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Searched refs:yax_tsprite (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp325 static uint16_t yax_tsprite[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN]; variable
769 spritenum = yax_tsprite[yax_globallev][i]; in yax_copytsprites()
1504 yax_tsprite[yax_globallev][*sortcnt] = z; in renderAddTsprite()
1507 yax_tsprite[yax_globallev][*sortcnt] |= (MAXSPRITES|(MAXSPRITES<<1)); in renderAddTsprite()
1531 yax_tsprite[yax_globallev-1][*sortcnt] = z|MAXSPRITES; in renderAddTsprite()
1540 yax_tsprite[yax_globallev+1][*sortcnt] = z|(MAXSPRITES<<1); in renderAddTsprite()