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Searched refs:yax_gotsector (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_priv.h323 extern uint8_t yax_gotsector[(MAXSECTORS+7)>>3];
H A Dengine.cpp329 uint8_t yax_gotsector[(MAXSECTORS+7)>>3]; // engine internal variable
1041 Bmemcpy(yax_gotsector, gotsector, (numsectors+7)>>3); in yax_drawrooms()
4318 yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&pow2char[sectnum&7])) in classicDrawBunches()
4333 yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&pow2char[sectnum&7])) in classicDrawBunches()
H A Dpolymost.cpp5489 yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&pow2char[sectnum&7])) in polymost_drawalls()
5913 yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&pow2char[sectnum&7])) in polymost_drawalls()