Searched refs:y_grav (Results 1 – 2 of 2) sorted by relevance
810 int y_grav = GRAV_POS; in FScreenClipToScreen() local821 y_grav = GRAV_NEG; in FScreenClipToScreen()831 y_grav = GRAV_POS; in FScreenClipToScreen()842 return grav_matrix[y_grav][x_grav]; in FScreenClipToScreen()1047 int grav, x_grav, y_grav; in FScreenGetGeometry() local1118 y_grav = (ret & YNegative)? GRAV_NEG : GRAV_POS; in FScreenGetGeometry()1119 grav = grav_matrix[y_grav][x_grav]; in FScreenGetGeometry()
963 int y_grav = GRAV_POS; in FScreenClipToScreen() local974 y_grav = GRAV_NEG; in FScreenClipToScreen()984 y_grav = GRAV_POS; in FScreenClipToScreen()995 return grav_matrix[y_grav][x_grav]; in FScreenClipToScreen()1323 int grav, x_grav, y_grav; in FScreenGetGeometry() local1411 y_grav = (ret & YNegative)? GRAV_NEG : GRAV_POS; in FScreenGetGeometry()1412 grav = grav_matrix[y_grav][x_grav]; in FScreenGetGeometry()