() argument 51 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in RevoluteJoint() 60 void RevoluteJoint::init(b2RevoluteJointDef &def, Body *body1, Body *body2, float xA, float yA, flo… in init() argument 62 def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA))); in init()
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/dports/math/octave-forge-octclip/octclip-2.0.1/src/libgeoc/ |
H A D | segmento.h | 168 const double yA, 197 const double yA, 241 const double yA, 298 const double yA, 334 const double yA,
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | WeldJoint.cpp | 39 WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collide… in WeldJoint() argument 44 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in WeldJoint() 48 WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collide… in WeldJoint() argument 53 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in WeldJoint() 62 void WeldJoint::init(b2WeldJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, f… in init() argument 64 def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA))); in init()
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H A D | Physics.cpp | 226 RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, fl… in newRevoluteJoint() argument 228 return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected); in newRevoluteJoint() 233 return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newRevoluteJoint() 238 return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected); in newPrismaticJoint() 243 return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle); in newPrismaticJoint() 256 FrictionJoint *Physics::newFrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, fl… in newFrictionJoint() argument 258 return new FrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected); in newFrictionJoint() 261 WeldJoint *Physics::newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … in newWeldJoint() argument 263 return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected); in newWeldJoint() 268 return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newWeldJoint() [all …]
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H A D | Physics.h | 181 …RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … 183 …RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … 196 …PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB… 198 …PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB… 228 …FrictionJoint *newFrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, … 239 …WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool col… 241 …WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool col… 253 …WheelJoint *newWheelJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float …
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H A D | wrap_Physics.cpp | 219 float yA = (float)luaL_checknumber(L, 4); in w_newRevoluteJoint() local 231 yB = yA; in w_newRevoluteJoint() 254 float yA = (float)luaL_checknumber(L, 4); in w_newPrismaticJoint() local 268 yB = yA; in w_newPrismaticJoint() 333 float yA = (float)luaL_checknumber(L, 4); in w_newFrictionJoint() local 345 yB = yA; in w_newFrictionJoint() 362 float yA = (float)luaL_checknumber(L, 4); in w_newWeldJoint() local 374 yB = yA; in w_newWeldJoint() 385 j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected); in w_newWeldJoint() 397 float yA = (float)luaL_checknumber(L, 4); in w_newWheelJoint() local [all …]
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H A D | RevoluteJoint.cpp | 39 RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool… in RevoluteJoint() argument 44 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in RevoluteJoint() 48 RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool… in RevoluteJoint() argument 53 init(def, body1, body2, xA, yA, xB, yB, collideConnected); in RevoluteJoint() 62 void RevoluteJoint::init(b2RevoluteJointDef &def, Body *body1, Body *body2, float xA, float yA, flo… in init() argument 64 def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA))); in init()
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/dports/misc/vxl/vxl-3.3.2/core/vcsl/examples/ |
H A D | vcsl_tutor.cxx | 62 vnl_vector_fixed<double, 3> yA; in main() local 63 yA[X] = 0; in main() 64 yA[Y] = 1; in main() 65 yA[Z] = 0; in main() 76 rightXF.set_static(vnl_math::pi_over_2, yA.as_ref()); in main()
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/dports/devel/py-numba/numba-0.51.2/numba/cuda/tests/cudapy/ |
H A D | test_py2_div_issue.py | 9 def preCalc(y, yA, yB, numDataPoints): argument 16 yA[i] = ans * 1.0 22 yA = np.zeros(numDataPoints, dtype=np.float32) 25 preCalc[1, 15](y, yA, yB, numDataPoints) 27 self.assertTrue(np.all(y == yA))
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/dports/math/openturns/openturns-1.18/validation/src/sobol_estimator_variance/ |
H A D | sobol_variance_estimators.py | 74 yA = ot.Sample(self.outputDesign[:, q], 0, self.size) 76 yAc = (yA - yA.computeMean()[0]) 115 yA = ot.Sample(self.outputDesign[:, q], 0, self.size) 116 yAc = yA - yA.computeMean()[0] 119 sumVariance += yA.computeVariance()[0] 128 mean_yz = yB.computeMean()[0] * yA.computeMean()[0] 129 yz = np.array(yB) * np.array(yA) 179 yA = ot.Sample(self.outputDesign[:, q], 0, self.size) 181 yAc = yA - yA.computeMean()[0] 260 yAc = yA - yA.computeMean()[0] [all …]
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/dports/math/clblas/clBLAS-2.10/src/library/blas/ |
H A D | matrix.c | 265 size_t xA, size_t yA, in _clblasWriteSubMatrix() argument 279 SWAP(size_t, xA, yA); in _clblasWriteSubMatrix() 335 size_t xA, size_t yA, in clblasWriteSubMatrix() argument 351 xA, yA, in clblasWriteSubMatrix() 368 size_t xA, size_t yA, in clblasWriteSubMatrixAsync() argument 383 xA, yA, in clblasWriteSubMatrixAsync() 406 size_t xA, size_t yA, in _clblasReadSubMatrix() argument 492 xA, yA, in clblasReadSubMatrix() 525 xA, yA, in clblasReadSubMatrixAsync() 641 xA, yA, in clblasCopySubMatrix() [all …]
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H A D | fill.cc | 106 int xA, int yA, in clblasFillSubMatrixAsync() argument 118 SWAP(int, xA, yA); in clblasFillSubMatrixAsync() 123 if ( !inside2d( nrA,ncA, xA,yA , nx, ny ) ) { in clblasFillSubMatrixAsync() 133 offA + xA + yA*ldA, in clblasFillSubMatrixAsync() 144 offA + xA + yA*ldA, in clblasFillSubMatrixAsync() 175 offA + xA + (yA+i)*ldA, in clblasFillSubMatrixAsync() 194 size_t xA, size_t yA, in clblasFillSubMatrix() argument 206 xA, yA, in clblasFillSubMatrix()
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/dports/graphics/libboard/libboard-5b38274/examples/ |
H A D | line_segment.cpp | 89 float yA = myRound( slope*((x - 0.5)-x1) + y1 ); in drawLine() local 90 drawPixel( board, yA, x ); in drawLine() 92 if ( yB != yA ) { drawPixel( board, yB, x ); } in drawLine() 97 float yA = myRound( slope*((x - 0.5)-x1) + y1 ); in drawLine() local 98 drawPixel( board, x, yA ); in drawLine() 100 if ( yB != yA ) { drawPixel( board, x, yB ); } in drawLine()
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