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Searched refs:yaw (Results 1 – 25 of 2121) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/
H A DAngles.h112 this->yaw = yaw; in idAngles()
124 this->yaw = yaw; in Set()
149 yaw = a.yaw;
160 yaw += a.yaw;
172 yaw -= a.yaw;
184 yaw *= a;
215 if ( idMath::Fabs( yaw - a.yaw ) > epsilon ) { in Compare()
240 if ( yaw < min.yaw ) { in Clamp()
241 yaw = min.yaw; in Clamp()
242 } else if ( yaw > max.yaw ) { in Clamp()
[all …]
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/tracking/include/pcl/tracking/impl/
H A Dtracking.hpp175 newp.yaw = static_cast<float>(p.yaw * val); in operator *()
189 newp.yaw = a.yaw + b.yaw; in operator +()
203 newp.yaw = a.yaw - b.yaw; in operator -()
341 newp.yaw = static_cast<float>(p.yaw * val); in operator *()
508 newp.yaw = static_cast<float>(p.yaw * val); in operator *()
522 newp.yaw = a.yaw + b.yaw; in operator +()
536 newp.yaw = a.yaw - b.yaw; in operator -()
675 newp.yaw = static_cast<float>(p.yaw * val); in operator *()
689 newp.yaw = a.yaw + b.yaw; in operator +()
703 newp.yaw = a.yaw - b.yaw; in operator -()
[all …]
/dports/games/etracer/etr-0.8.1/data/char/tux/
H A Dlostrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] 1 [roll] -10 [hip] 3 42
11 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [hip] 3 0
12 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [hip] 3 0
13 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
14 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] -35 [hip] 3 0
15 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
[all …]
H A Dwonrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
2 *[time] 0.2 [pos] 0.00 0.10 0.00 [yaw] 180 [pitch] 90 [neck] -50 [hip] -20 -20 [knee] -20 -20
3 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -18 [hip] -30 -30 [knee] -40 -40
4 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -26 [hip] -30 -30 [knee] -50 -50
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] -10 [roll] -10 [hip] 3 42
11 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
13 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
[all …]
H A Dstart.lst1 *[time] 0.5 [pos] -1.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
2 *[time] 0.5 [pos] -1.00 0.25 1.00 [yaw] 80 [head] -45 [sh] 40 -20 [hip] 20 -25
3 *[time] 0.5 [pos] -0.75 0.25 1.00 [yaw] 100 [head] -60 [sh] -20 40 [hip] -25 20
4 *[time] 0.5 [pos] -0.50 0.25 1.00 [yaw] 80 [head] -60 [sh] 40 -20 [hip] 20 -25
5 *[time] 0.5 [pos] -0.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
6 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 80 [head] 60 [sh] 40 -20 [hip] 20 -25
7 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 180
8 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] -60 -60
9 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] 20 20
10 *[time] 0.2 [pos] 0.00 0.25 0.30 [yaw] 180 [pitch] 60 [neck] -25 [sh] 90 90 [hip] -20 -20
[all …]
/dports/games/etracer/etr-0.8.1/data/char/beastie/
H A Dlostrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] 1 [roll] -10 [hip] 3 42
11 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [hip] 3 0
12 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [hip] 3 0
13 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
14 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] -35 [hip] 3 0
15 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
[all …]
H A Dwonrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
2 *[time] 0.2 [pos] 0.00 0.10 0.00 [yaw] 180 [pitch] 90 [neck] -50 [hip] -20 -20 [knee] -20 -20
3 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -18 [hip] -30 -30 [knee] -40 -40
4 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -26 [hip] -30 -30 [knee] -50 -50
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] -10 [roll] -10 [hip] 3 42
11 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
13 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
[all …]
H A Dstart.lst1 *[time] 0.5 [pos] -1.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
2 *[time] 0.5 [pos] -1.00 0.25 1.00 [yaw] 80 [head] -45 [sh] 40 -20 [hip] 20 -25
3 *[time] 0.5 [pos] -0.75 0.25 1.00 [yaw] 100 [head] -60 [sh] -20 40 [hip] -25 20
4 *[time] 0.5 [pos] -0.50 0.25 1.00 [yaw] 80 [head] -60 [sh] 40 -20 [hip] 20 -25
5 *[time] 0.5 [pos] -0.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
6 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 80 [head] 60 [sh] 40 -20 [hip] 20 -25
7 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 180
8 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] -60 -60
9 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] 20 20
10 *[time] 0.2 [pos] 0.00 0.25 0.30 [yaw] 180 [pitch] 60 [neck] -25 [sh] 90 90 [hip] -20 -20
[all …]
H A Dfinish.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
2 *[time] 0.2 [pos] 0.00 0.10 0.00 [yaw] 180 [pitch] 90 [neck] -50 [hip] -20 -20 [knee] -20 -20
3 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -18 [hip] -30 -30 [knee] -40 -40
4 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -26 [hip] -30 -30 [knee] -50 -50
5 *[time] 0.3 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -26 [arm] -59 59 [hip] -30 -30 [knee] …
6 *[time] 0.3 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -26 [hip] -30 -30 [knee] -50 -50
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] 1 [roll] -10 [hip] 3 42
[all …]
/dports/games/etracer/etr-0.8.1/data/char/boris/
H A Dlostrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] 1 [roll] -10 [hip] 3 42
11 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [hip] 3 0
12 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [hip] 3 0
13 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
14 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] -35 [hip] 3 0
15 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
[all …]
H A Dwonrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
2 *[time] 0.2 [pos] 0.00 0.10 0.00 [yaw] 180 [pitch] 90 [neck] -50 [hip] -20 -20 [knee] -20 -20
3 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -18 [hip] -30 -30 [knee] -40 -40
4 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -26 [hip] -30 -30 [knee] -50 -50
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] -10 [roll] -10 [hip] 3 42
11 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
13 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
[all …]
H A Dstart.lst1 *[time] 0.5 [pos] -1.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
2 *[time] 0.5 [pos] -1.00 0.25 1.00 [yaw] 80 [head] -45 [sh] 40 -20 [hip] 20 -25
3 *[time] 0.5 [pos] -0.75 0.25 1.00 [yaw] 100 [head] -60 [sh] -20 40 [hip] -25 20
4 *[time] 0.5 [pos] -0.50 0.25 1.00 [yaw] 80 [head] -60 [sh] 40 -20 [hip] 20 -25
5 *[time] 0.5 [pos] -0.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
6 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 80 [head] 60 [sh] 40 -20 [hip] 20 -25
7 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 180
8 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] -60 -60
9 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] 20 20
10 *[time] 0.2 [pos] 0.00 0.25 0.30 [yaw] 180 [pitch] 60 [neck] -25 [sh] 90 90 [hip] -20 -20
[all …]
/dports/games/etracer/etr-0.8.1/data/char/trixi/
H A Dlostrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] 1 [roll] -10 [hip] 3 42
11 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [hip] 3 0
12 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [hip] 3 0
13 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
14 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] -35 [hip] 3 0
15 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
[all …]
H A Dwonrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
2 *[time] 0.2 [pos] 0.00 0.10 0.00 [yaw] 180 [pitch] 90 [neck] -50 [hip] -20 -20 [knee] -20 -20
3 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -18 [hip] -30 -30 [knee] -40 -40
4 *[time] 0.2 [pos] 0.00 0.20 0.00 [yaw] 180 [pitch] 70 [neck] -26 [hip] -30 -30 [knee] -50 -50
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] -10 [roll] -10 [hip] 3 42
11 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
13 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] -10 [neck] -15 [hip] 3 0
[all …]
H A Dstart.lst1 *[time] 0.5 [pos] -1.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
2 *[time] 0.5 [pos] -1.00 0.25 1.00 [yaw] 80 [head] -45 [sh] 40 -20 [hip] 20 -25
3 *[time] 0.5 [pos] -0.75 0.25 1.00 [yaw] 100 [head] -60 [sh] -20 40 [hip] -25 20
4 *[time] 0.5 [pos] -0.50 0.25 1.00 [yaw] 80 [head] -60 [sh] 40 -20 [hip] 20 -25
5 *[time] 0.5 [pos] -0.25 0.25 1.00 [yaw] 100 [sh] -20 40 [hip] -25 20
6 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 80 [head] 60 [sh] 40 -20 [hip] 20 -25
7 *[time] 0.5 [pos] 0.00 0.25 1.00 [yaw] 180
8 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] -60 -60
9 *[time] 0.4 [pos] 0.00 0.25 1.00 [yaw] 180 [sh] 20 20
10 *[time] 0.2 [pos] 0.00 0.25 0.30 [yaw] 180 [pitch] 60 [neck] -25 [sh] 90 90 [hip] -20 -20
[all …]
/dports/games/etracer/etr-0.8.1/data/char/samuel/
H A Dlostrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] 1 [roll] -10 [hip] 3 42
11 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [hip] 3 0
12 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [hip] 3 0
13 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
14 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] -35 [hip] 3 0
15 *[time] 0.2 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [neck] 30 [head] 35 [hip] 3 0
[all …]
H A Dwonrace.lst1 *[time] 0.2 [pos] 0.00 0.00 0.00 [yaw] 180 [pitch] 109 [neck] -50 [head] -8 [hip] -30 -30
2 *[time] 0.2 [pos] 0.00 0.10 0.00 [yaw] 180 [pitch] 90 [neck] -50 [hip] -20 -20 [knee] -20 -20
7 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 180 [pitch] 1
8 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 135 [pitch] 1 [roll] 9 [hip] 30 0
9 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 90 [pitch] 1 [hip] 3 0
10 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 45 [pitch] 1 [roll] -10 [hip] 3 42
11 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [hip] 3 0
12 *[time] 0.3 [pos] 0.00 0.60 0.00 [yaw] 5 [pitch] 1 [sh] 161 165 [arm] -86 88 [hip] 3 0
13 *[time] 0.3 [pos] 0.00 0.35 0.00 [yaw] 5 [pitch] 1 [hip] 3 0
14 *[time] 0.3 [pos] 0.00 0.60 0.00 [yaw] 5 [pitch] 1 [sh] 161 165 [arm] -86 88 [hip] 3 0
[all …]
H A Dstart.lst1 *[time] 0.5 [pos] -1.25 0.00 1.00 [yaw] 90 [pitch] 60 [sh] 120 120 [hip] -40 0
2 *[time] 0.5 [pos] -1.00 -0.00 1.00 [yaw] 90 [pitch] 72 [neck] -40 [sh] -20 -20 [hip] -40 0
3 *[time] 0.5 [pos] -0.90 0.00 1.00 [yaw] 90 [pitch] 60 [sh] 120 120 [hip] -40 0
4 *[time] 0.5 [pos] -0.50 0.00 1.00 [yaw] 90 [pitch] 72 [neck] -40 [sh] -20 -20 [hip] -40 0
5 *[time] 0.5 [pos] -0.40 0.00 1.00 [yaw] 90 [pitch] 60 [sh] 120 120 [hip] -40 0
6 *[time] 0.5 [pos] 0.00 0.00 1.00 [yaw] 90 [pitch] 72 [neck] -40 [sh] -20 -20 [hip] -40 0
7 *[time] 0.5 [pos] 0.00 0.00 1.00 [yaw] 180 [pitch] 60 [hip] -60 0
8 *[time] 0.4 [pos] 0.00 0.00 1.00 [yaw] 180 [pitch] 60 [sh] -60 -60 [hip] -70 0
9 *[time] 0.4 [pos] 0.00 0.00 1.00 [yaw] 180 [pitch] 60 [sh] 20 20 [hip] -80 0
10 *[time] 0.2 [pos] 0.00 0.00 0.30 [yaw] 180 [pitch] 110 [neck] -25 [sh] 90 90 [hip] -40 0
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dmath_angles.h45 float yaw; variable
97 this->yaw = yaw; in angles_t()
123 this->yaw = yaw; in set()
129 yaw = a.yaw;
135 yaw = a[ 1 ];
140 return angles_t( a.pitch + b.pitch, a.yaw + b.yaw, a.roll + b.roll );
145 yaw += a.yaw;
153 yaw += a.y;
165 yaw -= a.yaw;
181 yaw *= a;
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dmath_angles.h45 float yaw; variable
97 this->yaw = yaw; in angles_t()
123 this->yaw = yaw; in set()
129 yaw = a.yaw;
135 yaw = a[ 1 ];
140 return angles_t( a.pitch + b.pitch, a.yaw + b.yaw, a.roll + b.roll );
145 yaw += a.yaw;
153 yaw += a.y;
165 yaw -= a.yaw;
181 yaw *= a;
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/
H A Dmath_angles.h38 float yaw; variable
89 this->yaw = yaw; in angles_t()
95 this->yaw = vec.y; in angles_t()
115 this->yaw = yaw; in set()
121 yaw = a.yaw;
127 yaw = a[ 1 ];
137 yaw += a.yaw;
145 yaw += a.y;
157 yaw -= a.yaw;
173 yaw *= a;
[all …]
/dports/games/netradiant/netradiant-20150621-src/libs/splines/
H A Dmath_angles.h38 float yaw; variable
89 this->yaw = yaw; in angles_t()
115 this->yaw = yaw; in set()
121 yaw = a.yaw;
127 yaw = a[ 1 ];
132 return angles_t( a.pitch + b.pitch, a.yaw + b.yaw, a.roll + b.roll );
137 yaw += a.yaw;
145 yaw += a.y;
157 yaw -= a.yaw;
173 yaw *= a;
[all …]
/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_spider.cpp290 entity->yaw = my->yaw; in spiderMoveBodyparts()
298 entity->x += cos(my->yaw) * 2 + cos(my->yaw + PI / 2) * 2; in spiderMoveBodyparts()
299 entity->y += sin(my->yaw) * 2 + sin(my->yaw + PI / 2) * 2; in spiderMoveBodyparts()
300 entity->yaw += PI / 10; in spiderMoveBodyparts()
305 entity->x += cos(my->yaw) * 2 - cos(my->yaw + PI / 2) * 2; in spiderMoveBodyparts()
306 entity->y += sin(my->yaw) * 2 - sin(my->yaw + PI / 2) * 2; in spiderMoveBodyparts()
307 entity->yaw -= PI / 10; in spiderMoveBodyparts()
348 entity->yaw = previous->yaw; in spiderMoveBodyparts()
394 entity->yaw = previous->yaw; in spiderMoveBodyparts()
440 entity->yaw = previous->yaw; in spiderMoveBodyparts()
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H A Dactdoor.cpp45 my->doorStartAng = my->yaw; in actDoor()
96 entity->yaw = PI; in actDoor()
100 entity->yaw = 0; in actDoor()
109 entity->yaw = PI / 2; in actDoor()
113 entity->yaw = 3 * PI / 2; in actDoor()
177 my->yaw = std::max(my->doorStartAng, my->yaw - 0.15); in actDoor()
181 my->yaw = std::min(my->doorStartAng, my->yaw + 0.15); in actDoor()
191 my->yaw = std::max(my->doorStartAng + PI / 2, my->yaw - 0.15); in actDoor()
195 my->yaw = std::min(my->doorStartAng + PI / 2, my->yaw + 0.15); in actDoor()
202 my->yaw = std::max(my->doorStartAng - PI / 2, my->yaw - 0.15); in actDoor()
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/dports/games/egl/egl-0.3.1_9/shared/
H A Dm_angles.c141 yaw = 0; in VecToAngles()
151 yaw = 90; in VecToAngles()
153 yaw = 270; in VecToAngles()
155 if (yaw < 0) in VecToAngles()
156 yaw += 360; in VecToAngles()
199 float yaw; in VecToYaw() local
202 yaw = 0; in VecToYaw()
204 yaw = 90; in VecToYaw()
206 yaw = -90; in VecToYaw()
210 if (yaw < 0) in VecToYaw()
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