Searched refs:yNdc (Results 1 – 7 of 7) sorted by relevance
94 float yNdc = (yPos + 10.0) / 20.0; /* See glOrtho above */ in measureSize() local96 int y = (int) (yNdc * windowHeight); in measureSize()
478 float yNdc = scaleScreenCoordinateToNdc(y, static_cast<GLfloat>(viewport.height)); in drawTexture() local485 mDrawTextureCoords[1] = yNdc; in drawTexture()
501 float yNdc = scaleScreenCoordinateToNdc(y, static_cast<GLfloat>(viewport.height)); in drawTexture() local508 mDrawTextureCoords[1] = yNdc; in drawTexture()